Announcement

Collapse
No announcement yet.

Alternative ai

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    Dale, I could do it for you, I will send you an email
    Apolyton QuickStart for CTP PBEM

    Comment


    • #47
      Ready for ddl on King Arthur's Court... I'll try the mod later tonight. But just from reading into some of the changes it looks really good... nice job Dale.

      Rich

      Comment


      • #48
        Ready for ddl on King Arthur's Court... I'll try the mod later tonight. But just from reading into some of the changes it looks really good... nice job Dale.

        Rich

        Comment


        • #49
          Am emailing version 2.1 of the mod to Rich this morning. Here's a short rundown of changes from 2.0:

          - Name change to Diplomod 2.1.
          - Made it generic, should work with any other mods, not just frenzy AI.
          - Supports frenzy AI 1.02 (just a little change of the script is needed)
          - Cleaner and meaner.

          ------------------
          Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

          Comment


          • #50
            Am emailing version 2.1 of the mod to Rich this morning. Here's a short rundown of changes from 2.0:

            - Name change to Diplomod 2.1.
            - Made it generic, should work with any other mods, not just frenzy AI.
            - Supports frenzy AI 1.02 (just a little change of the script is needed)
            - Cleaner and meaner.

            ------------------
            Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

            Comment


            • #51
              dale,
              I'm glad someone is looking at the diplomatic aspects of the game. however, your mod makes the AI way too timid. Since the AI still insists on infringing on my borders with new cities, its been a tactic of mine to demand sale of these cities before they become too much of a nuisance. On occasion I hit the wrong button and no offer of payment is included in the demand. Today when i did this, instead of receiving a rejection, the AI accepted. In fact, i realized that they accept EVERYTHING. So, I demanded their largest city with no payment. They happily agreed, at which point I demanded every city of every civ I had contact with. I now control 1/2 the world without firing a shot or paying a dollar. Before that, I was getting offers to exchange maps every 4 or 5 turns. I'm looking forward to more realistic diplomacy, can this be fixed without undoing everything?

              ------------------
              History is written by the victor.

              Comment


              • #52
                dale,
                I'm glad someone is looking at the diplomatic aspects of the game. however, your mod makes the AI way too timid. Since the AI still insists on infringing on my borders with new cities, its been a tactic of mine to demand sale of these cities before they become too much of a nuisance. On occasion I hit the wrong button and no offer of payment is included in the demand. Today when i did this, instead of receiving a rejection, the AI accepted. In fact, i realized that they accept EVERYTHING. So, I demanded their largest city with no payment. They happily agreed, at which point I demanded every city of every civ I had contact with. I now control 1/2 the world without firing a shot or paying a dollar. Before that, I was getting offers to exchange maps every 4 or 5 turns. I'm looking forward to more realistic diplomacy, can this be fixed without undoing everything?

                ------------------
                History is written by the victor.

                Comment


                • #53
                  Has anyone had any luck in controlling how the AI deploys units during a battle?

                  It always seems that my weakest unit is in the middle. Boats and special units to often fill the front row. I just had a 12 stack of hoplites/catapults/mounted archers defeated my a city defended by 6 coracles and 6 archers. in another battle, 2 hoplites were defeated by 2 slavers/2 arhcers because the slavers were in front and the archers were able to use their ranged attack. Also it seems that the battle AI doesnt understand that units with a shorter range should be in front. In some other post it was discussed that 2 archers would line up next to each other if they attack a single unit. I gave mounted archers less range and attacked a single unit with 1 archer/1 mounted. They still lined up next to each other. being that i've never played thru to tanks, does that mean all future warfare is fought in a line? Also many of my flankers seem to end up in the middle of the line while non flankers are on the end.

                  Anyone else notice any screwy battle lines?

                  ------------------
                  History is written by the victor.

                  Comment


                  • #54
                    Thanks for the feedback Alpha Wolf. I'll look into it.

                    Edit: I've found the problem. I used a "Consider" statement when I should've used a "Change" statement. Will fix for version 2.3

                    ------------------
                    Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."
                    [This message has been edited by Dale (edited January 15, 2001).]

                    Comment


                    • #55
                      Thanks for the feedback Alpha Wolf. I'll look into it.

                      Edit: I've found the problem. I used a "Consider" statement when I should've used a "Change" statement. Will fix for version 2.3

                      ------------------
                      Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."
                      [This message has been edited by Dale (edited January 15, 2001).]

                      Comment


                      • #56
                        Great work guys - does anybody know where I can get my hand on these mods?

                        Cheers

                        Comment


                        • #57
                          Great work guys - does anybody know where I can get my hand on these mods?

                          Cheers

                          Comment


                          • #58
                            Ahmmmm... *cough* http://ctp2.homestead.com *cough*

                            Comment


                            • #59
                              Ahmmmm... *cough* http://ctp2.homestead.com *cough*

                              Comment


                              • #60
                                Eagerly waiting for Version 2.3.
                                A lot of Republicans are not racist, but a lot of racists are Republican.

                                Comment

                                Working...
                                X