The only way I know of that gets the computer to clean up its pollution is this: I demanded that an AI player reduce its pollution levels. As usual, they refused. I threatened with an embargo. They refused. I embargoed them. Almost instantly, they came back and begged me to lift the embargo. I demanded that they reduce pollution to the same levels as I had asked earlier. They agreed. They also instantly terraformed every dead tile in their borders (to plains). So anyway, your mod sounds good. I'm downloading it now.
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my small contribution to CTP2 - fixmod
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new dowload site http://kaan.subnet.dk/
now included in Fixmod 1.0
here is the description:
how it should work:
there are 4 wonders that give you a city improvement in all your cities.
these are:
Hagnia Sophia
Internet
National shield
Central Matter Decompiler
when you build (or take a city that has) one of these, all your improvements of that kind
will be sold and you wont be able choose it in the build manager.
however this will first happen in the turn after you get the wonder.
(meaning: you build the damn thing, go to next turn and then the script kicks in)
if you should somehow loose the wonder you will regain the right to build the city improvement.
klaus kaan
[This message has been edited by kaan (edited April 03, 2001).]
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Martin i tryed to fix the missing citystyle pics in scenarioeditor.ldl
and i found the place where the list is created, but nowhere could i find where it was defined what pics go in it even for those who works, so eigther its in another file or its hardcoded, it would not make sence that its harcoded but it seems like it. does anyone know more about the UI coding? please respond if you do.
ill look into that music bug, but its way down my priority list so dont expect a fix soon ;-)
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quote:
ill look into that music bug, but its way down my priority list so dont expect a fix soon ;-)
But just tell me, I'm not the only one having this problem, right?
And another thing - Will the fixmod be (or is) compatible with the Med Pack? I'm working on the Med Pack and intend to use it as my default gaming platform in CTP2, and I think many more will move to it as soon as version 1.0 will come out. Maybe you should talk with Wes about it...
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Let people hear what they want to hear
[This message has been edited by alley_cat (edited March 31, 2001).]Let people hear what they want to hear
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For my button problem in cheateditor I took a look into the ctp2.exe. For the file citystyle.txt should be there something defined like Icon or DefaultIcon, but there is only defined AgeStyle nothing else. I think to define these citystyle buttons there must be an icon reffering to the uniticon.txt defined. But there is no icon and it is nut in the ctp2.exe at the prper place, either.
For second suggestion I tried to fix the not interim stages used bug of tileimprovements. In the tileimp.txt there are three ConstructionTiles for every tileimprovement only the second one of three is used. If I disable one of the second one of two is used. Therefore I disabled two than the one that is left is be used. I was only able to to give the ocean tileimprovement the correct graphic. I also noticed that in CTP1 was an construction sound if you build an tileimprovement. In CTP2 it is missing. The ctp2.exe doesn't contain a sound line for the tileimp.txt.
-MartinCiv2 military advisor: "No complaints, Sir!"
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for all of you: try the new Fixmod version 1.0
alley_cat: i doubt that Fixmod will be compatible with Medmod, mostly because (as i found out too late) it deals with most of the problems fixed by Fixmod in some way or the other. I will however continue with Fixmod, both as a foundation for other mods and for players who wants to play CTP2 "vanilla flavour" without some of the most irritating bugs.
Martin: how did you look in ctp2.exe ????
what kind of information can be found there???
this has some very interesting perspectives!!!
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I used edit++ for the job. You can find every value there that can be used the *.txt and *.ldl files and may be other in text files. I also started a list that will contain every value sorted by text files where the single value can be used. But I copied only the stuff to the list there is no documentation about it.
Now we can use every unused value for example:
In CTP1 the was a wonder called AI-ENTITY it makes every citizien content. Therefore you was able to reduce the pays and rations to a minium and the work day to a maxium without causing any unhappyness. That was the the first part of the wonder effect it can be done in CTP2 without using slic just add the line AllCitiziensContent to this wonder. The second part of this wonder was that the wonder got sometimes a little bit rebellious. It was revolting separated from you Civ and took half of you cities with it. That effect was done by the line: WONDER_FLAG_BREAK_DOWN_CHANCE 0.03 35. This line does not work in CTP2, because there is no equivalent line in like BreakDownChance in the ctp2.exe.
-MartinCiv2 military advisor: "No complaints, Sir!"
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I tried playing Call to Power II with the FixMod, but I get an error message that says that a text regarding withdrawal agreement is missing on line 53 in the withdrawal.slc itself. It does not allow me to start any game at all.
What do I do to alleviate this problem? thanksA lot of Republicans are not racist, but a lot of racists are Republican.
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what FixMod version is it?
what DiploMod version do you use?
did you install diplomod before fixmod or after?
i suggest you install the latest version of DiploMod from apolyton file section and then the Latest version of Fixmod from http://kaan.subnet.dk
- klaus
[This message has been edited by kaan (edited April 05, 2001).]
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There appears to be a fence-post error associated with Wonder.txt. Kick off a game, create a city, and look at the wonders available to see what I mean. It soon leads to a crash. I think the fix for Aristotles Lyceum needs to be rethought.
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