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Originally posted by Turambar
If we have no defense then we loose. It's not a case of either defend or attack. We can and must be able to do both.
When we attack Austria our homeland must be secure from any other attacks.
Youll failed to note that we simply dont have A) the production output and B) the right units, to be on the defensive. Defending and counter-attacking is for strong nations with superior technology, which we dont have, we need to cripple them as soon as possible. Theres a time for peace and this aint it.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
Youll failed to note that we simply dont have A) the production output and B) the right units, to be on the defensive.
I think that it would a good idea that once we've built up our invasion force, leaving a warrior in Lemur City / El Dorado would be a good idea to stop someone else walkig in and destroying us.
Theres a time for peace and this aint it.
This a time for peace to get their map and to build up our forces.
To quote a Metallica song; "To secure peace is to prepare for war".
The thing is we're going to be fighting against the AI who will maybe send 10% of his forces after us and the other 90% are going to be wondering around aimlessly on the map. They have at most 2 cities and 1 settler and we already know exactly where one of his cities is just by looking at his culutral radius.
I say destroy the settle to stop Austria from getting ahead of use, quickly build two more units, and then destroy the city we know about. Then we'll be able to look at his remaining cultural borders and know where his last city is located.
Originally posted by Turambar
I think that it would a good idea that once we've built up our invasion force, leaving a warrior in Lemur City / El Dorado would be a good idea to stop someone else walkig in and destroying us.
I think its a given that we'll garrison at least 2 units inside the capital. Not being defensive doesnt mean abandoning the whole thing.
This a time for peace to get their map and to build up our forces.
To quote a Metallica song; "To secure peace is to prepare for war".
Okay so we both agree to build up forces but we wont get their map now, not until we've seriously overrun them with troops and we threaten them for it, but by then itll be near useless to us.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
Oerdin,
We're playing against Frenzy AI here, who *will* send units into the attack. Also, the AI received 4 Settlers at the start of the game and plenty of gold to rush-buy Settlers and other units. Most likely he'll have gotten Ballistics and/or Bronze Working as starting advances. He may well have 6 cities and several Archers and Hoplites already. We at least need their map first to figure out what we're facing...
7 votes each. This looks like it'll finish very close so let me re-state my views on what we should do:
Get their map as soon as we can.
Explore the area around us to find huts / ruins which may give us technology or units to use against the Austrians. And to find any other neighbours we might have.
Build up our forces as quick as possible to a level in which we can be confident of successfully invading Austria.
Originally posted by Locutus
Oerdin,
We're playing against Frenzy AI here, who *will* send units into the attack.
The Frenzy AI has a downside, they don't defend their cities well. When they come after us, they'll probably wind up dancing around our cities doing whatever pillaging they can...so while their soldiers are busy playing with their tiddly winks outside of our somewhat defended cities, we take the rest of our troops and take over their undefended/ barely defended cities.
Centrifuge has the right idea, we just dont have the production power or units to wait and fight man for man.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
Originally posted by centrifuge
The Frenzy AI has a downside, they don't defend their cities well. When they come after us, they'll probably wind up dancing around our cities doing whatever pillaging they can...so while their soldiers are busy playing with their tiddly winks outside of our somewhat defended cities, we take the rest of our troops and take over their undefended/ barely defended cities.
Well I tested this game a little bit playing in Barbarian mode and there was at leats one player killed and guess who it was on difficuilt level hard.
OK here is my question to the candidates how would you try to get their map. (Being friendly by every price or using threats if necessary.)
Ive played enough SAP games to know that until you either find a diplomatic civ, you exchange maps on the turn you meet them or you pay them tribute for a long time you wont get their map for a very very long time as long as theyre more powerful.
Having their map would little change our goal anyway, if we were nice to them for a long time just to get their map they would be even more powerful than they are now, what good would a map do us then...
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference One way to compile the CtP2 Source Code.
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