Boy am I glad that I resisted temptation and did not buy CTP II. I'm sooo happy playing CTP I now that that WesW (and others) finally fixed it.
WesW, I don't think Mike (the nuke) ever wanted to put you down, on the contrary, I'm sure that just like me, he is very happy that you put all this time and effort on it.
But the truth remains, Activision made money out of CTPII, whereas you, as far as we know have not. This is their task. In terms of professional behavior Activison receives a failing grade in any scale.
Does CTP II has a fix? Sure! Even with no source code. One can always capture the specification of what the software SHOULD do and rebuild the engine to work. It is practical? Sometimes it is, sometimes it is not. In the case of a game like CTP it is.
In games like this the most demanding tasks are graphical and game design. The code is simple on its core. The AI is a simple rule based engine that the vast majority of CS master students can do (that includes SLIC processing capabilities). The smart data structures can handle the majority of what-does-what-to-what issues (or if you preffer who-has-what-where). In a sense it is easier to fix the engine by rewritting it from scratch then to try to save some desperate buggy code.
Still as in any software work it takes time and effort to be build. Who has such a time?
I commend you (and others) for the mod work done, but still Activision had a responsability that went unfullfiled.
I guess I will only buy CTP II when it goes for the $5/dozen bin. I should not take long now!
WesW, I don't think Mike (the nuke) ever wanted to put you down, on the contrary, I'm sure that just like me, he is very happy that you put all this time and effort on it.
But the truth remains, Activision made money out of CTPII, whereas you, as far as we know have not. This is their task. In terms of professional behavior Activison receives a failing grade in any scale.
Does CTP II has a fix? Sure! Even with no source code. One can always capture the specification of what the software SHOULD do and rebuild the engine to work. It is practical? Sometimes it is, sometimes it is not. In the case of a game like CTP it is.
In games like this the most demanding tasks are graphical and game design. The code is simple on its core. The AI is a simple rule based engine that the vast majority of CS master students can do (that includes SLIC processing capabilities). The smart data structures can handle the majority of what-does-what-to-what issues (or if you preffer who-has-what-where). In a sense it is easier to fix the engine by rewritting it from scratch then to try to save some desperate buggy code.
Still as in any software work it takes time and effort to be build. Who has such a time?
I commend you (and others) for the mod work done, but still Activision had a responsability that went unfullfiled.
I guess I will only buy CTP II when it goes for the $5/dozen bin. I should not take long now!
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