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  • #16
    Will do, Ogie! Tho, if you're up for a challenge, I might write the "Noob Gu1d3" in 1337-5p3akz?

    -=Vel=-
    The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

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    • #17
      OMG!!! Your brain has been infected. Please take a couple bottles of Tequila and flush all brain cells accordingly!
      "Just puttin on the foil" - Jeff Hanson

      “In a democracy, I realize you don’t need to talk to the top leader to know how the country feels. When I go to a dictatorship, I only have to talk to one person and that’s the dictator, because he speaks for all the people.” - Jimmy Carter

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      • #18
        (Now, if it's possible via modding to tie certain unit types to the presence of certain goods
        This is really easy to do.
        What is being worked mostly is the trade system and make the units/building/wonders possible to be build by the city wich receives the good via trade wich is the difficult part
        I plan to continue the work on this tomorrow or today at night.

        Nice to see you are enjoying this game
        Last edited by Pedrunn; September 23, 2002, 17:05.
        "Kill a man and you are a murder.
        Kill thousands and you are a conquer.
        Kill all and you are a God!"
        -Jean Rostand

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        • #19
          Originally posted by Velociryx
          Haven't played the scenarios yet, but that's high on the list....the elephant I was referring to is the one representing the 'Ivory' good? I dunno....I didn't even recognize what it was at first....just looked kinna...sickly or undead? LOL
          D'oh! Forgot about that one... Yeah, I suppose that one is rather bland...

          The tabs: I agree...there are a wampum lot of them, but my perspective on them comes direct from civ3...after you get a goodish number of techs under your belt and you have a ton and a half of different things you can build, you're beset by a single, almost endless list of things in civ3....with the tabs created along logical divisions (units, buildings, wonders), it keeps the lists shorter and more directed...that's good stuff!
          Ah, true, in essence tabs aren't bad (CtP1 had lots of tabs too but I loved that UI - would trade it in for CtP2's UI any day) and in the build manager they are most useful, but particularly the city manager (F3 key) is very poorly designed - all that info could easily have been fitted on one or two tabs, rather than 5.

          And the more I think about it, the more I really get into the whole idea of Public Works....that's just simply a suberb MM tool, and a great way to handle terraforming and general improvements. Some good thinking there! It, along with the notions having a variety of ways of impacting empire-wide productivity (wages, rations, length of work day), REALLY lend to the feel of being at the helm of an EMPIRE. In Civ3, you find yourself controlling several city-states that really don't have anything in common, other than sharing the same "color" of their cultural border.
          Yes, I agree, the city vs empire thing is probably the most important difference between CtP and Civ. This plus all the new features it offers make that it's IMHO by far the best Civ game out there, Civ3 ain't even in the same league...

          (Now, if it's possible via modding to tie certain unit types to the presence of certain goods, we're REALLY in business, but again, I've not played enough to know that).
          In essence it's really easy to make units dependent on goods but we modmakers are ambitious and want to add the diplomacy and colony part of strategic resources as Civ3 has it as well as well. That is a lot harder to do, but we're working on a bunch of different approaches in the Creation forum.

          As to the rest....I've been makin' notes to myself as I play and learn the ropes of the CTP2 system, and as such, I think I'd be in pretty good shape to at least make a beginning re: a newbie's guide to a few things. The more advanced stuff will, of course, have to wait till I get a good many more games under my belt, but I really like what I see so far.
          Seeing how little stuff we currently have in this area, the newbie guide alone would already be very much appreciated - more advanced stuff would be the icing on the cake

          And did someone say they have wonder movies in this game? :: cackling gleefully if it's true! ::
          Yup They're not spectacular by any means but they're there
          Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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          • #20
            Originally posted by Velociryx
            Good news re: units tied to resources, but why would anybody WANT workers, in light of PW???
            Beats the sh*t out of most of us, but there are actually people out there who don't like PW...

            But it's good for publicity - now we can go to the Civ3 forums and tease the people there with things like: 'We can make a Civ3 mod of CtP2, can you make a CtP2 mod of Civ3?'
            Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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            • #21
              Locutus,
              what takes to CTP2 have an extra forum? I think we should have on for the strategies and stories. And leave this one for questions, MP and tounaments. It is just uncorfortable to post strategies and stories here. where threads since the people comes here to ask things. Nobody wants to be a lonely thread that will drop soon and is in the middle of dozen of questions
              Last edited by Pedrunn; September 23, 2002, 16:58.
              "Kill a man and you are a murder.
              Kill thousands and you are a conquer.
              Kill all and you are a God!"
              -Jean Rostand

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              • #22
                Yes...I can see how that would add whole new layers to the game, good luck on the continuing quest for it!

                Another couple of questions from the new guy:

                1) Any particular limit to the number of resources the game can support?

                2) Any quick and dirty ways of telling how soon till a city grows? I know that the more spare food you have, the faster a city grows, but I have not yet stumbled across the right info (or tab) that reveals "Perth to grow in X turns" or some semblence thereof.

                3) Does the 'poly mod available right here come with the activision patch, or should I dl and install it first?

                -=Vel=-
                (watching the clock and counting down the last hour, then it's home to continue my Scottish explorations of this fantastic game!)
                The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

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                • #23
                  LOL! Massive cross-posting!

                  Hmmm...well, I'm coming in so late in the game, and with Candle'Bre, I doubt I could be much use to you guys where modding is concerned....besides, I'd have to learn everything you guys already know, which would take months, even if I could devote myself to it full-time, so I guess I'll just content myself with writing strat notes and enjoying the mods all of you create....

                  And no worries, brother Og! I was entirely kidding.... (tho the tequila sounds like a nice change of pace!)

                  -=Vel=-
                  The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.

                  Comment


                  • #24
                    3) Does the 'poly mod available right here come with the activision patch, or should I dl and install it first?
                    You need to get the patch seperately and then should download modswapper.

                    besides, I'd have to learn everything you guys already know, which would take months
                    I read a guide to SLIC and was able to start modding stuff after a couple of hours exploring all the files etc. Though I don't know anywhere near enough as everyone else at the moment.
                    Shores Of Valinor.com - The Premier Tolkien Community -

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                    • #25
                      1) So far as many as you can. We never found a limit and probably there isnt. Good mod has 55 goods oppose to 22 from the regular game. The major problem is that you can only have 4 per terrain. But again you can have as many terrain as you want. So this gives ifinite number of goods

                      2) The growth rate tells you how much pop is goint to be added in the next turn and you have your city population right over it.

                      3) Intall the patch, then modswapper and finally the mod you want. Note. You can have as many mods as you want. Files do not get overwritten and the mod is you want to play is chosen after lauching the modswapper.exe

                      Modding is so easy that to know all we know you just need a couple of days.
                      "Kill a man and you are a murder.
                      Kill thousands and you are a conquer.
                      Kill all and you are a God!"
                      -Jean Rostand

                      Comment


                      • #26
                        Originally posted by Pedrunn
                        Locutus,
                        what takes to CTP2 have an extra forum?
                        A lot more traffic We don't have enough strategy talk and certainly not enough stories (none, apart from the Succession Games) to warant a seperate forum The only way to get more forums is if the post-rate goes up further - but MP would be a more likely candidate for a new forum than Strategy (of course, if the MP discussion goes, there will be more room for strategy threads on the first page)...
                        Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                        • #27
                          Vel loves CtP2!
                          Vel loves CtP2!
                          Vel loves CtP2!
                          Concrete, Abstract, or Squoingy?
                          "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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                          • #28
                            although IIRC there may be one with Immortal Wombat...)
                            Paul Hanson made two, in fact.
                            Concrete, Abstract, or Squoingy?
                            "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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                            • #29
                              I read a guide to SLIC and was able to start modding stuff after a couple of hours exploring all the files etc. Though I don't know anywhere near enough as everyone else at the moment.
                              Slic language is an advanced form of modding CTP2. I only advice anyone to try to learn this first if he know any computer language.
                              Other than that if anyone wants to mod i advice learn the text files first wich are easier.

                              Velociryx , you are already talking about modding
                              Enjoy you good CTP2 game and mods first. Before you get adicted to modding like some of us.
                              "Kill a man and you are a murder.
                              Kill thousands and you are a conquer.
                              Kill all and you are a God!"
                              -Jean Rostand

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                              • #30
                                You assimilation reminds me of mine
                                I was a Civ3 enthusiastic waiting it to be released.

                                This thread is when this event happened.



                                sweet memories
                                "Kill a man and you are a murder.
                                Kill thousands and you are a conquer.
                                Kill all and you are a God!"
                                -Jean Rostand

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