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  • #31
    quote:

    Originally posted by Cyrius on 11-19-2000 06:57 PM
    When a city is building a unit (archer, for example), and they finish, they continue to build that unit, without letting you know they are doing so. This is frustrating
    if you have assigned a mayor, he will choose something to build. that's called automation
    if you want to use mayors and make your own choices for the build queues, simply change the build queue. the mayor will not make any changes to it. when it will become empty, a message will appear in the message tab. if you ignore it, the mayor will make a decision
    quote:

    Speaking of 'o', what good is the 'n' key, which is also a cycle-thru units? Seems useless to me.
    "n" is for next item(unit or city according to what you selected). "o" is for next unit(whatever you may have selected)
    quote:

    I use the numpad to navigate, usually. Unfortunately, CTP2 appears to "save" my numpad presses, and if I accidently hit '4' too many times and the unit has used up its movement, it will try to move west on the next turn as soon as it is selected. Anyone know a way to avoid this?
    dont do accidents!
    quote:

    Which brings me to antoher point. Any way to get a warning before you attack someone you are at peace/allied with?
    that would be good yes...
    probably can be done with slic...
    quote:

    France had no trade routes going to one of my cities. Anyone know why the AI player resisted a trade treaty so much?
    obviously(?) it saw no gain to it, so....

    Comment


    • #32
      quote:

      if you have assigned a mayor, he will choose something to build. that's called automation
      if you want to use mayors and make your own choices for the build queues, simply change the build queue. the mayor will not make any changes to it. when it will become empty, a message will appear in the message tab. if you ignore it, the mayor will make a decision


      Mark, I'm not talking about mayors and I don't use mayors. When building things normally, if you tell a ctiy to build an archer (and just an archer) and they finish, they will build another archer. And you won't recive a pop up and the city won't select with 'o'. Very frustrating.

      quote:

      that would be good yes...
      probably can be done with slic...


      what do you mean by "slic"?
      quote:

      obviously(?) it saw no gain to it, so....


      I offered them 3000 gold! Isn't that enough gain? It doesn't hurt them any, thats for sure! And they were my best ally!

      Comment


      • #33
        I've got to agree with Cyrius on the trade pact. I had almost all my trade routes with the Native Americans and when I asked them to start a trade pact they refused. I even offered them a city!! Still they say no! That would be a huge gain for them. So I just embargoed them. Bastards!

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        • #34
          Found a few bugs, so far I've been unable to finish my game because of them.

          1) If you finish researching a technology and the game crashes on that turn when you load the autosave you loose the technology and research starts completely over. I've had this happen twice in my current game with no saves recent enough to undo the damage.

          2) Occasionally the game will finish processing all players turns and give you control but the processing turns bar is still set to an enemy color, not at 100% and the end turn button will stay grayed out. The only work around I've found is to save then reload.

          3) The game hard locks quite often on my system. Never had a problem untill around the late 1800's early 1900's I think. Never had any problems at all with my system (Athlon 800, 256mb pc133, Geforce2, SCSI, Win2k (all patches), DirectX 8, SB Live and nothing overclocked). It gets worse and worse as I progress where now I can't go more than a few turns without reseting (currently around 2150 now I believe).

          The lockup and research bugs are so annoying I can't continue playing.

          -Zane

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          • #35
            I've been annoyed at this too. The only solution I know of is to keep hitting the "o" key to select the next unit. One good thing about this key is that after all units have been cycled through, it will then cycle through all cities that have empty production queues. Finally, you can just hit enter to continue to the next turn.

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            • #36
              Another bug with my current game. If I succeed in stealing technology from one of my rivals and end my turn, after the turn processing for the computer players (and right before my turn starts again) the game crashes with an access violation in ctp2.exe. If I don't steal the tech everything works fine (but if I do, even if I wait a few turns before stealing it, it crashes).

              Comment


              • #37
                moving to CtP2-Suggestions, the place for bug reports...

                Comment


                • #38
                  "1-Why does the "rename city" option not come up automatically? (i adjusted teh .txt file to "yes" but the name won't lock in) - will this be fixed?"

                  Hmmm.. It worked for me. I just changed the line that had AutoRenameCities = no to yes in the userprofile.txt file in the ..\ctp2_program\ctp folder and it now automatically asks for a new city name each time I build one.

                  BTW, how do you get those quoted messages in your replies?

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                  • #39
                    quote:

                    Originally posted by AI_Scripter on 11-20-2000 03:41 AM
                    BTW, how do you get those quoted messages in your replies?


                    Choose "Reply with quote" from the post.

                    Comment


                    • #40
                      quote:

                      Originally posted by Osco on 11-17-2000 08:35 PM
                      Can you put 12 men or is it 12 army's of 12 men in city's ??????????


                      You can only have twelve units on a single tile (it doesn't matter if they are in an army or not). Furthermore, if you have twelve units in a city and that city is scheduled to finish building a unit that turn, you will get a message saying something to the extent that "You already have 12 units in the city, in order to get the unit to finish building you need to move some units out of the city." The unit will be delayed for one turn. You do NOT need to start building that unit from the start (I think it was Civ2 that did this), but you do need to wait a turn.

                      I hope that clears things up.

                      Zardos

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                      • #41
                        any one have an information on how the civ profiles (aggresiveness, etc.) work in this version? And can they be fully randomized? I hate knowing what I am up against as soon as I identify my neighbors.

                        Comment


                        • #42
                          The manual says that if the people in a city are very happy, they may hold a celebration. Indeed they do; I get messages that say so. But I can't figure out what the effect is -- the manual doesn't say, and the word "celebration" is not in the game data files.

                          In Civ 2 the easy way to win is by getting "We love the President" days to grow population fast. Is there something similar in CTP II?

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                          • #43
                            I've had good sucess getting civs to sign trade pacts by threatening them. I currently have 4 trade pacts in my 8 civ game.

                            Comment


                            • #44
                              i love the idle animation mode of units, but its rare to see them happen.
                              is there any commaned or modification to make it happen more often, somtime the map seems to much static to me, i want more "living" animated world.
                              thanx.

                              Comment


                              • #45
                                Yes, I finally tried that and it worked. The Native Americans had a city on my continent that was bugging me, so I threatened to destroy it unless they signed a Trade Pact with me. They did! I used this tactic against all the other nations quite well.

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