Re: Re: Cradle 1.3 quake bug
Not quite...
Birth of an Empire:
You didn't actually define an ENDGAME_FORUM, you just redefined (wisely I think) the ENDGAME_POWER_SATELLITES to run off forum buildings. So to get rid of the error, just change the PowerSource line to
again.
But that method works, so the rearrangment of the WONDER_SOLARIS_PROJECT to actaully be "the voyage of columbus" is not strictly necessary, and rather confusing for a moment.
The other two load fine. I'm starting a Birth game to see how long the game takes. Looks good though
Originally posted by hexagonian
Ben,
Did the files load correctly...?
Ben,
Did the files load correctly...?
Birth of an Empire:
Code:
ENDGAME_PROCESSING_TOWER {
TerrainImprovement TILEIMP_PROCESSING_TOWER
MinNeeded 10
PowerSource ENDGAME_FORUM
Code:
PowerSource ENDGAME_POWER_SATELLITES
But that method works, so the rearrangment of the WONDER_SOLARIS_PROJECT to actaully be "the voyage of columbus" is not strictly necessary, and rather confusing for a moment.
The other two load fine. I'm starting a Birth game to see how long the game takes. Looks good though
In Cradle 1.2, I am getting very irritated by the plagues. I know how to make it so that the plagues affect humans and players (at least I think I do), but despite the slic code's functions to reduce plague damage for cities with improvements I still get uniformly wiped out. It's just a really irking cycle to get one's cities up there then every city halved (or worse). Ok, so I go conquer some more population then midway bam, another plague wipes that out too. Is it supposed to be like this or is there a fix?
It was fixed. The file is around somewhere...
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