Originally posted by Maquiladora
If we do a proper test, email the game to someone else and see what happens.
If we do a proper test, email the game to someone else and see what happens.
Trigger 'PBEM_ActuallyEndTurn' on "ControlPanelWindow.TurnButton" when (1) { Event: EndTurn(g.player); }
Trigger 'PBEM_ActuallyEndTurn2' on "ControlPanelWindow.TurnButton" when (1) { EndTurn(); }
Trigger 'PBEM_ActuallyEndTurn' on "ControlPanelWindow.TurnButton" when (1) { int_t tmpPlayer; tmpPlayer = g.player; Event: EndTurn(tmpPlayer); }
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