Hi David (Hexagonia).
Just wanted to say what a great mod Cradle is. It is nearly the ultimate civilisation TBS game, certainly for the past.
I like a good challenge, dont mind long games and like something that needs detailed thought and advanced planning. The CTP2 base is great because it is easily the most streamlined and effecient game I have ever played. The city management interfaces are just so easy one wonders what the new crop of designers have been smoking when designing games like Civ3 and Medieval Total War.
I know you said no more mods but I just want to float some ideas to you to introduce more balancers, ie things the human can do to counter the AI bonuses at advanced difficulty levels.
Diplomacy. The code at the moment basically means the AI just hates you more and more and eventually you get all of them attacking you. It would be nice if the AI kept to ceasefires occassionally and if there was a fear factor, ie, when you get one down on its knees it should be prepared to trade techs and gold for a ceasefire. At the moment it sticks its finger up and just lets you do your dirtiest. The AI's should also be a bit more responsive to bribery, certainly early in history.
Piracy. Would be nice if you could actually profit from piracy and see how much you get.
Capturing advances from cities is already being worked on and I hope it sorts itself out. It would be a nice addition to the PW and Gold bonus you get for capturing cities.
I retire in 9 weeks and after that, would be happy to try to experiment with coding if given a few pointers.
Thanks again for a great game
Just wanted to say what a great mod Cradle is. It is nearly the ultimate civilisation TBS game, certainly for the past.
I like a good challenge, dont mind long games and like something that needs detailed thought and advanced planning. The CTP2 base is great because it is easily the most streamlined and effecient game I have ever played. The city management interfaces are just so easy one wonders what the new crop of designers have been smoking when designing games like Civ3 and Medieval Total War.
I know you said no more mods but I just want to float some ideas to you to introduce more balancers, ie things the human can do to counter the AI bonuses at advanced difficulty levels.
Diplomacy. The code at the moment basically means the AI just hates you more and more and eventually you get all of them attacking you. It would be nice if the AI kept to ceasefires occassionally and if there was a fear factor, ie, when you get one down on its knees it should be prepared to trade techs and gold for a ceasefire. At the moment it sticks its finger up and just lets you do your dirtiest. The AI's should also be a bit more responsive to bribery, certainly early in history.
Piracy. Would be nice if you could actually profit from piracy and see how much you get.
Capturing advances from cities is already being worked on and I hope it sorts itself out. It would be a nice addition to the PW and Gold bonus you get for capturing cities.
I retire in 9 weeks and after that, would be happy to try to experiment with coding if given a few pointers.
Thanks again for a great game
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