I'm having problem with the messages. The lines {theNearestCity.name} and {PlaguedCityCounter} doesnt seems to be working.
1) In your messages, replace {player[0].name} with {player[0].civ_name_singular}. You can find other options in the documentation on BuiltIn variables.
2) In ND_func.slc, cut out the declaration "int_t PlaguedCityCounter;" and paste it to a line just above the function declaration "void_f Plague (int_t thePlayer){". To use it to send data to the screen, it needs to be a global variable.
3) I haven't been able to pin down the problem with the quake messages yet but will get back to you as soon as I can.
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