Crosspost: adaMada, I'm VERY eagerly looking forward to your new Constitution and particularly that graphical tool you mention
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Democracy Game: government positions
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Pedrunn,
Every game needs rules, including the Democracy Game. In our game these rules are set in the Constitution, we can't do without it. Of course, our Constitution doesn't have to be nearly as long and complex are a real constitution or even the C3DG ConstitutionLast edited by Pedrunn; October 25, 2002, 00:23."Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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Are we the Plebians going to be able to revolt, overthrough the government and form our own Communist society?
Oh, and when we get to the extreme centralist govs (communism, fascism, technocracy), if we make a suggestion against the President's are we going to be locked up, strung out and quartered?
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Originally posted by Pedrunn
I started to brainstorm something about constitution and looking the other games constitution. Therefore i take back what i have said before. The constituition is needed and isnt 10 laws that will be enough. We need a nice one and deeply thought one. I am already having some ideas and even feel a bit excited to do so.
So should we wait a thread from you about it first or maybe have different therads for different points of it?
(Oh, and don't be afraid to spam the forum with a dozen or so threads like I did yesterday, spam is allowed in Democracy Games - to a certain extend anyway )
So in short, yes, feel free to start your own thread
Dale,
Hmm, I find your continuous fascination with government types such as fascism and communism slightly worrisome I won't be voting for you as President
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Good analysis, Lemmy I must say I *really* like that suggestion for ministers, but there's one problem: you left out Diplomacy. It would make a lot of sense to put Diplomacy and Unconvential Warfare under the position of a new minister: the Minister of Foreign Affairs (after all, UW deals with foreign nations and it can greatly affect diplomacy). Although I *really* like such a system, it does mean our government has 5 rather than 4 cabinet members...
well i just assumed we would be at constant war with everyone
But if we put foreign affairs and special units under another minister, that minister isn't needed from the start, the few special units, settlers, can be handled by the president or MoDA.<Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
Play Bumps! No, wait, play Slings!
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well, reading through this whole thread there is one question not at all discussed so far:
do we want a centralistic or a federal state?
in the later case there should be mayors or something like that controlling the different towns/regions. perhaps it would be interesting to assign the registered citizens to those cities (by random or by choice, another interesting question) so they might get real different opinions on matters of the whole state. regional interests might often contradict statewide interests.
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Originally posted by centrifuge
Good Idea Zaphod, Though the amount of participants required to have mayors is probably beyond our limits. Though I do like that Idea... Each participant gets his own city, nice...
Martin-Gühmann-Stadt (XXX)
where XXX is the old name. Or do I need to make a poll first about it. I hope not.
-MartinCiv2 military advisor: "No complaints, Sir!"
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Lemmy, good point. Initially the MoD could do that, we could appoint a full-fledged Foreign Minister only later on when the game requires it...
Yes, having senators/governors (we'll need like 100 people if we want to play with mayors ) is in itself a nice idea but IMHO we may not have enough people to do that properly. It would probably be best to give the Domestic Minister control of all cities and allow him to appoint governers to help him when the number of cities starts to grow too large. But then those governors would really have to be the deputies of the Domestic Minister (like any minister can presumably assign deputies for whatever tasks he sees fit), not like on CFC where they get actual power of their own and also take a seat in the Senate and get seperate voting rights or something... For the time being I fear we may have too few people for that.
The idea of giving each citizen a 'home town' to create regional interests is nice though... I can already hear the inhabitants of Apolytown screaming for a Theater for their entertainment while the people of Thebes demand Apolytown starts cranking out military units to defend the Thebans against Barbarian incursions
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I think the foreign minister should be around from start. We don't know when we'll meet the first civ and then the next few turns are quite decisive for our foreign policy. E.g. map trading comes up right then, same with giving away gifts.
To let the MoD do that is going to make this position less interesting because you'll end up with whatever was decided by the warmonger per se... I do want a MoD that is concentrating on domination but that might not be the goal of the minister for foreign relations.
I don't think it'd be a bad thing that this minister wouldn't have much to do till that First Contact (OT: just aired tonight - live long and prosper...). I don't think we'll have difficulty filling positions now but later on! And if I do apply for a position I'll want one with a small workload, like a few others I'd guess.
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Originally posted by Locutus
Crosspost: adaMada, I'm VERY eagerly looking forward to your new Constitution and particularly that graphical tool you mention
-- adaMadaCiv 3 Democracy Game:
PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
Intersite PTW Game: Member of Apolyton
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You may want to check what we have so far and give us a suggestion:
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"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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I'm about to look at both now.
Our new constitution and unofficial chart are now posted, at http://www.apolyton.net/forums/showt...hreadid=65747. The Chart fully illustrates the distribution and balance of power between branches of the government, and it might help you guys in making your own.
-- adaMadaCiv 3 Democracy Game:
PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
Intersite PTW Game: Member of Apolyton
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