The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
the opinion one the build queu is deciding it for me even though thats not even the MoD's business - but the two candidates are much alike
we need a second city - so go Maq.
Although its not the MoD's decision, it shows where he stands on the issue. I want a second city, Turambar doesnt.
People who havent voted yet should also take into account what if the war goes on for longer than we expected, we dont take one city from the Austrians and they counter attack? I dont think we can defend with only one city.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
But either way it's the citizens decision and if I'm elected then I promise to cripple / wipe out the Austrians and put ourselves in a position of strength for the rest of the game, whether or not we build a second city.
Okay i want to build our second city, Turambar wants to try and capture our second city from the Austrians.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
Maq wants build a settler and then try to keep it alive and settle it at a time when Barbs will be all round our city and good settling space will be increasingly hard to come by with the expansion of the Austrians and other Civs around us.
Explore the area around us to find Goody Huts that may give us tech / units etc. And to find any other new Civs.
Continue to build warriors in Lemur City at a rate of 1 every 4 turns when we soon grow.
Have a force ready to attack in about 25 - 30 turns time whilst leaving our city with a defense as well.
Assess which Austrian city from their map will be the weakest and best target. Judgeing by how recently it was built / where it is etc.
Take the city. Whilst still producing warriors as back up.
From there we will have both cities producing warriors and can launch more attacks at their weakest places.
Then once we have Archers (which wont be very long with two cities at this point) etc we can take their more heavily fortified cities and wipe them out.
But of course I'm always open to new suggestions and plans regarding Austria but I think the delay from producing a settler with barbs arriving soon would be too costly.
At the end of the day though I will always follow the wishes of the people who will ultimately decide our course of action. And I shall do my best to do them justice!
As the "Austrian Situation" has changed somewhat, and an exchange map deal is looking more unlikely ill restate my position, just to be clear.
1) I want a second city, barbs or no barbs its not impossible to found a city and rush a warrior.
2) Once we have our own second city we'll be in a position to hold our own, against barbs and Austria.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
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