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  • #46
    In the Alexander scenario, there are lots of forts dotting the map at the open. I imagine this is to make the borders for the Persians work properly.

    One would assume that seizing the fort would transfer the territory being ruled by the fort to your control. Unfortunately, this is not the case. You can sit in that seized fort until hell freezes over and the territory will stay Persian.

    I don't know if this happens in the random-map games or not [I haven't come across an AI-generated fortress yet.]

    Two questions:

    1. Is this a bug? Is taking over a fortress SUPPOSED to transfer territorial control? If it is, it ain't working in the scenario.

    2. If this is NOT a bug, is there a way to change this? Taking over the fortress should give you control of the terrain. If we had a map with "Gibraltar" on it, taking the fortress should MEAN something! Is this a "SLIC" issue or a .txt file issue?

    Any help would be greatly appreciated.

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    • #47
      Oh, and at least in the scenario, demolishing the fort by doing a "pillage" sometimes gets rid of the enemy border - but sometimes it doesn't.

      I have all these little pink circles inside my territory and it is kind of annoying.

      I foresee BIG problems in multiplayer if building a fortress can create an "eternal" border.

      Comment


      • #48
        quote:

        CTP2 appears to "save" my numpad presses, and if I accidently hit '4' too many times and the unit has used up its movement, it will try to move west on the next turn as soon as it is selected. Anyone know a way to avoid this?


        Right click on the unit and select 'Clear Orders' from the menu.

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        • #49
          What about pillaging the enemy fort and building your own? Does building a city nearby get rid of the enemy controlled land?

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          • #50
            If you're willing to get your hands dirty in the data files, you can make the game only build one of each unit. In units.txt, add a line "OnlyBuildOne" to every single unit, and it will only build one at a time - it won't continue to build the last unit in the queue if it has OnlyBuildOne set. The three settlers (normal, urban planner, and sea engineer) are the only units that have that set as shipped.

            I think most people probably want the game to keep building normal military units, but you could argue that we should have added that flag for all or most special units. The main reason you wouldn't want it for settlers is the population each settler subtracts. Forgetting to stop building settlers is a bigger deal than it is for other units.
            Joe Rumsey - CTP Programmer

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            • #51
              quote:

              Originally posted by Nemo on 11-19-2000 04:54 PM
              1-Why does the "rename city" option not come up automatically? (i adjusted teh .txt file to "yes" but the name won't lock in) - will this be fixed?


              AutoRenameCities only works if AutoOpenCityWindow is off (and AutoOpenCityWindow actually opens the build queue window)

              quote:

              2-What are the Feats of Wonders, they are not listed in the manual or GL (and i found a .txt file w/ some info, but not enouhg, and i shouldn't have to hunt through program files to find this!)


              Feats are supposed to be surprises There aren't as many of them as we hoped, but I'm not going to go and tell everyone what they all are, getting them by accident the first time is half the fun.

              quote:


              4-what is "diplomacylog=" for in the profile menu? i would lke to see a list of past foriegn interactions if possible

              Debug option, no effect in the shipped version.

              quote:


              5-i found a throne.txt file and a "throneroom=Yes" line in another file. so,is there a throne room that can be activated? (the files dont appear to be CTPI leftover)



              Actually, they are CTP1 leftovers. There's no throne room.

              quote:

              and most important of all...
              6-where is the option to sell my city improvements???


              As someone else answered, on the inventory tab of the city manager.

              quote:


              comments: so far teh game is MUCH better than I was thinking it would be, and i am happy with it so far, but only have been playing for 2 hours. The AI seems much smarter, and the UI only jerks every once in a while, other than that the UI is very fast. the interface is very nice (i only fumble trying to get all city units (fortified and sleep) to show under the units tab though)


              Glad you're mostly enjoying it


              [This message has been edited by Mr Ogre (edited November 20, 2000).]
              Joe Rumsey - CTP Programmer

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              • #52
                At the bottom of the screen there is a units tab. If you look there you will see a right arrow (think it's by the unit name, may be a left one two don't remember)
                If you start pressing that arrow you will cycle through all of the units that do not have orders or have not executed the ones they have.

                Hope this helps.

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                • #53
                  Also I think there is an option in of course the options menue for game play that will force the computer to cycle automaticly.

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                  • #54
                    In the scenario, what happens is that the "Persian" control is replaced by "Macedonian" control on just the single square containing the fortress. To "cover" and "de-Persianize" the entire area previously "ruled" by the fortress, you would have to build a fortress in each and every square - which would be foolish.

                    It was freaking me out, so I tried adding a Macedonian fortress to every affected square in cheat mode and then sending people out to demolish the superfluous ones - and this caused a REAL bug, where the squares in question turned unexplored/black and would never be visible again unless I parked a unit right on them.

                    As I said, I don't know what happens in the random-map games. Anyone who captures an AI fortress in a random game, please let us know if you take over the terrain, too.

                    It seems kind of silly - if I seize an enemy city, city changes to my control, and the tile improvements associated with the city change to my control. Why can't I seize fortresses and have them change to my control?

                    I looked through the tileimp.txt file and nothing in there seems to be related to the concept of control. There is a "border radius" reading, but nothing to specify WHOSE border. I looked through the city.txt files to see if I could figure out what would make a city change owners, and couldn't find anything obvious there, either.

                    Does anyone have any ideas?

                    Comment


                    • #55
                      Does anybody know how to keep track of units that are
                      sentried in a city for defense. It seems only fortified
                      units are shown as garrisoned. When I look at a citys
                      units why can't I see all units in that city ?

                      Comment


                      • #56
                        Thank you very much, Mr Ogre, for the "OnlyBuildOne" tip! Can I ask you a question regarding Trade Pact? I have 2 trade routes with American AI and 2 trade routes with French AI - gold from the trade is 175. Fine. I make Trade Pacts with both of them. Same routes, same Civs and same money - 175 gold. Were is the benefit of Trade Pact? Am I missing something? And, please, could you tell me this - in CTP wonder movies played in full window, in CTP2 movies are shown in tiny almost thumbnail-sized window (but they are very sharp). I play on 1270 X 780 res. Is it the cause? Do I have to upgrade Windows Media Player from 6 to 7? Thakns again, I appreciate your team great efforts since CTP days back in spring 1999
                        ...anything else would be unCivilized...

                        Comment


                        • #57
                          I have a few questions regarding the map editing feature.

                          First question is - how can I use maps I created in a new game? What directory do they have to be saved under for me to use my own maps?

                          Second question - how can I correctly place civilizations on my created maps? For instance, when I tried placing Americans on a starting location, for some reason, the program places Persians down!

                          Third question - how can I delete a starting civilization from my created maps once I change my mind?

                          Fourth question - where did Activision staff learn their basic geography? I still have no idea what they were thinking when they created the poorly done Earth map. Sid Meier's Civilization II Earth map was much better.

                          Thanks for anyone who answers my questions - I look forward to this forum!
                          A lot of Republicans are not racist, but a lot of racists are Republican.

                          Comment


                          • #58
                            Hope you don't mind me adding my own map question.

                            I tend to prefer smaller maps. However the small map is too small and I find the medium map a bit bigger than I want it. Is it possible to customize the size of the map for a regular game ; say like twice the size of the smallest map. I recall Civ2 had the option of customizing map size.

                            Comment


                            • #59
                              So I started looking through the Great Library and checking out all the Wonders. Am I right in noting that there are a whole bunch of Wonders that don't become obsolete? I'm not talking 2 or 3 more compared to CTP1, rather more like the vast majority of Wonders don't ever become obsolete. Anybody else have a take on this?

                              Comment


                              • #60
                                quote:

                                Originally posted by Yohan on 11-20-2000 12:09 PM
                                So I started looking through the Great Library and checking out all the Wonders. Am I right in noting that there are a whole bunch of Wonders that don't become obsolete? I'm not talking 2 or 3 more compared to CTP1, rather more like the vast majority of Wonders don't ever become obsolete. Anybody else have a take on this?


                                you are corect,

                                unles you sell, lose to bombardment, lose to capture, fold, staple, tear, burn, mutilate, or spill coffee on your Wonder Of The World, most will never, EVER go obsolte!

                                (in fact, you could probably saftly modify many of the existing files so that none of them expire without breaking the game)

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