The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I give up. I just refound CTP and now I know why I put it down. I do NOT know how to expel enemy military units. I know how to request removal or expel diplomats etc. I don't know how the "BOOT" icon works in the unit action screen under the city screen. Any clues? Thanks
You can only use the "boot" icon by using it from a unit next to the unit you want to expel, and only if the enemy unit is a civilian, ie. settler, diplomat, empathic diplomat, slaver etc.
To get rid of enemy military, you must get the other civilsation to sign a withdrawal agreement, which makes them promise to remove thier units from your territory. If they keep wandering back again, download Dale's withdraw script, which forces them to withdraw when they have signed the treaty.
Get it here .
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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