I caved in. I suppose it's mainly to shut the Civ series fanatics up. I want to make it completely clear that I LOVE THE PW IDEA FOR TILE IMPROVEMENTS!!! However, there are some people out there who are too much of a Civ series fanatic and want/enjoy moving thousands of settlers/workers around the map building tile improvements.
Well here it is. The Civ Series Settler. Go ahead, download this script file. Put #include "civsettler.slc" in script.slc, or copy/paste it into scenario.slc. I don't care. I think this is a stupid idea after playing with PW. But if you like having to have a settler/urban planner in a tile before building a farm, then have fun. BTW, you can still build water improvements under the normal CTP2 rules, only land tile improvements require a settler. Oh, and I only enabled it for the human players. AI's will not be able to handle this script. You see, the AI is smarter than this stupid system.
I'm submitting it to the Apolyton Dir as well. Lastly, don't ask me to support this file. I'll not be downgrading CTP2 ever again.
Well here it is. The Civ Series Settler. Go ahead, download this script file. Put #include "civsettler.slc" in script.slc, or copy/paste it into scenario.slc. I don't care. I think this is a stupid idea after playing with PW. But if you like having to have a settler/urban planner in a tile before building a farm, then have fun. BTW, you can still build water improvements under the normal CTP2 rules, only land tile improvements require a settler. Oh, and I only enabled it for the human players. AI's will not be able to handle this script. You see, the AI is smarter than this stupid system.
I'm submitting it to the Apolyton Dir as well. Lastly, don't ask me to support this file. I'll not be downgrading CTP2 ever again.
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