That's a matter of definitions; in this context I've been using the word "region" to mean a player defined area, and that's the word used in the design doc. Perhaps we need new definitions?
How about calling a player defined areas territories or provinces, and an area with distinct geographical properties a region? (then again, we've used the word region so long that maybe we just stick with it. Definitions of term should be explicitly stated somewhere in any case, IMHO)
It's a valid point that geographical conditions can be used to division populations; however, there are also plenty of other boundaries between people. Urbanisation, religious and ethnic differences, social class, closed national borders and whatnot. It's a good point that geography should be used as one such factor, but it's similarly important to remember that there are other considerations and to come up with a model which treats them equally is a little bit tricky (or maybe I just want to make it tricky
).
How about calling a player defined areas territories or provinces, and an area with distinct geographical properties a region? (then again, we've used the word region so long that maybe we just stick with it. Definitions of term should be explicitly stated somewhere in any case, IMHO)
It's a valid point that geographical conditions can be used to division populations; however, there are also plenty of other boundaries between people. Urbanisation, religious and ethnic differences, social class, closed national borders and whatnot. It's a good point that geography should be used as one such factor, but it's similarly important to remember that there are other considerations and to come up with a model which treats them equally is a little bit tricky (or maybe I just want to make it tricky
).
)
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