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  • #46
    Originally posted by Locutus
    BTW, I think Apolyton CtP2 MP Tournament is a little boring for a title, anyone have better suggestions? I was thinking CtP2 Lemur Trophy myself...
    How about the calling it the first annual CTP2 showdown? Maybe we could collect five or six suggestions and then make a poll to determine the winner.
    Try http://wordforge.net/index.php for discussion and debate.

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    • #47
      Certainly you shouldn't call it a tournament because that will create great confusion with the SP tournament.

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      • #48
        I will go ahead and throw my hat into the ring...as long as the game isn't going to start in the next week or so, I can join you all.
        ____________________________
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        • #49
          I've been in some that took up to 20 hours.
          I'm guessing you took breaks during the game?
          Shores Of Valinor.com - The Premier Tolkien Community -

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          • #50
            Yes, we saved twice and restarted on different days.
            Try http://wordforge.net/index.php for discussion and debate.

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            • #51
              WHere to sign up

              Where do i sign up

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              • #52
                Blink Jim,
                You just did

                Wittlich,
                Great to have you in!

                List of participants so far:
                1. Maquiladora
                2. Oerdin
                3. Immortal Wombat
                4. Turambar
                5. dregman
                6. Wittlich
                7. Blink Jim

                possibly:
                8. child of Thor
                9. Locutus (if I can get Solver or MarkG or someone to take over the organisation/moderation, since that will have to be done a neutral (non-participating) person)

                John & John,
                Yes, exactly what I was thinking: 2 Tournaments is too confusing. A poll on the name would be good, so I'm accepting more suggestions So far we have:

                1. Apolyton Lemur Trophy
                2. Apolyton CtP2 Showdown

                Come on people, be creative


                I still need people to state their preferences, I'll repeat them (and add a few more):

                1) Random map or pre-made map? (2 votes for random)
                2) Default games or mod? What mod? (2 votes for default patched game, 0.5 vote for WAW)
                3) 1-on-1 or 3 or 4 people per match? (1 vote for 2 humans, 1 for more (I think))
                4) Piracy, Pillaging, Wonders, Nukes: allowed or not? (1 vote for no nukes, 1 for no wonders)
                5) What difficulty/barbarian level? Pollution on or not? (1 vote for impossible, 1 for either max or no barbs, 1 for pollution on)
                6) Accelerated start or not? (general tendency: 3-6 settlers (depending on mapsize), more gold)
                7) What mapsize? How many AI players (if any)? (1.5 vote for regular, 1 vote for 8 players total)

                In case of random map:
                8) How many calls for restart, in case the starting location is very poor? One, two, unlimited? (1 vote for one)
                9) What properties should the map have? Wet vs Dry, Continents vs Islands, how much land, how diverse, how many goods, etc?

                New:
                10) What kind of MP game? Normal, Speed Turns, Carryover, Speed Cities? (1 vote for Speed Turns, assuming more than 2 human players)

                11) What structure of the tournament? This largely depends on whether how many humans per game. Assuming 1-on-1, should it be a competition (everyone plays everyone), play-offs (winner goes through, looser is out) or a mix of both (pools of 4, #1 and #2 go through for play-off - or: #1 goes through to quarter/semi final (depending on number of particiants) and #2 plays an extra match against other #2)? In case of 3 or 4 humans per game, what then? I'm not too familiar with this situation but I can image matches of 3/4 with the best 1 or 2 players going through to the next round. I can also imagine a match with 4 humans, where the winner goes through to the (semi-)final and the other 3 play an second match for an extra place in the (semi-)final. There are probably other setups possible as well (suggestions more than welcome!). We could even have a mix of both: play 1st round matches with 4 players, the winner(s) goes through to the 2nd round (and beyond?), which consists of 1 vs 1 games.

                Feel free to bring up other preferences/issues, this list may not be comprehensive!

                Starting date: currently aiming for early August (starting date between the 3rd and the 10th), but that mainly depends on how fast we can lay down the rules and stuff. Is this okay for everyone?
                Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                • #53
                  The first few matches should be 4 human players, to keep things interesting. And later on just 1v1, with the winners of each game.

                  Also a good rule is to be only allowed war with one other human player. For example if 4 plys in a game, players A, B, C and D. Players A and B are at war, so players C or D cannot attack A or B. If B dies or player A and B make peace then C or D can attack A or B. Im not sure about player C giving player B gold/advances so he can beat player A though. Hope that was clear. It just makes things more fair. As would excluding wonders, im for that too.
                  Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                  CtP2 AE Wiki & Modding Reference
                  One way to compile the CtP2 Source Code.

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                  • #54
                    Hmm, to me it would seem that diplomacy (public and/or secret alliances, backstabbing, helping out the weak (or help killing them off ) and such) are the single most important plus that MP offers over SP (more even than smarter opponents), but if others agree with you, I guess I we could make that a rule...
                    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                    • #55
                      Email to MP Registry members has been sent...
                      Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                      • #56
                        Im in I havnt played in ages so my skill is probably all ****ed up but hey ill give it a shot.
                        that gives u 8 how many r u trying to get coz i can try round up some old players i know if ya like
                        {\S/}Tripa{\S/}
                        http://www.newskaven.com

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                        • #57
                          Great to have you in Tripa, you're probably the oldest MP veteran I know (but I don't know many, so that doesn't say very much )

                          And don't worry, some of the players have never played MP before so even if your skill is not what it used to be, you have a good chance at winning...

                          Well, I'd like to get as many players as possible. 16 would be an ideal number of course, but more or less would be acceptable as well. It would be absolutely fanastic if you could round up some more players
                          Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                          • #58
                            Originally posted by Maquiladora
                            The first few matches should be 4 human players, to keep things interesting. And later on just 1v1, with the winners of each game.

                            Also a good rule is to be only allowed war with one other human player. For example if 4 plys in a game, players A, B, C and D. Players A and B are at war, so players C or D cannot attack A or B. If B dies or player A and B make peace then C or D can attack A or B. Im not sure about player C giving player B gold/advances so he can beat player A though. Hope that was clear. It just makes things more fair. As would excluding wonders, im for that too.
                            I agree with MQ about the number of players but I don't like the no attack rule. A big part of the game is diplomacy and this rule would limit that.
                            Try http://wordforge.net/index.php for discussion and debate.

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                            • #59
                              Time is against me on this one, i'm on holiday at this time ,and where i'm going i don't think they even have phones! Don't even know if i'll have time to finish the SAP tourney

                              If you got 8 interested parties that's cool for 4 players x2(or 2 lots of 3+a 2player), still even with just 2 human players, from my experience, speed turns should be on - especially with a mix of people who are essentially strangers(!), it will make it much less frustrating for everyone involved. I usually set the turns to 1-2minutes max per turn. As you can basically do all your city management when it's not your turn, you only need the time to shift/organise your units and for a bit of 'crisis' time This does get a bit thin in the latter stages of the game, but it's fairly rare for a MP game(especially on small maps) not to get resolved before it gets too far in the game.

                              I guess vanilla game with patch for this first one - more inclusive for most people. And in that case if AI and barbs included play at least on Impossible/rageing hoards - it won't make much difference but at least the cannon fodder will put up a little fight.
                              Map-size small or medium(although i like to play on huge with 8civs - for those long sessions!). Standard random map setup with quite high land diversity, goods - i like quite high. Wonders i like on, just for the flavour - they are powerfull(but then they cost the player alot to build(if they don't cheat!), but you can even decide which ones to (not) include.
                              2 settler start and/or 1000 gold.
                              Nukes i've had problems with before in MP, although this was over a year ago and i've no idea if the mods sorted this out, or if it was the actual act of nuking that caused the crash or something else......
                              Pillaging can be a problem, but maybe Martins file for that could be used?
                              Piracy never bothered me - if you do pirate it never seems to make a great difference in the actual game, but it is great for MP relations('hey! - you bl**dy pirate!').
                              er....dynamic join on(not tested online mp myself but i guess it will work as it does in Lan).

                              Set aside a time limit if the game doesn't reach any conclusion - at that point if no-one is the obvious winner then use the scores. At the end you can even add a bonus for the best player as voted by all the participents, based on whatever criteria you like(loyalty,generosity,most cunning warrior etc).

                              I'll have to be a jealous by-stander for this one haven't even had time recently to play much CTP2 or test if i could actually play.Busy,busy.

                              Oh yeah i like 'Apolyton Lemur(poo?) trophy', you could have fun finding a nice pic for it(and Hexagonian could make a cool wallpaper for the winner? ).
                              Have fun!

                              Edit: As Oerdin mentions on the limited attack thing, you got to be diplomatic to sort that out - if you are a backstabbing player then you have to be big enough to accept the consequences of your actions! No Limits!
                              'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                              Bush's Republican=Neo-con for all intent and purpose. be afraid.

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                              • #60
                                9. Locutus (if I can get Solver or MarkG or someone to take over the organisation/moderation, since that will have to be done a neutral (non-participating) person)


                                What's the matter? Why don't you ask me? Well, Markos is certainly not going to do it, but if you want me to do anything, be quick about it .
                                Solver, WePlayCiv Co-Administrator
                                Contact: solver-at-weplayciv-dot-com
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