FixMod v1.05
also available for ModSwapper
List of fixes:
- The AI rarely cleaned up pollution even if it was ecotopian, bug fixed.
- Sea city sprites bug partial fix, diamond age disabled (it was too ugly anyway). this will be updated soon.
- Mayors (and the AI) don't use entertainers to cure unhappiness, fixed like
described in http://apolyton.net/forums/Forum47/HTML/000063.html?2 by Richard.
- Increased the number of special units the AI will build like suggested in
DiploMod.
- Increased the AI time slice mostly like suggested by MarkG in
http://apolyton.net/forums/Forum44/HTML/000082.html?20
- No warning when someone begins building Aristotles Lyceum, fixed as described
in http://apolyton.net/forums/Forum44/HTML/000282.html?1 by Locutus. re fixed
(i made an error the first time).
- Tank can enter cargo helicopter bug fixed as described in
http://apolyton.net/forums/Forum44/HTML/000120.html?3 by Rebel Rick.
- Fixed some city names for the Vikings, specially Stavanger that appeared
twice.
- Hotseat and PBEM buttons enabled, warning: no human-human diplomacy support.
http://www.apolyton.net/forums/Forum...000011.html?25 by Mr Ogre.
- Leviathan enabled by unified physics bug fixed, now enabled by plasma weaponry
as stated in Great Library.
- Wonder that gives building in all cities doesn't remove building from build
list, bug fixed, in addition all building of that kind are sold.
- Tile improvements fixed, in scenario editor the terrain types were all
shown as farms and when water tile improvement build the wrong construction
tile was shown. by Martin Gühmann.
- Hospital didn't add to max city size, bug fixed.
- Granary and Food silo only protected from starvation for 2 and 5 turns, bug
fixed, now protects for 5 and 10 turns as stated in Great Library.
- Sea cities could build buildings from before the modern age, bug fixed.
it can be found here http://kaan.subnet.dk/
klaus kaan
[This message has been edited by kaan (edited April 09, 2001).]
also available for ModSwapper
List of fixes:
- The AI rarely cleaned up pollution even if it was ecotopian, bug fixed.
- Sea city sprites bug partial fix, diamond age disabled (it was too ugly anyway). this will be updated soon.
- Mayors (and the AI) don't use entertainers to cure unhappiness, fixed like
described in http://apolyton.net/forums/Forum47/HTML/000063.html?2 by Richard.
- Increased the number of special units the AI will build like suggested in
DiploMod.
- Increased the AI time slice mostly like suggested by MarkG in
http://apolyton.net/forums/Forum44/HTML/000082.html?20
- No warning when someone begins building Aristotles Lyceum, fixed as described
in http://apolyton.net/forums/Forum44/HTML/000282.html?1 by Locutus. re fixed
(i made an error the first time).
- Tank can enter cargo helicopter bug fixed as described in
http://apolyton.net/forums/Forum44/HTML/000120.html?3 by Rebel Rick.
- Fixed some city names for the Vikings, specially Stavanger that appeared
twice.
- Hotseat and PBEM buttons enabled, warning: no human-human diplomacy support.
http://www.apolyton.net/forums/Forum...000011.html?25 by Mr Ogre.
- Leviathan enabled by unified physics bug fixed, now enabled by plasma weaponry
as stated in Great Library.
- Wonder that gives building in all cities doesn't remove building from build
list, bug fixed, in addition all building of that kind are sold.
- Tile improvements fixed, in scenario editor the terrain types were all
shown as farms and when water tile improvement build the wrong construction
tile was shown. by Martin Gühmann.
- Hospital didn't add to max city size, bug fixed.
- Granary and Food silo only protected from starvation for 2 and 5 turns, bug
fixed, now protects for 5 and 10 turns as stated in Great Library.
- Sea cities could build buildings from before the modern age, bug fixed.
it can be found here http://kaan.subnet.dk/
klaus kaan
[This message has been edited by kaan (edited April 09, 2001).]
Comment