Joker and S.Kroeze: The population/age group/tile population system in the game is a hybrid of those two systems: We have regional population, age groups, and we store the amount of people in every tile, assuming that every tile has the same properties as the whole region.
So, what we can do with the diseases killing people: we find out the percentages of people killed in each age group. Then we simply take the tile population, subtract percentage*age group percentage*tile population from each age group, count all those figures together, and finally subtract the total amount of people killed from the tile population.
About nourisment: Isn't the demand figure for food just the _amount_ of food eaten? It does not tell how balanced diet that is. I think we could use the grade of the food to determine that; grade 1 is badly balanced, 3 is normal, 4 and 5 would have some bad effect since they would most propably be some heavy, fatty and non-healthy diets, so they are also badly balanced, but not as deadly as 1 and 2.
Your messages always contain lots of interesting data. I'm sure they are of help when creating a realistic model for population changes. We should make the model ready, and then balance it so that it works as much like reality as possible. The tech level system should perhaps be used for that.
About the starting year:
It hasn't been decided. Personally, I would like to start from somewhere around 6000 BC, when cities were started to be built more commonly. It might be interesting to go as far back as 10000 BC, when agriculture was invented. But that depends on can we make enough interesting things to do during a non-developed era like that. 5000 BC might be quite good year to start.
So, what we can do with the diseases killing people: we find out the percentages of people killed in each age group. Then we simply take the tile population, subtract percentage*age group percentage*tile population from each age group, count all those figures together, and finally subtract the total amount of people killed from the tile population.
About nourisment: Isn't the demand figure for food just the _amount_ of food eaten? It does not tell how balanced diet that is. I think we could use the grade of the food to determine that; grade 1 is badly balanced, 3 is normal, 4 and 5 would have some bad effect since they would most propably be some heavy, fatty and non-healthy diets, so they are also badly balanced, but not as deadly as 1 and 2.
Your messages always contain lots of interesting data. I'm sure they are of help when creating a realistic model for population changes. We should make the model ready, and then balance it so that it works as much like reality as possible. The tech level system should perhaps be used for that.
About the starting year:
It hasn't been decided. Personally, I would like to start from somewhere around 6000 BC, when cities were started to be built more commonly. It might be interesting to go as far back as 10000 BC, when agriculture was invented. But that depends on can we make enough interesting things to do during a non-developed era like that. 5000 BC might be quite good year to start.


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