Originally posted by Bluevoss
Hex sez....
Boost the max city number in TYRANNY to 25. This is lower than the 30 for TRIBUNAL EMPIRE - the thinking here is that the human player is usually closer to the city cap of 30 than the AI, and if he is over the cap, there will be more difficulty in maintaining a stable happiness.
Hex sez....
Boost the max city number in TYRANNY to 25. This is lower than the 30 for TRIBUNAL EMPIRE - the thinking here is that the human player is usually closer to the city cap of 30 than the AI, and if he is over the cap, there will be more difficulty in maintaining a stable happiness.
Originally posted by Bluevoss
Has there ever been any testing with the idea of reducing the empire sizes for ALL govt types? If the human is using this to pull ahead of the AI (especially in the latter stages of the game) and the AI isn't using it, then maybe the human empires should be reduced slightly. That would give empire builders something to consider besides who to kill and who to spare (namely, how to deal with all those rioting citys).
Has there ever been any testing with the idea of reducing the empire sizes for ALL govt types? If the human is using this to pull ahead of the AI (especially in the latter stages of the game) and the AI isn't using it, then maybe the human empires should be reduced slightly. That would give empire builders something to consider besides who to kill and who to spare (namely, how to deal with all those rioting citys).
When setting up Cradle, I had dropped the city caps slightly from the default game. I also added the Nomad at the beginning of the game and added the Settler (which is a Nomad at double the cost, unlike the default Urban Planner which starts a size 3 city with some improvements) to the tech tree to slow down mid game expansionism.
Most importantly, I increased the unhappiness modifier to the city caps, so when you go beyond the cap, you will run into higher unhappiness. In my current game, I've been pushing the cap in all of the governments, and at the same time, I have to selectively choose what to conquer. With at least 150 enemy cities in the game, I cannot own the world and all of its cities.
But at the same time, there is the Raze City SLIC code in Cradle, so a lower cap will not stop a player from global conquest. But I generally do not play that way - I do not like razing cities.
The main problem has been that I feel the AI respects rival borders when it builds a city which reduces the amount of land where the AI will build a city - the human does not. Cradle 1.32 attempts to alter this - so far I have not gotten any reports on this area of the game though.
Originally posted by Bluevoss
Further, has anyone else looked into the advantages of drasitcally shortening the "stance upgrade" times. Taking 15 turns to go from peace to alert (and then another to go to war) is way too long. And this is shown by how few people EVER use it. I experimented with reducing the times to no more than 4 turns per level (I don't remember how I factorded the breakdown, but once I reinstall 1.32, I'm going to repeat it). It really adds an element into the game, namely that it can occasinally push fence-sitting AIs to attack you (which livens up the peace and gives the player excuse for some "clobberin' time".
Further, has anyone else looked into the advantages of drasitcally shortening the "stance upgrade" times. Taking 15 turns to go from peace to alert (and then another to go to war) is way too long. And this is shown by how few people EVER use it. I experimented with reducing the times to no more than 4 turns per level (I don't remember how I factorded the breakdown, but once I reinstall 1.32, I'm going to repeat it). It really adds an element into the game, namely that it can occasinally push fence-sitting AIs to attack you (which livens up the peace and gives the player excuse for some "clobberin' time".
Originally posted by Bluevoss
Sorry I've been away from the base for a while. Been reading the messages but haven't had a chance to participate. I got plaster all over a train layout and a book half-written. Busy, busy, busy...
Sorry I've been away from the base for a while. Been reading the messages but haven't had a chance to participate. I got plaster all over a train layout and a book half-written. Busy, busy, busy...
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