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Cradle 1.31

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  • #76
    I thought about naming the government 'Feudalism', and would like to, but the problem is that I have a 'Feudalism' advance in the game that follows 'Dark Ages'. If I could come up with a replacement name for the advance 'Feudalism' then this will work. The Feudalism advance currently enables the construction of Castles. I would prefer something better than calling the advance 'Castles' though.

    It still hinges on whether I can get a SLIC file that will enable this event to occur though.

    BTW, I will be offline for the next week and should be back next Wednesday (June 26). Happy gaming everyone...
    Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
    ...aisdhieort...dticcok...

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    • #77
      Well, I've installed 1.32 as from the Apolyton directory but when I run modswapper the highest it offers me is 1.3 beta (it also offers me 1.2). Why is this?
      Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
      Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

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      • #78
        How big was the download u downloaded?
        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
        CtP2 AE Wiki & Modding Reference
        One way to compile the CtP2 Source Code.

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        • #79
          13,156KB
          Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
          Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

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          • #80
            Right, I uninstalled CTP@, then reinstalled everything.

            It gave me four options: 1.3 beta, SETI, Global, Birth.

            It got it from the APolyton directory. Perhaps it is not the latest or is the version simply labelled wrong?
            Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
            Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

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            • #81
              Id download the latest updates from Hex's site then.
              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
              CtP2 AE Wiki & Modding Reference
              One way to compile the CtP2 Source Code.

              Comment


              • #82
                Looks like update.slc have an issue.
                The mischief of it is that I can update my units only if I developed specific advance myself. If advance was stolen or bought then I can't update anything.

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                • #83
                  There is a link on the top right of the Cradle download page on Apolyton that should give you the 1.32 files. The main download is 1.3. My site also has 1.32 - see link below.

                  The Updater issue is something that has not been resolved. You do have to research the enable tech in order to get the ability to upgrade - do not trade or buy it. There is a reference .pdf file in the readme folder that gives you what units upgrade and what the enable advances are, so you can plan ahead.

                  I do wish that this bug can be worked out though.
                  Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
                  ...aisdhieort...dticcok...

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                  • #84
                    Hmm, apparently the second link is rather hard to find for CtP2ers (Civ3ers don't seem to have a problem with it), even though I always explicitly mention it in the description field. In case of Cradle I suppose I could merge all files into a single zip, I'll do that when I get around to it...
                    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                    • #85
                      Ok, done and it works thanks.
                      Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
                      Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

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                      • #86
                        Dave,

                        I noticed a typo (Bloodbarth) in the CRAI_KkillCityOption.txt file. I couldn’t help but see it after each city capture (after I first noticed it) so I went into the text file and fixed it and it worked (which still amazes a non-modder like me). I hope making this change doesn’t disqualify me from the tournament! I thought you would like to know about this unless you’ve already caught it.

                        Originally posted by Locutus
                        Hmm, apparently the second link is rather hard to find for CtP2ers (Civ3ers don't seem to have a problem with it), even though I always explicitly mention it in the description field. In case of Cradle I suppose I could merge all files into a single zip, I'll do that when I get around to it...
                        I think that we are just spoiled! In my case, I was just downloading the gamefile and mod and I didn’t pay attention. When I saw Cradle was almost 13MB I figured that it must have everything in it. It wasn’t until a few days later when I unzipped it and saw only Cradle 1.3 Beta in the Modswapper that it hit me and I recalled what you had said in the thread. I re-read your post and it is indeed very clear and I felt quite sheepish about my mistake. But I got the update and I am enjoying my first cradle game!

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                        • #87
                          Ok, I've got the 1.32 option now.

                          Unfortunately when I try to run it, I get "Junk string..." on one of the menu screen for choosing civs etc and when I try to choose a civilization, the program bombs out with that dreaded illegal code error.
                          Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
                          Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

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                          • #88
                            Originally posted by The Rusty Gamer
                            Unfortunately when I try to run it, I get "Junk string..." on one of the menu screen for choosing civs etc and when I try to choose a civilization, the program bombs out with that dreaded illegal code error.
                            This problem is caused by the fact that Cradle contains less Civilisations than ApolytonPack. All you have to do is to disable the write protection of the userprofile.txt so that the game can modify it. Of course afterwards the userprofile.txt is modified you should check if all important stuff is still as it should be like pollution settings number of players...

                            -Martin
                            Civ2 military advisor: "No complaints, Sir!"

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                            • #89
                              My userprofile.txt is write-enabled so far as I know. I can edit it manually so I would think so.
                              Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
                              Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

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                              • #90
                                Originally posted by The Rusty Gamer
                                so far as I know.
                                So make shure that your userprofile.txt is really write enabled. All I can say about is that I had the same problem as I wanted to test a Cradle based setup and I played on a ApolytonPack based setup before.

                                -Martin
                                Civ2 military advisor: "No complaints, Sir!"

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