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crash please help!!!!

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  • #76
    Hello there no your questions haven't been asked before and always ask questions it helps me think of different small mods to make.
    1:There is a way.In BuildingBuildLists.txt you can set what buildings your mayor(and the AI) build. If they can't build any they build units.Try adding whatever buildings you want them to build in whatever categories.

    2:what seems to work is if you check repeat track off then after closing the window go straight back into it.
    it should then play random tracks.unfortunetly you haveto do this every time you resart the game

    3:dunno haven't got that far. haven't heard of it.

    ------------------
    " mind over body "
    Destruction is a lot easier than construction. The guy who operates a wrecking ball has a easier time than the architect who has to rebuild the house from the pieces.--- Immortal Wombat.

    Comment


    • #77
      Koreans seem to be aggresive here's the entire list from Personalities.txt:

      PERSONALITY_KAHN {
      Exploration: Wide
      Expansion: Maximum
      Discovery: Military
      Conquest: Agressive
      Trustworthiness: Chaotic
      Alignment: Evil

      StrongGreeting DIP_GREETING_FIRST_FOREIGN_4
      WeakGreeting DIP_GREETING_FIRST_FOREIGN_3

      ThreatFollowThrough 0.5
      Description PERSONALITY_KAHN_DESCRIPTION
      }

      PERSONALITY_GHANDI {
      Exploration: Wide
      Expansion: Maximum
      Discovery: Diplomatic
      Conquest: Passive
      Trustworthiness: Lawful
      Alignment: Good

      StrongGreeting DIP_GREETING_FIRST_FOREIGN_1
      WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

      ThreatFollowThrough 0.9

      Description PERSONALITY_GHANDI_DESCRIPTION
      }

      PERSONALITY_STALIN {
      Exploration: Minimal
      Expansion: Average
      Discovery: Military
      Conquest: Agressive
      Trustworthiness: Chaotic
      Alignment: Evil

      StrongGreeting DIP_GREETING_FIRST_FOREIGN_4
      WeakGreeting DIP_GREETING_FIRST_FOREIGN_3

      ThreatFollowThrough 0.8
      Description PERSONALITY_STALIN_DESCRIPTION
      }

      PERSONALITY_CEASAR {
      Exploration: Medium
      Expansion: Maximum
      Discovery: Military
      Conquest: Agressive
      Trustworthiness: Lawful
      Alignment: Neutral

      StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
      WeakGreeting DIP_GREETING_FIRST_FOREIGN_3

      ThreatFollowThrough 0.9
      Description PERSONALITY_CEASAR_DESCRIPTION
      }

      PERSONALITY_DEGAULLE {
      Exploration: Medium
      Expansion: Average
      Discovery: Military
      Conquest: Neutral
      Trustworthiness: Lawful
      Alignment: Good

      StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
      WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

      ThreatFollowThrough 0.9

      Description PERSONALITY_DEGAULLE_DESCRIPTION
      }

      PERSONALITY_MEDICI {
      Exploration: Wide
      Expansion: Average
      Discovery: Economic
      Conquest: Neutral
      Trustworthiness: Neutral
      Alignment: Neutral

      StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
      WeakGreeting DIP_GREETING_FIRST_FOREIGN_1

      ThreatFollowThrough 0.7

      Description PERSONALITY_MEDICI_DESCRIPTION
      }

      PERSONALITY_TELLER {
      Exploration: Minimal
      Expansion: Average
      Discovery: Scientist
      Conquest: Agressive
      Trustworthiness: Lawful
      Alignment: Neutral

      StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
      WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

      ThreatFollowThrough 0.9

      Description PERSONALITY_TELLER_DESCRIPTION
      }

      PERSONALITY_STRANGELOVE {
      Exploration: Medium
      Expansion: Average
      Discovery: Scientist
      Conquest: Agressive
      Trustworthiness: Chaotic
      Alignment: Evil

      StrongGreeting DIP_GREETING_FIRST_FOREIGN_4
      WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

      ThreatFollowThrough 0.7

      Description PERSONALITY_STRANGELOVE_DESCRIPTION
      }

      PERSONALITY_CALLENBACH {
      Exploration: Medium
      Expansion: Average
      Discovery: Ecotopian
      Conquest: Agressive
      Trustworthiness: Neutral
      Alignment: Neutral

      StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
      WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

      ThreatFollowThrough 0.7

      Description PERSONALITY_CALLENBACH_DESCRIPTION
      }

      PERSONALITY_NADER {
      Exploration: Medium
      Expansion: Average
      Discovery: Ecotopian
      Conquest: Agressive
      Trustworthiness: Chaotic
      Alignment: Good

      StrongGreeting DIP_GREETING_FIRST_FOREIGN_1
      WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

      ThreatFollowThrough 0.9

      Description PERSONALITY_CALLENBACH_DESCRIPTION
      }

      I assume some people use the same personalities


      ------------------
      " mind over body "
      [This message has been edited by Darkknight (edited January 01, 2001).]
      Destruction is a lot easier than construction. The guy who operates a wrecking ball has a easier time than the architect who has to rebuild the house from the pieces.--- Immortal Wombat.

      Comment


      • #78
        Koreans seem to be aggresive here's the entire list from Personalities.txt:

        PERSONALITY_KAHN {
        Exploration: Wide
        Expansion: Maximum
        Discovery: Military
        Conquest: Agressive
        Trustworthiness: Chaotic
        Alignment: Evil

        StrongGreeting DIP_GREETING_FIRST_FOREIGN_4
        WeakGreeting DIP_GREETING_FIRST_FOREIGN_3

        ThreatFollowThrough 0.5
        Description PERSONALITY_KAHN_DESCRIPTION
        }

        PERSONALITY_GHANDI {
        Exploration: Wide
        Expansion: Maximum
        Discovery: Diplomatic
        Conquest: Passive
        Trustworthiness: Lawful
        Alignment: Good

        StrongGreeting DIP_GREETING_FIRST_FOREIGN_1
        WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

        ThreatFollowThrough 0.9

        Description PERSONALITY_GHANDI_DESCRIPTION
        }

        PERSONALITY_STALIN {
        Exploration: Minimal
        Expansion: Average
        Discovery: Military
        Conquest: Agressive
        Trustworthiness: Chaotic
        Alignment: Evil

        StrongGreeting DIP_GREETING_FIRST_FOREIGN_4
        WeakGreeting DIP_GREETING_FIRST_FOREIGN_3

        ThreatFollowThrough 0.8
        Description PERSONALITY_STALIN_DESCRIPTION
        }

        PERSONALITY_CEASAR {
        Exploration: Medium
        Expansion: Maximum
        Discovery: Military
        Conquest: Agressive
        Trustworthiness: Lawful
        Alignment: Neutral

        StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
        WeakGreeting DIP_GREETING_FIRST_FOREIGN_3

        ThreatFollowThrough 0.9
        Description PERSONALITY_CEASAR_DESCRIPTION
        }

        PERSONALITY_DEGAULLE {
        Exploration: Medium
        Expansion: Average
        Discovery: Military
        Conquest: Neutral
        Trustworthiness: Lawful
        Alignment: Good

        StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
        WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

        ThreatFollowThrough 0.9

        Description PERSONALITY_DEGAULLE_DESCRIPTION
        }

        PERSONALITY_MEDICI {
        Exploration: Wide
        Expansion: Average
        Discovery: Economic
        Conquest: Neutral
        Trustworthiness: Neutral
        Alignment: Neutral

        StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
        WeakGreeting DIP_GREETING_FIRST_FOREIGN_1

        ThreatFollowThrough 0.7

        Description PERSONALITY_MEDICI_DESCRIPTION
        }

        PERSONALITY_TELLER {
        Exploration: Minimal
        Expansion: Average
        Discovery: Scientist
        Conquest: Agressive
        Trustworthiness: Lawful
        Alignment: Neutral

        StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
        WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

        ThreatFollowThrough 0.9

        Description PERSONALITY_TELLER_DESCRIPTION
        }

        PERSONALITY_STRANGELOVE {
        Exploration: Medium
        Expansion: Average
        Discovery: Scientist
        Conquest: Agressive
        Trustworthiness: Chaotic
        Alignment: Evil

        StrongGreeting DIP_GREETING_FIRST_FOREIGN_4
        WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

        ThreatFollowThrough 0.7

        Description PERSONALITY_STRANGELOVE_DESCRIPTION
        }

        PERSONALITY_CALLENBACH {
        Exploration: Medium
        Expansion: Average
        Discovery: Ecotopian
        Conquest: Agressive
        Trustworthiness: Neutral
        Alignment: Neutral

        StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
        WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

        ThreatFollowThrough 0.7

        Description PERSONALITY_CALLENBACH_DESCRIPTION
        }

        PERSONALITY_NADER {
        Exploration: Medium
        Expansion: Average
        Discovery: Ecotopian
        Conquest: Agressive
        Trustworthiness: Chaotic
        Alignment: Good

        StrongGreeting DIP_GREETING_FIRST_FOREIGN_1
        WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

        ThreatFollowThrough 0.9

        Description PERSONALITY_CALLENBACH_DESCRIPTION
        }

        I assume some people use the same personalities


        ------------------
        " mind over body "
        [This message has been edited by Darkknight (edited January 01, 2001).]
        Destruction is a lot easier than construction. The guy who operates a wrecking ball has a easier time than the architect who has to rebuild the house from the pieces.--- Immortal Wombat.

        Comment


        • #79
          Koreans seem to be aggresive here's the entire list from Personalities.txt:

          PERSONALITY_KAHN {
          Exploration: Wide
          Expansion: Maximum
          Discovery: Military
          Conquest: Agressive
          Trustworthiness: Chaotic
          Alignment: Evil

          StrongGreeting DIP_GREETING_FIRST_FOREIGN_4
          WeakGreeting DIP_GREETING_FIRST_FOREIGN_3

          ThreatFollowThrough 0.5
          Description PERSONALITY_KAHN_DESCRIPTION
          }

          PERSONALITY_GHANDI {
          Exploration: Wide
          Expansion: Maximum
          Discovery: Diplomatic
          Conquest: Passive
          Trustworthiness: Lawful
          Alignment: Good

          StrongGreeting DIP_GREETING_FIRST_FOREIGN_1
          WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

          ThreatFollowThrough 0.9

          Description PERSONALITY_GHANDI_DESCRIPTION
          }

          PERSONALITY_STALIN {
          Exploration: Minimal
          Expansion: Average
          Discovery: Military
          Conquest: Agressive
          Trustworthiness: Chaotic
          Alignment: Evil

          StrongGreeting DIP_GREETING_FIRST_FOREIGN_4
          WeakGreeting DIP_GREETING_FIRST_FOREIGN_3

          ThreatFollowThrough 0.8
          Description PERSONALITY_STALIN_DESCRIPTION
          }

          PERSONALITY_CEASAR {
          Exploration: Medium
          Expansion: Maximum
          Discovery: Military
          Conquest: Agressive
          Trustworthiness: Lawful
          Alignment: Neutral

          StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
          WeakGreeting DIP_GREETING_FIRST_FOREIGN_3

          ThreatFollowThrough 0.9
          Description PERSONALITY_CEASAR_DESCRIPTION
          }

          PERSONALITY_DEGAULLE {
          Exploration: Medium
          Expansion: Average
          Discovery: Military
          Conquest: Neutral
          Trustworthiness: Lawful
          Alignment: Good

          StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
          WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

          ThreatFollowThrough 0.9

          Description PERSONALITY_DEGAULLE_DESCRIPTION
          }

          PERSONALITY_MEDICI {
          Exploration: Wide
          Expansion: Average
          Discovery: Economic
          Conquest: Neutral
          Trustworthiness: Neutral
          Alignment: Neutral

          StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
          WeakGreeting DIP_GREETING_FIRST_FOREIGN_1

          ThreatFollowThrough 0.7

          Description PERSONALITY_MEDICI_DESCRIPTION
          }

          PERSONALITY_TELLER {
          Exploration: Minimal
          Expansion: Average
          Discovery: Scientist
          Conquest: Agressive
          Trustworthiness: Lawful
          Alignment: Neutral

          StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
          WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

          ThreatFollowThrough 0.9

          Description PERSONALITY_TELLER_DESCRIPTION
          }

          PERSONALITY_STRANGELOVE {
          Exploration: Medium
          Expansion: Average
          Discovery: Scientist
          Conquest: Agressive
          Trustworthiness: Chaotic
          Alignment: Evil

          StrongGreeting DIP_GREETING_FIRST_FOREIGN_4
          WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

          ThreatFollowThrough 0.7

          Description PERSONALITY_STRANGELOVE_DESCRIPTION
          }

          PERSONALITY_CALLENBACH {
          Exploration: Medium
          Expansion: Average
          Discovery: Ecotopian
          Conquest: Agressive
          Trustworthiness: Neutral
          Alignment: Neutral

          StrongGreeting DIP_GREETING_FIRST_FOREIGN_0
          WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

          ThreatFollowThrough 0.7

          Description PERSONALITY_CALLENBACH_DESCRIPTION
          }

          PERSONALITY_NADER {
          Exploration: Medium
          Expansion: Average
          Discovery: Ecotopian
          Conquest: Agressive
          Trustworthiness: Chaotic
          Alignment: Good

          StrongGreeting DIP_GREETING_FIRST_FOREIGN_1
          WeakGreeting DIP_GREETING_FIRST_FOREIGN_2

          ThreatFollowThrough 0.9

          Description PERSONALITY_CALLENBACH_DESCRIPTION
          }

          I assume some people use the same personalities


          ------------------
          " mind over body "
          [This message has been edited by Darkknight (edited January 01, 2001).]
          Destruction is a lot easier than construction. The guy who operates a wrecking ball has a easier time than the architect who has to rebuild the house from the pieces.--- Immortal Wombat.

          Comment


          • #80
            There is some way to create a Z drive and installing the game in there should work.It's how i got SMAC to work.Don't know how to set up the drive friend *helped*

            ------------------
            " mind over body "
            Destruction is a lot easier than construction. The guy who operates a wrecking ball has a easier time than the architect who has to rebuild the house from the pieces.--- Immortal Wombat.

            Comment


            • #81
              Moving to CTP2-Help forum

              Comment


              • #82
                I made a mistake in wartime of conquering too many cities, and I now have 52 under my control, whereas my recommended maximum is 45.

                I need to stop fighting because it is making my citizens very unhappy, and I am also feeling very vulnerable because I am mobilising all my garrisoned units to help the war effort; so I decided to use recently captured cities as a bargaining tool in getting cease-fires signed.

                However, the list of cities appears to be in chronological order, and the cities I wish to surrender, my most recent acquisitions, do not appear on the list. I have tried to scroll down, Page Down etc etc, but nothing seems to work.

                All help appreciated

                Comment


                • #83
                  The only thing I can think of is RENAMING your city that you will remeber or like ROME1 with the number so you know when it was captured orr WRIGHTING it on a piece of paper and then looking for it.

                  Hope this helps.

                  Davor

                  Comment


                  • #84
                    Hey there. Thanks for the replies. I am only playing with 8 players.

                    I tried loading while in a game. I tried loading by exiting a game. I tried loading by exiting the game, shutting the computer off. Wait a min, start up the computer and load the game. to no avil it did not work so I just started a new game. I have uninstalled the game and reinstalled is a seconded time with the patch and so far have had no problems. My problems started around turn 274 and right now i am at turn 100 so hopefully it wont happen again. IF it does I will post again.

                    Davor

                    Comment


                    • #85
                      Hey there. Thanks for the replies. I am only playing with 8 players.

                      I tried loading while in a game. I tried loading by exiting a game. I tried loading by exiting the game, shutting the computer off. Wait a min, start up the computer and load the game. to no avil it did not work so I just started a new game. I have uninstalled the game and reinstalled is a seconded time with the patch and so far have had no problems. My problems started around turn 274 and right now i am at turn 100 so hopefully it wont happen again. IF it does I will post again.

                      Davor

                      Comment


                      • #86
                        Hello All,

                        I just bought CivII yesterday and tried installing it on my system. When I go to play the game, the screen first changes to black, then switches back to the desktop and minimizes, a couple of seconds later I get a "Illegal Operation" error by windows and the game shuts down.

                        I've installed DirectX 8.x and WinMedia Player in the hopes that this would help, but no dice. This is really frustrating considering I just paid $70.00 Can for the game. Please help whoever can.

                        Thanks

                        Comment


                        • #87
                          I have the same problem. Pretty lame it doesn't recognize a newer version.

                          It works anyway, though. Just don't start the game from the CD. Have the CD in the drive, but start the game from the Start menu. Then I have had no problems (at least with this part).

                          Comment


                          • #88
                            I can't figure out how to launch a plane from an aircraft carrier. It's like they are just cargo ships for planes. I can unload to an adjacent city, but I can't launch a flight from a carrier.

                            What is the obvious thing I am missing? Please help.

                            Thanks.

                            Comment


                            • #89
                              The problem is not remembering the name, it is being able to offer the city over.

                              It does not appear on the list that comes up, so I can't offer it.

                              Comment


                              • #90
                                Me and the computer (who was the British) were both building the wonder "The Great Wall" the message saying that they were close to completing it came up when mine had three turns left. I then rush bought it costing me $3562, the next turn the message of them completing it came up. It did not say I completed it but it was gone from the build list, no video came up either. This is quite unfair, and I think somebody should do something about this in a later patch.
                                Ah the middle finger the most communicative of the fingers.
                                -Guybrush Threepwood

                                Why must the Fox network destroy my childhood memories?

                                Comment

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