This was first proposed here by Alpha Wolf, and Radical_Manuvr managed to get some code almost working. I mentioned starting it again in the Apolyton pack thread, and started looking at the code, but it was pointed out that a separate debate was needed.
So:
What natural disasters should be included?
What effects should these have?
How often should they occur?
Should it affect the AI?
...and most importantly, (SLICers) why is the random function crashing the game wihtout an error message?
I have re-written Radical's code, with some small refinements, but it still crashes the game every time an earthquake hits.
Here is my file if anyone wants to take a look, it has included some of Harlan's comments about disasters.
So:
What natural disasters should be included?
What effects should these have?
How often should they occur?
Should it affect the AI?
...and most importantly, (SLICers) why is the random function crashing the game wihtout an error message?
I have re-written Radical's code, with some small refinements, but it still crashes the game every time an earthquake hits.
Here is my file if anyone wants to take a look, it has included some of Harlan's comments about disasters.

. If it is the Event:cutimprovement, could it be that there must be an tile improvement there else it crashes with an out-of-bounds error?


. Can you email me the code please, or post it here? Thanks.
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