I thought everyone wanted a test under the toughest settings. That is why there was such a demand for 1 settler and 100 gold. If you want a real test, leave pollution on. The contest is to see who the best player is, not who can generate the most production. If you have no pirating and no pollution these games will turn into production fests.
Announcement
Collapse
No announcement yet.
Ctp Competition Rule Discussion..
Collapse
X
-
Pollution Problem
Originally posted by Swissy
I thought everyone wanted a test under the toughest settings. That is why there was such a demand for 1 settler and 100 gold. If you want a real test, leave pollution on. The contest is to see who the best player is, not who can generate the most production. If you have no pirating and no pollution these games will turn into production fests.
yoda
Comment
-
Tech Problem
Ok, someone PLEASE tell me that they have tested the map in MP and it works. I just tried it with Paul and ran into a wall. Tech would not advance past ancient age. In other words, no Ren. age tech would come up for selection and eventually you run out of tech to learn.
I sure hope this can be fixed...
yoda
Comment
-
Looks bad
Ran into same tech wall that Yoda did. Seems that the game belives the tech setings are ancient max. I do not know how to get past this. If there is no solution to this problem we are dead in the water.
Here is the save if you want to look. I was just cranking out settlers and burning turns to see if Yoda was right.Attached Files"The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo
Comment
-
JB's work-around works
You must put a copy of the default and the language file (English, Spanish, German), and place it into the competition scenario folder. Here is the modified Advance.txt file. Place it into the default folder. I played two cities until 2000AD and had made genetic.Attached Files"The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo
Comment
-
modification option
If the advance.txt works, great. But I was just wondering... If the game has a setting for tech level (ie: ancient to diamond), isn't there a modification file that we can use to force the scenario to accept those ages for tech? It sure would be nice if we could get the "warnings" that someone has enterred a new age. It's one of the best ways to compare before the people meet.
yoda
Comment
-
I have never come across anything which could exclude ages, and I have no idea what could have caused the bug you were observing. It didn't happen in your hotseat game, presumably, so it must be linked to internet games. It's very wierd...
If you want the messages I could probably write some SLIC to simulate them. Shouldn't be too hard.
Comment
-
The messages come across fine. The age messages are tied to the completion of certain advances or combination of advances. I received the ren, modern and genetic message icons when I completed the right advances."The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo
Comment
-
Pollution
I just looked at the default modification files. They have one for pollution. I suspect we could simply make the disaster settings ridiculously high so that we can play with pollution without having to have disasters. This might be the best solution for this problem if it works.
Comment
-
Swissy: Of course - *slaps forehead* - I forgot the messages were tied to advances as listed in age.txt, not the ages in advance.txt. Thanks for reminding me.
Yoda: That would work, but... I don't know. I always thought of pollution as the last weapon of the losing nation - "stop attacks now or I destroy the world!" (evil laughter).
Comment
Comment