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crash please help!!!!

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  • Didn't they address this problem already in patch 1.1? I think the warning message now appears several terms earlier.

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    • You can fix this problem, just do the following after you load the unpatched savegame file:

      open the network chat window (press ' by default) and type "/reloadslic" without the quotes and press enter.

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      • The patch gives me a few turns warning.

        ------------------
        History is written by the victor.

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        • The max size of a city IS 60. The scoring is all messed up as far as rewarding points for cities based on population. I don't think I've ever gotten points for city size over 100,000 even though I've had cities more than double that size.

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          • I'm having 2 problems that I didn't see addressed in the first 2 pages of the forums

            First, despite having the technology and a completely built out queue, I cannot build fusion plants. Is there a trick to it, or are they hidden somewhere? The manual/library were unhelpful...

            Second, whenever I load a game, it appears that the build queues and unit movement are incremented, though the "clock" doesn't advance. I can't imagine this as a feature...

            Scott

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            • bump

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              • I have a number of dead tiles near my cities. I want to terraform them back into living tiles but even though I have about 10000 public works in reserve I still cannot terraform the dead tiles what is wrong? Do I first need to discover conservation? Or should my government not be Corporate Republic? I'd be grateful for any help.

                Twoofsix

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                • It wouldn't be hard to make the clients download the map from the server on game-start...
                  I mean, almost every other game works that game when playing online...
                  If you don't like it, MOD IT!

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                  • The Nanite Defuser wonder removes all Nuclear Plants worldwide, so if you haven't built a Fusion Plant by then, you won't be able to.

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                    • Yeah, you need Conservation.
                      "Don't know exactly where I am"

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                      • Thank you Mapleleaf

                        Have done as you suggested - video clips now play in all their glory.

                        Pam

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                        • Ah, nanite defuser would be the problem, though I am pretty sure that I still had nuclear plants in the possible builds after I created the defuser. Thanks for the tip...

                          Scott

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                          • quote:

                            Originally posted by lago on 01-03-2001 12:14 PM
                            I've had problems unloading aircraft if the carrier is not the only ship in that tile. I had to move the carrier to another tile, then unload. Don't know why. This is the case even if the carrier and the other ship are not part of the same 'army' (or fleet or task force or whatever).

                            I used to have this problem too, albeit, not with ships but other units that overlayed with each other. Anyhow, I think what you need to do is select the group of ships (doesn't matter who's on top), then select the Unit tab at the bottom of the screen, and then, click the unit name box to pick which unit to activate or use the arrows.

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                            • I've had problems unloading aircraft if the carrier is not the only ship in that tile. I had to move the carrier to another tile, then unload. Don't know why. This is the case even if the carrier and the other ship are not part of the same 'army' (or fleet or task force or whatever).

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                              • To build a fusion plant you need to first build a nuclear plant. Double check to make sure you've built nuclear plants. If you have, not sure what the problem is.

                                The build queue advancing is a known bug/feature.

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