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  • #16
    Don't know... the intent surely was not a short game, but it might have been so. Yes, start working on an alternate map, if you really believe you should, but please try to be quick with it, and I would like it to be similar enough to the original - idnetical, with quite some land to colonize, and such.
    Solver, WePlayCiv Co-Administrator
    Contact: solver-at-weplayciv-dot-com
    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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    • #17
      You have my permission to use my map for your league. Gavrushka previously mentiononed this map in the previous thread. It is the SYM4WAY_C map. I will try to attach it...

      I can't attach the .csg file but here is a screen shot of one of the quandrants. Once you get sym4way_c.csg file... Copy the attachment it to your desktop, and double click it to view the map. Go to options -- cheat mode -- show map, to see the map.
      Attached Files

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      • #18
        Thanks Quinns . BTW it was already mentioned . I will have to see whether I prefer this to the map JBTW made.
        Solver, WePlayCiv Co-Administrator
        Contact: solver-at-weplayciv-dot-com
        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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        • #19
          hmmm i was quite impressed with the map he made(had my first look at it today)

          As of the suggestions about more settlers and more gold

          Well settlers only give more speed to the start of the game e g faster to ren etc.

          But gold ONLY are tempting for the buy / switch trick

          so my suggestions are:

          Since we are playing for THE best Ctp player lets play how Civ is intended to be played

          1 settler 100 gold


          about piracy, i know its bugged, but how should you then prevent an monopoly? kill the cities trading, well the same bug gets there then too. The lost caravane etc

          plz take this into consideration, either no trade(that would be stupid)

          or else i cant see the difference about piracy and taking one of the cities trading (same bug will occure) And after all this game is also about protecting youre trade and if you cant protect it, you should neither be allowed to trade

          well piracy is powerfull, but then you actually need to protect those trade routes, and also think about were to lay those routes (you can influence that on road building and city placements)

          Any GOOD arguements for piracy off? well i for one cant see 1 as this is a essential part of a strategy game
          veni, vidi, vici
          icq #51862133
          pint@c2i.net
          http://gameleague.apolyton.net

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          • #20
            New Map

            Originally posted by Solver
            Don't know... the intent surely was not a short game, but it might have been so. Yes, start working on an alternate map, if you really believe you should, but please try to be quick with it, and I would like it to be similar enough to the original - idnetical, with quite some land to colonize, and such.
            Well, here is my first try. I made a mistake by making it a gigantic map, but it shows basically what I think would make for a very challenging game. Please have a look at it and let me know if I should spend the time making a similar map for a huge setting. I tried to make the goal of the map to give players the option of either war or the wormhole. That way it won't just be a slug fest.

            Any comments/suggesting/criticism is welcome. After all, it's far easier to comment than it is to create. Also, I haven't set starting locations or any of that stuff... just worried about the map for now. Personally, because of the gigantic map (my mistake), I think there is too much land.

            yoda
            Attached Files

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            • #21
              new map

              Hmmm... I've already noticed some problems. Seems I've totally forgotten to put beach hexes along the coast... oops!

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              • #22
                Quinns thank you- the sym4way map is superb - and encompasses all elements of the game! It forces players to make some very tough choices. Strategy runs amazingly deep on that map!

                Yoda - I will have a look at the map later today!

                Pin 100 gold 1 settler was the start against the AI - NOT for MP - thats why the options were allowed to be set when MP was released - If we started that way, games would be painful.... Piracy is off mot for strategy reasons, but due to the massive piracy bugs that were never addressed in MP - I know at least on player in this comp who plays on a Network who simply could not play if piracy was allowed - Once he has been pirated he can never set trade routes again!
                He's back after a fashion...

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                • #23
                  I like yoda's idea of a map , the way ctp was meant to be played, two civs on the opposite side of the world, with many ways of going for a victory, where sea is not the only option. Ive played more games than anyone in the world, sad but true. I started playing with all wonders on then got rid of the big 4 then hagia and chicken itza and the "telescope one" then all of a sudden didnt play with any ever again. Pollution has too stay on cause sadly we will not get to a point where it actually is a game ender. It just adds some penalties to extra production. (remeber im the best at that). 2 or 3 settlers 2000 gold starting.
                  But 2 civs on teh opposite sides of the map is certainly important.
                  And you must scull a beer (or bottle of milk) for every city you lose just too add some difficutly to the competition lollololololol

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                  • #24
                    It is true that the very best way to play CTP is to be as FAR apart as possible and meet in the middle somewhere.

                    I think on the maps Solver has to decide how we go foreward.
                    He's back after a fashion...

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                    • #25
                      Nice map Yoda!
                      He's back after a fashion...

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                      • #26
                        I will take a look at all three later today. However, I do not want to have it decided myself, for this is the most crucial aspect. As I view them, I will start a new thread (poll) with all three attached.
                        Solver, WePlayCiv Co-Administrator
                        Contact: solver-at-weplayciv-dot-com
                        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                        • #27
                          CTP Symmetrical Four Way Map

                          Here is the sym4way_c.csg map, zipped, if any of you are interested in seeing it. Thanks for the good words about it Gavrushka. If you all like it, feel free to use it.
                          Attached Files

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                          • #28
                            newmap

                            Originally posted by Solver
                            I will take a look at all three later today. However, I do not want to have it decided myself, for this is the most crucial aspect. As I view them, I will start a new thread (poll) with all three attached.
                            I fixed the coast problem on this gigantic map and placed starting positions (challenging ones that is). I have also started on a huge map version in case the gigantic is too large/too much land. This new copy is attached.

                            yoda
                            Attached Files

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                            • #29
                              Well i have always played with 3 settler start, but it actually only accelerate start.

                              You can call it dull, but 1 settler will make the game harder to play as you will stay in Ancient for a longer time(and it is the best player we wanna find right? that means best in all time periods and under the hardest conditions)

                              3 settlers start is np for me, more will only be riddiculouse as you get an way too fast start

                              Gold however i would VERY much like see god arguements for starting with much. As only way to prevent the buy/switch cheat in early game when its crucial is not to have Huts and NOT to start with more then 100 gold. Only other way to check for cheats are to check every save for maybe 150 turns and that would be a hell of a work.

                              So plz set the settlers at 1 but 3 wont be a problem for me at least

                              But PLZ DO NOT set gold higher then 100 as i and i assume the most would like to see an easy fix to the buy / switch trick. At least this is as close as you get to an fix.
                              veni, vidi, vici
                              icq #51862133
                              pint@c2i.net
                              http://gameleague.apolyton.net

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                              • #30
                                Pin have you people in mind that you think will cheat?? There are a half dozen people prepared to check turns. I think there is a pretty strong community spirit here, and people want to win on ability I am sure - Any cheating will be uncovered, and possible dishonesty should not affect the rules - I personally try to save up to around 10,000 gold (as my strategy) to buy markets and banks, and obviously Granaries in High growth cities, changing my play style by starting with 100 gold just for the fear of somebody cheating I don't think is right. HOWEVER the start gold and settlers was handled very well by Catete- rather than a fixed amount - the settler/gold settings will be in a range- and in dipsute they should be an average of the two in my opinion.
                                He's back after a fashion...

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