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  • #16
    Ok i give up for now - kinda did as you said in the readme(well as outlined above), got to select the 'Wombat mod' and launched CTP2(1.1patch). Played some turns and got to build 'Pyramids'. Got the message about visable wonder and it will appear on next turn. It didn't . Two things cross my mind.

    1.Is it because i selected a multiplayer setup to play the Mod under?(as a single player)

    2.Is it because my city was only size 5(see zip) so there was no room to build it - and if that is the case when my city expands(at size 7 or 8 i think?) will it remember to build it then?

    I so want this to work.........what's up??
    Attached Files
    'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

    Bush's Republican=Neo-con for all intent and purpose. be afraid.

    Comment


    • #17
      Do you have stone working? You must have it to make the pyramids appear!
      "Kill a man and you are a murder.
      Kill thousands and you are a conquer.
      Kill all and you are a God!"
      -Jean Rostand

      Comment


      • #18
        Originally posted by child of Thor
        Edit(2): Ok i've downloaded it and was looking through the readme. The bit where you say to make a backup of 'gtset656.til' , is that really 'gtset565.til'? As this is the one i guess you mean(the other being 'gtset555.til') - or else my CTP2 is weird! And you mention a 1.2 patch!(1.1 or 1.11) You've been playing too much Civ3 or something, maybe Activision have been busy over the last day or so? Just to let you know to save confusion as more people download it.
        gtset565.til, yes, sorry.

        v1.1 yes, sorry.

        (tto much CtP1)

        hmmm. Try a single player setup. I'll have a look at your file.


        Online readme now fixed. The readme in the zip will be fixed tomorrow.
        Last edited by Immortal Wombat; July 29, 2002, 19:34.
        Concrete, Abstract, or Squoingy?
        "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

        Comment


        • #19
          Originally posted by child of Thor
          Ok i give up for now - kinda did as you said in the readme(well as outlined above), got to select the 'Wombat mod' and launched CTP2(1.1patch). Played some turns and got to build 'Pyramids'. Got the message about visable wonder and it will appear on next turn. It didn't .

          I so want this to work.........what's up??
          I had the same problem - I ran the setup thru cheat on a size 20 city with plenty of plains surrounding the city. I was cranking out wonders at about 4 turns per - no wonders popped up on the map. I tried multiple cities too.

          A couple of error messages also...

          Line 312 TIMP_WONDER
          and Line 313 TIMP_WONDER_TEXT were not valid (or something like that) They were tied into the messagebox

          I blocked them out of the SLIC file and relaunched with no problem - but no wonders

          I can post my adjusted text files in about 8 hours or so from work - its getting late here.
          Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
          ...aisdhieort...dticcok...

          Comment


          • #20
            Thanks Mr Wombat! I guess CTP1 is a forgivable offense!
            Pedrunn, umm i think you have to discover stoneworking before you can build the pyramids, so yes i had it(i hope!).
            Hex, at least i'm not alone in this.

            The pics on the download site look great by the way, this is going to be very very cool - heck i'll be playing vanilla CTP2 just for this
            'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

            Bush's Republican=Neo-con for all intent and purpose. be afraid.

            Comment


            • #21
              Here's all my relevant files for the Visible Wonder Mod - I enclosed all of the files for all of the options. I was using the basic 1.33 setup.

              Ben, if you tell me what I need to adjust, I can do the rest for all of the victory option files
              Attached Files
              Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
              ...aisdhieort...dticcok...

              Comment


              • #22
                I'm re-uploading the vanilla version again; the SLIC file is restructured for easier alteration (I hope) and more efficiency.
                CoT: I've no idea what is wrong with your file, but 've redone the code, and I'm not getting any problems

                The one problem I have found is that the AI can place these tile improvements like normal ones... So I'm putting a stop to that
                Concrete, Abstract, or Squoingy?
                "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                Comment


                • #23
                  Cheers for looking into it IW
                  I'll download again and make sure i follow the instructions to the letter - maybe i did something strange? Gad - i just wanna see those pyramids appear, and i'm still wondering if it's due to tile space around my small city?
                  'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                  Bush's Republican=Neo-con for all intent and purpose. be afraid.

                  Comment


                  • #24
                    i notice a lot of stuff from EE... i have EE... i play it almost as much as CtP2... now i can have Temple of Zeus and Tower of Babalon in both games!!!!!

                    Comment


                    • #25
                      Originally posted by Immortal Wombat
                      The one problem I have found is that the AI can place these tile improvements like normal ones... So I'm putting a stop to that
                      I experienced that with my City Expansion Code.
                      It is something related to the production bonus (maybe food tto but not gold for sure). I think the AI can choose the best production improvement among those enabled and place them despite of what is written in the ImprovementLists.txt. I solved that by decreasing the production bonus value to less then the avalible TIs.
                      This may even be good news. After all we always thought the AI was restrict to only follow those those two lists.
                      "Kill a man and you are a murder.
                      Kill thousands and you are a conquer.
                      Kill all and you are a God!"
                      -Jean Rostand

                      Comment


                      • #26
                        The AI lists has very little effect on the AIs strategy, as I have experienced to my annoyance in my aborted Mars scenario.

                        I'll try reducing the bonus'.
                        Oh yeah, and I also tried adding the GLHidden line to the Tile imps too. Would this make the AI ignore them as "not real"?
                        Concrete, Abstract, or Squoingy?
                        "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                        Comment


                        • #27
                          Originally posted by Immortal Wombat
                          I'll try reducing the bonus'.
                          Oh yeah, and I also tried adding the GLHidden line to the Tile imps too. Would this make the AI ignore them as "not real"?
                          No this doesn't work, I solved this problem in GoodMod by giving the enabling advance to the civ that should build the tile improvement and once it was on the map I removed it, unfortunatly this as to happen in two diffrent event handlers, but for this task you could use a not used event and trigger it afterwards the tileimprovement was placed, for this event that is normally not used in the game you could write an event handler that will remove the enabling advance.

                          Edit: Of course you could also take the soundfix code as an example and use return STOP instead of a sound.

                          Edit2: Actual this wouldn't work well, the AI wouldn't build with the slic version the neccessary tilieimprovements.

                          -Martin
                          Civ2 military advisor: "No complaints, Sir!"

                          Comment


                          • #28
                            Originally posted by Immortal Wombat

                            I'll try reducing the bonus'.
                            Oh yeah, and I also tried adding the GLHidden line to the Tile imps too. Would this make the AI ignore them as "not real"?
                            I dont think it will but it worths a shot.
                            "Kill a man and you are a murder.
                            Kill thousands and you are a conquer.
                            Kill all and you are a God!"
                            -Jean Rostand

                            Comment


                            • #29
                              Would triggering a STOP on the CreateImprovement event also stop the event which is supposed to create the wonder?
                              Concrete, Abstract, or Squoingy?
                              "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                              Comment


                              • #30
                                hey... how about a one tile Great Wall
                                1. the great wall was never any more useful than it is today... so no one will be insulted
                                2. make it look less straight and (if you can) add curves... height changes and ...well... it can it look longer... the current kinda looks like only a section of the Wall...

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