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  • #76
    Is it really necessary to worry about 64 civs? As martin points out the UI would be a problem(It already has difficulty in showing all the info it should!). In terms of a single game 42 should be enough to add enough variety.
    Heck - If you could achieve upto 8 sets of civ specific stuff(sprites/advances/techs) to use in a mod for the single player game that might be nice for some people.
    Still I much more like the idea of each civ starting more or less equal(a few random starting techs), and depending on their start locations and the types of terrain and goods they have access too, this opens up the civ specific stuff - so it's back to terrain/Good dependant advances/units(?) - Basically if a civ doesn't have access to say a horse good then how can it develope horse rideing? If it hasn't got deposits of Iron then how can it develope Iron Age advances? If it hasn't got acces to construction grade stone then how could it build the Pyramid wonder?
    This i think is what would be great to achieve(if it is even possible?).

    That way you won't be forced too much to play certain civs because they have a better UU or what ever.
    One of the main problems with this is trying to implement it in diplomatic exchanges or in the trade system itself(if you haven't got horses trade for them with another civ to open up the tech tree for your civ).

    I know a number of the guys here have been looking into these possibilities and most of the reports are good. So it's just a matter of time before CTP2 will wipe the floor with Civ3(et all) and the strategic depth that is possible to achieve

    Now Vel, if only you can get a positive response from Activision about that source code, imagine the fun Dale,Pedrunn,Locutus,Martin,IW........well just about everyone, could have with that! And imagine the game we could all be playing
    'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

    Bush's Republican=Neo-con for all intent and purpose. be afraid.

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    • #77
      Originally posted by child of Thor
      Now Vel, if only you can get a positive response from Activision about that source code, imagine the fun Dale,Pedrunn,Locutus,Martin,IW........well just about everyone, could have with that! And imagine the game we could all be playing
      Modding ctp2.exe that would be the ultimate power. And it would at least improve my C++ skills.

      -Martin
      Civ2 military advisor: "No complaints, Sir!"

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      • #78
        The problem is that we'd all mod the exe in different ways...

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        • #79
          Thats the "problem" you have now with the original game
          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
          CtP2 AE Wiki & Modding Reference
          One way to compile the CtP2 Source Code.

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          • #80
            Yeah that will be a huge problem so the documentaion will be important, all the changes and additions should be commented and everyone has to take a look on the new code. Finnally we have to decide what should be included. But first we should wait until we have the code.

            -Martin
            Civ2 military advisor: "No complaints, Sir!"

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            • #81
              Actually i am against creating new concepts with the EXE. It is just an unique file that need to be over written at most. And i dont like this kind of privacy invasion.
              Therefore I would only like it to fix things like the PBEM, sprite numbers and fix, upgrade, improve or create some slic functions and events...
              Last edited by Pedrunn; September 27, 2002, 13:12.
              "Kill a man and you are a murder.
              Kill thousands and you are a conquer.
              Kill all and you are a God!"
              -Jean Rostand

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              • #82
                Originally posted by Pedrunn
                Actually i am against creating new concepts with the EXE. It is just an unique file that need to be over written at most. And i dont like this kind of privacy invasion.
                Therefore I would only like it to fix things like the PBEM, sprite numbers and fix, upgrade, improve or create some slic functions and events...
                Yes bug fixing would have the highest priority. I think of the sea city sprite bug and of course breaking the sprite limit, I think this one should be easy and the first thing I could do. But what is if we get the design document, why not implementing all the ideas in it, but then we would have a complete different game. Another feature I would like to see what be an overworked UI. Actual it does not need to be visible at the surface, but modding it without changing the ctp2.exe was one thing we all tried. So we need at least the possibilty to define our own windows that will work with slic.

                -Martin
                Civ2 military advisor: "No complaints, Sir!"

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                • #83
                  Why dont we start a thread to set priorities of changes for the source once we have it!?!
                  "Kill a man and you are a murder.
                  Kill thousands and you are a conquer.
                  Kill all and you are a God!"
                  -Jean Rostand

                  Comment


                  • #84
                    Maybe you should wait until you get the code first. Although i would be surprised, nay shocked, if Activsion didnt consider it seriously.

                    If the modders here fixed the bugs and "added" a fully working PBEM and Hotseat mode, more people on 'poly who never considered buying CtP2 would do so. Even Activision could add the patch to the offical packaged game
                    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                    CtP2 AE Wiki & Modding Reference
                    One way to compile the CtP2 Source Code.

                    Comment

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