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  • speaking about discovering things...
    check out my last post in the thread about the medieval mod: an experiment with the gamefile.txt

    Comment


    • speaking about discovering things...
      check out my last post in the thread about the medieval mod: an experiment with the gamefile.txt

      Comment


      • Hey,

        I've tried Diplomod and it was great...for the first time since I bought the game I actually thought that it had some kind of intelligence.

        It activelly seeked out my civ and made diplomacy it's priority instead of conquest.
        Also it's extremely good in making contact and diplomacy with other civ's now.

        If you quit it will be a dark day in the history of CTP2, a day in which the players said : "The game sucks but we will make it work !".
        I hope sincerely that you continue your work !

        greetings, a big fan of diplomod

        Comment


        • Hey,

          I've tried Diplomod and it was great...for the first time since I bought the game I actually thought that it had some kind of intelligence.

          It activelly seeked out my civ and made diplomacy it's priority instead of conquest.
          Also it's extremely good in making contact and diplomacy with other civ's now.

          If you quit it will be a dark day in the history of CTP2, a day in which the players said : "The game sucks but we will make it work !".
          I hope sincerely that you continue your work !

          greetings, a big fan of diplomod

          Comment


          • Dale - are you posting version 3.0 at all ?

            And thanks for your work on this mod

            Comment


            • Dale - are you posting version 3.0 at all ?

              And thanks for your work on this mod

              Comment


              • Here's a question I hope someone can answer.
                Is it possible to use the diplomod in the MedMod2 mod ?

                If so, how do I go about doing it?

                Comment


                • Here's a question I hope someone can answer.
                  Is it possible to use the diplomod in the MedMod2 mod ?

                  If so, how do I go about doing it?

                  Comment


                  • Okay, thanks to a heap of emails and the comments here in the forums, I've been pressured back into finishing V3.0

                    Here's where it stands right now:
                    1 - The AI's will swap maps.
                    2 - The AI's will buy advances from each other.
                    3 - The code is in there (but the stupid internal programming of the game will never allow the AI to do it) for AI's to make peace-treatys, trade pacts and research pacts.
                    4 - The AI will use three different AI-Human diplomatic states (friendly, war and default) and a special AI-AI state (regard penalties don't hit so hard).
                    5 - The AI doesn't refuse everything by default (like in V2).
                    6 - The AI is more demanding of Human players (give me this, give me that, etc).
                    7 - I still need to code in withdraw troops and a couple of 'catch' commands. I left them out so I could test at this point. Eg. The AI can make proposals to people it hasn't even met.
                    8 - Refining and bug catching also need to be done.

                    So I'm not that far off a Beta V3.0 Is there anyone who would like to beta-test for me? If so, email me and I'll send you the mod when it's ready for testing.

                    Thanks guys for your support.
                    Dale - dale.kent@mel.alphawest.com.au

                    ------------------
                    Author of Diplomod. The mod to fix diplomacy.

                    Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

                    Comment


                    • Okay, thanks to a heap of emails and the comments here in the forums, I've been pressured back into finishing V3.0

                      Here's where it stands right now:
                      1 - The AI's will swap maps.
                      2 - The AI's will buy advances from each other.
                      3 - The code is in there (but the stupid internal programming of the game will never allow the AI to do it) for AI's to make peace-treatys, trade pacts and research pacts.
                      4 - The AI will use three different AI-Human diplomatic states (friendly, war and default) and a special AI-AI state (regard penalties don't hit so hard).
                      5 - The AI doesn't refuse everything by default (like in V2).
                      6 - The AI is more demanding of Human players (give me this, give me that, etc).
                      7 - I still need to code in withdraw troops and a couple of 'catch' commands. I left them out so I could test at this point. Eg. The AI can make proposals to people it hasn't even met.
                      8 - Refining and bug catching also need to be done.

                      So I'm not that far off a Beta V3.0 Is there anyone who would like to beta-test for me? If so, email me and I'll send you the mod when it's ready for testing.

                      Thanks guys for your support.
                      Dale - dale.kent@mel.alphawest.com.au

                      ------------------
                      Author of Diplomod. The mod to fix diplomacy.

                      Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

                      Comment


                      • quote:

                        Originally posted by Ganja on 01-22-2001 02:48 PM
                        Here's a question I hope someone can answer.
                        Is it possible to use the diplomod in the MedMod2 mod ?

                        If so, how do I go about doing it?



                        I'm sure Wes and his gang will want to look at Diplomod to see if they can implement in future Med Mod. As for the current Med Mod out there, I don't know if it can be implemented.


                        ------------------
                        Author of Diplomod. The mod to fix diplomacy.

                        Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

                        Comment


                        • quote:

                          Originally posted by Ganja on 01-22-2001 02:48 PM
                          Here's a question I hope someone can answer.
                          Is it possible to use the diplomod in the MedMod2 mod ?

                          If so, how do I go about doing it?



                          I'm sure Wes and his gang will want to look at Diplomod to see if they can implement in future Med Mod. As for the current Med Mod out there, I don't know if it can be implemented.


                          ------------------
                          Author of Diplomod. The mod to fix diplomacy.

                          Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."

                          Comment


                          • I cant understand why activision stopped treatys by a.i.s it sucks big time.So there will never be a.i treatys what a let down.

                            Comment


                            • I cant understand why activision stopped treatys by a.i.s it sucks big time.So there will never be a.i treatys what a let down.

                              Comment


                              • Dale, your mod sounds great. As you develop your mod, it would be a big help to everyone, yourself included, if you would try and keep track of which changes had which effects on the ai. I know that this can be quite difficult when dealing with diplomacy, but anything we can learn will help our efforts.

                                I look forward to using any progress you make with the text files in the Med mod, and perhaps the slic parts as well, eventually. I will probably wait until the other slic parts of the Med mod are in place first, though.

                                Comment

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