If i was going to consider playing MP Civ3 it would only be PBEM, i cant imagine how slow it would be with 4 players on my PII 56k connection in turnless mode.
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Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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how the heck does turnless mode work?Oxygen should be considered a drug
Tiberian Sun Retro
My Mod for Tiberian Sun Webmaster of
http://www.tiberiumsun.com
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Each player plays their turns continuously, without "rounds", not like an RTS but somewhat so. I read it somewhere exactly how it works on another game, but i cant for the life of me remember where. Sufficed to say, i didnt like the sound of it, its just not cricket.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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indeedCall to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Im not opposed to Civ3 PBEM, just turnless mode. Maybe we can play a PBEM game when its out, if you buy it that is. Im sure i can acquire a copy.
Anyway, Maquiladora... I won't be able to send your next turn until later tonight (about 3 more hours) because I'm stuck at the school.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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I really hope PBEM can be made to work if it means i can play MM2 multiplayOxygen should be considered a drug
Tiberian Sun Retro
My Mod for Tiberian Sun Webmaster of
http://www.tiberiumsun.com
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Originally posted by SMIFFGIG
how the heck does turnless mode work?Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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Okay does anyone want to play a "small" pbem game with me?
Its now working (to a fashion). If you read the readme with the zip attached its a simple process really.Attached FilesCall to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Human- human diplomacy is still out for the moment yeah
Okay ill start the game later and mail you the save, ill take it youve installed the mod and checked the readme already and ready to go.
Just make sure you dont attack the dummy Civs (youll likely lose anyway lol) and theyll be no genuine AI's, to keep it less confusing for now.
Small map
Impossible/Raging Hordes
Pollution ON
Bloodlist OFF
Though my allotted playing time will be less in the coming weeks and months):Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Hmm the code with modlite seems particularly hazardous with hotseat games. Aparently when each player ends their turn it gives 3 more settlers for every player's turn ending. It can be easily fixed so, we'll have to hold up on that game.
cross posted: well thats okay then.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Hi maq, yesterday while going to sleep a new try for the CTP2 PBEM begin turn fix just hit me.
Are you willing to give it a shot?
Code:HandleEvent(BeginTurn) 'TryAnotherPEBEMFixAgain' pre { Event: BeginTurnAgreements(player[0]); Event: BeginTurnAllCities(player[0]); Event: BeginTurnEndGame(player[0]); Event: BeginTurnGovernment(player[0]); Event: BeginTurnImprovements(player[0]); Event: BeginTurnProduction(player[0]); Event: BeginTurnSupport(player[0]); }
I feel more confident this time than the others."Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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