I give up. I just refound CTP and now I know why I put it down. I do NOT know how to expel enemy military units. I know how to request removal or expel diplomats etc. I don't know how the "BOOT" icon works in the unit action screen under the city screen. Any clues? Thanks
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Expelling Enemy Units
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You can only use the "boot" icon by using it from a unit next to the unit you want to expel, and only if the enemy unit is a civilian, ie. settler, diplomat, empathic diplomat, slaver etc.
To get rid of enemy military, you must get the other civilsation to sign a withdrawal agreement, which makes them promise to remove thier units from your territory. If they keep wandering back again, download Dale's withdraw script, which forces them to withdraw when they have signed the treaty.
Get it here .Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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Glad to see you got your answer Rocket - we do try to please ...
(Rocket misposted this query over in Civ2-General and I suggested he would get a better response here - thanks Wombat)"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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You could make a little mod. Open the unit.txt in the ..\ctp2_data\default\gamedata\ folder and add to every unit that you whish to expell the line:
CanBeExpelled
Use the UNIT_ABOLITIONIST as an example. This unit also contains the line:
Civilian
But this line is not necessary for military units.
-MartinCiv2 military advisor: "No complaints, Sir!"
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Yup ... played in nearly every one - fits in with my limited available time ..."Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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