There you are in the Industrial Age and you capture a city. So the first thing you have to build is the same granary or shrine that you were building in your cities all those millenia ago. This has got to be totally unrealistic:
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There you are in the Industrial Age and you capture a city. So the first thing you have to build is the same granary or shrine that you were building in your cities all those millenia ago. This has got to be totally unrealistic:
"...your Caravel has killed a Spanish Man-o-War."
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scenario.slc or script.slcConcrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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Originally posted by Immortal Wombat
scenario.slc or script.slc
But i agree with IW files suggestions so that things dont get too lost!"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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I downloaded the zip from thi sthread and installed it into the scenario ( SPQR ) I was playing.
Couple of minor things ( undefined "i" variable @ line 5225 - is there an update for this & the advance for diplomat needed to change ) but other wise a great change.
The AI is very active, making & breaking pacts with each other etc.
Thought it mightspoil it as research pacts seem to be in vogue, but after they expire it seems to be a while until it offers again.
One observation/request.
Is it possible for the AI NOT to exchange specific advances. I can see some stuff that appears to refer to research, but not exchanges of advances.
Love the way that embassies are re-established on cease-fire !
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