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  • #46
    Crosspost: adaMada, I'm VERY eagerly looking forward to your new Constitution and particularly that graphical tool you mention
    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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    • #47
      Pedrunn,
      Every game needs rules, including the Democracy Game. In our game these rules are set in the Constitution, we can't do without it. Of course, our Constitution doesn't have to be nearly as long and complex are a real constitution or even the C3DG Constitution
      I started to brainstorm something about constitution and looking the other games constitution. Therefore i take back what i have said before. The constituition is needed and isnt 10 laws that will be enough. We need a nice one and deeply thought one. I am already having some ideas and even feel a bit excited to do so. So should we wait a thread from you about it first or maybe have different therads for different points of it?
      Last edited by Pedrunn; October 25, 2002, 00:23.
      "Kill a man and you are a murder.
      Kill thousands and you are a conquer.
      Kill all and you are a God!"
      -Jean Rostand

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      • #48
        Are we the Plebians going to be able to revolt, overthrough the government and form our own Communist society?

        Oh, and when we get to the extreme centralist govs (communism, fascism, technocracy), if we make a suggestion against the President's are we going to be locked up, strung out and quartered?

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        • #49
          Originally posted by Pedrunn
          I started to brainstorm something about constitution and looking the other games constitution. Therefore i take back what i have said before. The constituition is needed and isnt 10 laws that will be enough. We need a nice one and deeply thought one. I am already having some ideas and even feel a bit excited to do so.
          I thought I was in for a tough battle with you to get any kind of rules laid down Good to hear you changed your mind and GREAT to hear you have some ideas and are actually excited about this

          So should we wait a thread from you about it first or maybe have different therads for different points of it?
          Okay, time for a note of caution, not just for you but more for everyone with a CtP2 background (who may expect me to take the initiviative in important developments) and everyone else who might be a little shy. I want to clearly state this: this is a DEMOCRACY game, EVERYONE is equal, including yours truly. I don't have time to run this game on my own and CERTAINLY wouldn't want to do so. This game is doomed to fail if I have to do everything myself. So please, DO feel free to start your own initiatives, open discussions on features that this DG should have, organize polls, argue with or critize me when I'm all wrong, etc, etc. Things started by 'newbies' are just as important as things started by long-time veterans or staff members (just look at the original DG thread: it was started by SMIFFGIG, a relative newbie to CtP2 - if he hadn't started it and if Wise Ass (another relative n00b) hadn't bumped it, we almost certainly wouldn't be posting here now). I know some of the people here wouldn't hesitate to do some or all of these things (from time to time, anyway) but I'm getting the distinct feeling that too many people are too often looking at me to take the lead. I think this is already bad enough in the CtP2-General and Creation forums, but in the Democracy Game this will considerably slow things down and in the end probably lead to the failure of this game. We play this game with a group, so the initiatives should come from the entire group (or at least from more than 1 person).

          (Oh, and don't be afraid to spam the forum with a dozen or so threads like I did yesterday, spam is allowed in Democracy Games - to a certain extend anyway )

          So in short, yes, feel free to start your own thread

          Dale,
          Hmm, I find your continuous fascination with government types such as fascism and communism slightly worrisome I won't be voting for you as President
          Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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          • #50
            President eh..............

            Don't worry mate, you're safe. I don't have time to be El Presidente.

            But if I did, you'd all be....... HAHAHAHAHAHAHA!!!

            But seriously, I'll shutup now.

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            • #51
              Good analysis, Lemmy I must say I *really* like that suggestion for ministers, but there's one problem: you left out Diplomacy. It would make a lot of sense to put Diplomacy and Unconvential Warfare under the position of a new minister: the Minister of Foreign Affairs (after all, UW deals with foreign nations and it can greatly affect diplomacy). Although I *really* like such a system, it does mean our government has 5 rather than 4 cabinet members...

              well i just assumed we would be at constant war with everyone
              But if we put foreign affairs and special units under another minister, that minister isn't needed from the start, the few special units, settlers, can be handled by the president or MoDA.
              <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
              Play Bumps! No, wait, play Slings!

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              • #52
                well, reading through this whole thread there is one question not at all discussed so far:
                do we want a centralistic or a federal state?
                in the later case there should be mayors or something like that controlling the different towns/regions. perhaps it would be interesting to assign the registered citizens to those cities (by random or by choice, another interesting question) so they might get real different opinions on matters of the whole state. regional interests might often contradict statewide interests.

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                • #53
                  Good Idea Zaphod, Though the amount of participants required to have mayors is probably beyond our limits. Though I do like that Idea... Each participant gets his own city, nice...

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                  • #54
                    Originally posted by centrifuge
                    Good Idea Zaphod, Though the amount of participants required to have mayors is probably beyond our limits. Though I do like that Idea... Each participant gets his own city, nice...
                    My own city what would be the first thing I would do? Yes rename it to:

                    Martin-Gühmann-Stadt (XXX)

                    where XXX is the old name. Or do I need to make a poll first about it. I hope not.

                    -Martin
                    Civ2 military advisor: "No complaints, Sir!"

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                    • #55
                      Lemmy, good point. Initially the MoD could do that, we could appoint a full-fledged Foreign Minister only later on when the game requires it...

                      Yes, having senators/governors (we'll need like 100 people if we want to play with mayors ) is in itself a nice idea but IMHO we may not have enough people to do that properly. It would probably be best to give the Domestic Minister control of all cities and allow him to appoint governers to help him when the number of cities starts to grow too large. But then those governors would really have to be the deputies of the Domestic Minister (like any minister can presumably assign deputies for whatever tasks he sees fit), not like on CFC where they get actual power of their own and also take a seat in the Senate and get seperate voting rights or something... For the time being I fear we may have too few people for that.

                      The idea of giving each citizen a 'home town' to create regional interests is nice though... I can already hear the inhabitants of Apolytown screaming for a Theater for their entertainment while the people of Thebes demand Apolytown starts cranking out military units to defend the Thebans against Barbarian incursions
                      Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                      • #56
                        I think the foreign minister should be around from start. We don't know when we'll meet the first civ and then the next few turns are quite decisive for our foreign policy. E.g. map trading comes up right then, same with giving away gifts.
                        To let the MoD do that is going to make this position less interesting because you'll end up with whatever was decided by the warmonger per se... I do want a MoD that is concentrating on domination but that might not be the goal of the minister for foreign relations.
                        I don't think it'd be a bad thing that this minister wouldn't have much to do till that First Contact (OT: just aired tonight - live long and prosper...). I don't think we'll have difficulty filling positions now but later on! And if I do apply for a position I'll want one with a small workload, like a few others I'd guess.

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                        • #57
                          I'm sure a foreign minister could find things to do prior ro contact, like preparing rules of engagement for the MoD, arguing for exploration (like the Civ2 foreign minister always was before you meet anyone) and so forth.

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                          • #58
                            Originally posted by Locutus
                            Crosspost: adaMada, I'm VERY eagerly looking forward to your new Constitution and particularly that graphical tool you mention
                            Well -- I just totally forgot this thread existed for two days or so . Remembered now, and just wanted to say that the newest draft still isn't out yet, though it could be at any time -- tonight, tomorrow, and beyond. (Hopefully one of the earlier rather than the later ).

                            -- adaMada
                            Civ 3 Democracy Game:
                            PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
                            Intersite PTW Game: Member of Apolyton

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                            • #59
                              You may want to check what we have so far and give us a suggestion:
                              Polls

                              Court
                              "Kill a man and you are a murder.
                              Kill thousands and you are a conquer.
                              Kill all and you are a God!"
                              -Jean Rostand

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                              • #60
                                I'm about to look at both now.

                                Our new constitution and unofficial chart are now posted, at http://www.apolyton.net/forums/showt...hreadid=65747. The Chart fully illustrates the distribution and balance of power between branches of the government, and it might help you guys in making your own.

                                -- adaMada
                                Civ 3 Democracy Game:
                                PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
                                Intersite PTW Game: Member of Apolyton

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