Eagerly waiting for Version 2.3.




| quote: Originally posted by Dale on 01-15-2001 07:59 PM I've found the problem. I used a "Consider" statement when I should've used a "Change" statement. Will fix for version 2.3 |
| quote: Originally posted by Dale on 01-15-2001 07:59 PM I've found the problem. I used a "Consider" statement when I should've used a "Change" statement. Will fix for version 2.3 |
Anyways, I thought of just that problem you mentioned. I figure it could be overcome if CityToExtort is within 10 squares of OwnCity which would make the city a border-city. That way, at least it has a fighting chance of getting defense there quickly. If you take into account the reality of supply problems, you don't want to accept a city that is too far from your borders, or on another island totally. I think this simple measure could simulate that. Any suggestions anyone?
Anyways, I thought of just that problem you mentioned. I figure it could be overcome if CityToExtort is within 10 squares of OwnCity which would make the city a border-city. That way, at least it has a fighting chance of getting defense there quickly. If you take into account the reality of supply problems, you don't want to accept a city that is too far from your borders, or on another island totally. I think this simple measure could simulate that. Any suggestions anyone?| quote: Originally posted by Dale on 01-16-2001 09:32 PM Therefore, in the 'BeginTurn' routine you need to change all the ConsiderDiplomaticState's to ChangeDiplomaticState. |
| quote: Originally posted by Dale on 01-16-2001 09:32 PM Therefore, in the 'BeginTurn' routine you need to change all the ConsiderDiplomaticState's to ChangeDiplomaticState. |
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