Can someone answer a few questions, mostly slic related...
1. How do i stop all players from using ANY diplomacy at all with each other via slic? Including stopping the human from initiating diplomacy.
2. If a named unit is killed, how do i make a popup? Like for example if the "HMS Repulse is sunk by the Japanese", when the Japanese attack and sink that particular named unit? It will be a generic unit though (ie unit_battlecruiser) or would i need to create a special unit_hmsrepulse? (that seems overly complicated though for one unti) but it will be killed at game start anyway so...
3. How do i spawn units on a given turn, and the make them attack a specific city or tile in the next turn/s?
I think i could probably dig some of these answers from the Alexander scenario etc eventually but it never works when i try to hack pieces from it.
Okay ive got plenty more questions, but these will do for now.
1. How do i stop all players from using ANY diplomacy at all with each other via slic? Including stopping the human from initiating diplomacy.
2. If a named unit is killed, how do i make a popup? Like for example if the "HMS Repulse is sunk by the Japanese", when the Japanese attack and sink that particular named unit? It will be a generic unit though (ie unit_battlecruiser) or would i need to create a special unit_hmsrepulse? (that seems overly complicated though for one unti) but it will be killed at game start anyway so...
3. How do i spawn units on a given turn, and the make them attack a specific city or tile in the next turn/s?
I think i could probably dig some of these answers from the Alexander scenario etc eventually but it never works when i try to hack pieces from it.
Okay ive got plenty more questions, but these will do for now.
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