Is it really necessary to worry about 64 civs? As martin points out the UI would be a problem(It already has difficulty in showing all the info it should!). In terms of a single game 42 should be enough to add enough variety.
Heck - If you could achieve upto 8 sets of civ specific stuff(sprites/advances/techs) to use in a mod for the single player game that might be nice for some people.
Still I much more like the idea of each civ starting more or less equal(a few random starting techs), and depending on their start locations and the types of terrain and goods they have access too, this opens up the civ specific stuff - so it's back to terrain/Good dependant advances/units(?) - Basically if a civ doesn't have access to say a horse good then how can it develope horse rideing? If it hasn't got deposits of Iron then how can it develope Iron Age advances? If it hasn't got acces to construction grade stone then how could it build the Pyramid wonder?
This i think is what would be great to achieve(if it is even possible?).
That way you won't be forced too much to play certain civs because they have a better UU or what ever.
One of the main problems with this is trying to implement it in diplomatic exchanges or in the trade system itself(if you haven't got horses trade for them with another civ to open up the tech tree for your civ).
I know a number of the guys here have been looking into these possibilities and most of the reports are good. So it's just a matter of time before CTP2 will wipe the floor with Civ3(et all) and the strategic depth that is possible to achieve
Now Vel, if only you can get a positive response from Activision about that source code, imagine the fun Dale,Pedrunn,Locutus,Martin,IW........well just about everyone, could have with that! And imagine the game we could all be playing
Heck - If you could achieve upto 8 sets of civ specific stuff(sprites/advances/techs) to use in a mod for the single player game that might be nice for some people.
Still I much more like the idea of each civ starting more or less equal(a few random starting techs), and depending on their start locations and the types of terrain and goods they have access too, this opens up the civ specific stuff - so it's back to terrain/Good dependant advances/units(?) - Basically if a civ doesn't have access to say a horse good then how can it develope horse rideing? If it hasn't got deposits of Iron then how can it develope Iron Age advances? If it hasn't got acces to construction grade stone then how could it build the Pyramid wonder?
This i think is what would be great to achieve(if it is even possible?).
That way you won't be forced too much to play certain civs because they have a better UU or what ever.
One of the main problems with this is trying to implement it in diplomatic exchanges or in the trade system itself(if you haven't got horses trade for them with another civ to open up the tech tree for your civ).
I know a number of the guys here have been looking into these possibilities and most of the reports are good. So it's just a matter of time before CTP2 will wipe the floor with Civ3(et all) and the strategic depth that is possible to achieve
Now Vel, if only you can get a positive response from Activision about that source code, imagine the fun Dale,Pedrunn,Locutus,Martin,IW........well just about everyone, could have with that! And imagine the game we could all be playing
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