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burchill PBEM

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  • #16
    Turn 1 --> Jon.

    Message to Rick: great, rightful Romans Emperor. Don't worry, my people were very hospitable for you knight, but I heard that in the vicinity of the district to prowl a band of barbarian, that's why I advise you: Please don' to move forward, go back to home, in this same way.
    [This message has been edited by Krzysztof (edited March 20, 2000).]

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    • #17
      Turn 2 to Burchill

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      • #18
        turn 2 --> rick

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        • #19
          Turn 2--> Rowick

          FROM: Romulus
          TO: Remus
          SUBJECT: FYI

          The following was brought to me by our afternoon messenger today. After reading it, I shot him.
          Love,
          R.

          Dear Romulus and Remus,

          This letter is to inform you of my intention to resign my commision as Super Knight of the Roman Empire, effective immediately. This is not a decision I come to lightly, but when my Captain Heliogabalus of the Super-Transport told me that he had retired and wanted me to go into business with him, I couldn't resist.

          As you know, I've been on the road now for 23 years. It's time to return to Rome. Our plan is to open a small cheese shop near the harbour.You are, of course, invited to the grand opening.


          Yours in service,
          Sir Dolche
          Super Knight of the Roman Army

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          • #20
            Seriously, though, should my Transport have been gone when I opened my turn 2? I thought we had the use of both the Transport & Knight through the end of the 2nd turn. I got a message that the Knight will be gone when I open up the next turn (3), which I expected, but never received a warning about the transport, which I had wanted to use during the last turn (2).

            Is this a glitch, or is it supposed to happen this way? Is it happening to everyone?

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            • #21
              Turn 2 -> Creator

              RE: Yep, your transport will dissapear this turn, your knight next turn. You don't get a warning for the transport until it has already happened

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              • #22
                Turn2 --> jon

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                • #23

                  [This message has been edited by Krzysztof (edited March 21, 2000).]

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                  • #24
                    Turn 3 to Burchill

                    Mighty Assyrians you have indeed grown great in size and power. It seems that we Russians do have thee as a neighbour to both East and West.

                    Let us hope that we shall find peace upon both sides. I shall order my scribes to be set to work upon a map to propose an agreed border between our peoples so that the risk of accidental conflict is removed.

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                    • #25
                      turn 3 --> rick

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                      • #26
                        turn 3--> Rowick

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                        • #27
                          Turn 3 -> Creator

                          It seems that civilization has been founded between thyne neigbours, whilst the savage Greeks lurk in the shadows of the forest alone.

                          Question: Is this a Earth world or a donut world?

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                          • #28
                            Turn 3 --> Jon

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                            • #29
                              Turn 4 to Burchill

                              Scenario Bug.

                              Sophix has pointed out, see Demos Semi-Acc thread, a very serious bug in the scenario. If you have been running the game as a scenario rather than through the main directory, as I do, you will have been getting Graneries and City Walls in 1 turn. This puts me at an horrendous disadvantage as I have had to rush build these improvements whilst in effect you will have got them for nothing. I cannot truly see how I will be able to regain any sort of parity as you will have stacks of Gold and rapidly improved Cities whilst I am stuck with having to build these improvements normally.

                              This needs to be sorted in some way as it has totally distorted the game. I would appreciate your collective suggestions.

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                              • #30
                                Garnary and City walls is not totality free, because you need to spend two turns for it. ( while normaly city production are lost)

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