Announcement

Collapse
No announcement yet.

Multiplayer Strategy Guide

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #61
    I had been playing vs Grafxfx for the las 2 weekends on small map 3 settlers 100 gold and 2 AI.

    The first one he kick me with 3 stacks of 9 muskets + cannions, even I had SOL I can't stop him

    At second, same configuration I was kicking him, with a stack of 9 SOL I take his farest city defended by 4 canions and 2 muskets. It was hard to take, after 9 bombards he didn't lost a single unit, I had to unload 9 cavalries to take the city the next turn lossing 4 of them. A couple of turns late he take his city back with the same formation of 2 stacks of 9 muskes + cannions while my SOL didn't work to take other city.



    Can somebody explain me how could he make such a that great defence? I was thinking about the words of Gav about no one can win defending him self, but I loss 30 units while he only loss 6

    The game was saved to continue I'm ready to get submarines in 4 turns while he is far by 10-12 discoveries, I have communism he don't, so I guess that a big flote of submarines can do the job... but I was thinking that stacks of 9 SOL can too

    Comment


    • #62
      Hmm, ber usually when you bombard with 9 SOLs it will take out around 3 muskets or cannons, but if they are in a city or fort and still alive by the start of that players turn then they are fully healed. As a units defense goes up, it is less affected by some older units that bombard like the SOL or cannon.

      On another note, what about making a poll of best wonders per age, best wonder overall, and best age for wonders? It would be something to add to this thing.
      So one guy turns to another guy and says "T.A.I." His friends says "What?" He responds by saing "Think about it;)"

      Comment


      • #63
        but if they are in a city or fort and still alive by the start of that players turn then they are fully healed. As a units defense goes up, it is less affected by some older units that bombard like the SOL or cannon.


        Explain that I have yet to see units heal themselves in a turn.
        Explain "defence goes up" if a stack attacks you and you survive yes you become vet but you are being bombarded it doesn't.

        I was thinking about the words of Gav about no one can win defending him self, but I loss 30 units while he only loss 6


        I have shown you defence but it sounds fishy to me?

        I give him as I have played him a big HUMMMMMMMMM... He has similar style to my first strategy no trade all cities have markets but...You are single shot attacking not all at once?

        Go for subs and use them to attack his coastal cities. Just slam them into the cities 3 subs usually take out a nine stack of muskets and cannons in any city.
        “The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
        Or do we?

        Comment


        • #64
          Umm......BerX Naval Defense is a *****.


          But heres what I do on MP games.


          First off, you HAVE to know where his ships concentrations are. Then, send a SOL or destroyer out for bait, whilst retreat the rest of your ships to safe, but within striking distance of that bait unit. Then, when he attack's the bait unit with his naval stack, your turn you move your stack up and bombard the hell outta his stack that took the bait.

          As for land, that is more difficult/annoying. Cause defensive values are lower. The Fort is the greatest tool. Put it in a important spot, and supplement it with the right troops, artillery/WW. And it is invicinible.

          Of course, Hills and Mountains also serve as awesome defense spots to end your turn on.



          I also take back what I said earlier about not having air-defense until SDI. It seems In games like World Scenario I should of taken Keygens advice and built SAM's or Interceptors in all of my cities.....instead I got nuked to hell.

          Comment


          • #65
            BerXpert...... When we played online.. you did something strange, which I see you are still doing..... you had a nine stack of Cannons that bombarded, and a nine stack of Cavalry that attacked...... Now after bombarding with nine cannons you attacked with nine cavalry and lost four of them..... Units are designed to be mixed.... I would venture to suggest if you had attacked with 5 Cavalry and 4 cannons you would have only lost one or two units..... And also I said that it was CRAZY to attack unless you know you can hold a city.... I don't know what your supply lines were like, but you should have had a further nine stack or two already advancing on the next city.. IF you have nine cavalry defending a city you are going to lose it and lose it quickly - nine cavalry defend like the cheapest nastiest unit from the ancient age... the Phalanx..

            Faded, baiting the opponent is a great strategy.... It is also amazing how many times you can have a nine stack pursue a single ship half way across the map onlt to fall into a waiting Armada...

            Ship attacks on Coastal cities are very powerful, they also cause more unhappiness than a straightforward bombard to the enemy...
            He's back after a fashion...

            Comment


            • #66
              and built SAM's or Interceptors in all of my cities.....instead I got nuked to hell
              Of course you should!

              Also remember, that the combination of 4 SAMs and 5 Tanks are ..... Ummmm..... delicious. Fast and with bombarding ability.

              That is, only if you control the stack - else .

              BTW: SAMs also protect you from being hit by the first airstrike (hehe.... I know, use a decoy first - then hit them)!
              First they ignore you. Then they laugh at you. Then they fight you. Then you win.

              Gandhi

              Comment


              • #67
                Originally posted by Gavrushka
                also there are some strange anomalies about back row ranged units not being able to damage ships and subs
                This also happens when you've got ships with bombard ability within a city. Your battleships may bombard the land enemy units but it is shooting in the air. The enemy land units do not lose any power at all but the battleships in the contrary they do get sunk.

                Originally posted by Gavrushka
                I have a map, which incorporates all areas of the game - it is four Islands, Identical, with a land bridge and single mountains at sea with 4 whales to each mountain.... The map was created by quinns, I am playing for the second time on this map, you learn an enormous amount from it, I will send it to you tonight...
                Sounds interesting. Could you send it to me too?

                Originally posted by Gavrushka
                Internet Players are usually far superior to PBEM players, not because they are 'Better' Players, but the experience that Internet Play gives you, the ability to readily see cause and affect means that in PBEM players are not usually as good
                Although I don't play Internet games I will agree on this with Gav.
                That is because you can test different strategies or tricks and have straightforward and faster results than when you play a PBEM game.
                Internet games are far better for improving your skills while PBEM is all about diplomacy and fun. Usually diplomacy is what makes winners in PBEM games rather than skills (of cource if there is no huge skill difference between players).

                Originally posted by faded glory
                Mobile Sam's and interceptors. Interceptors practically obselete the need for massive Navies....as Swissy has found out in monkey
                Aircraft (Interceptors, bombers, etc.) in quantities is the best unit for defencive play and one of the best for offensive play. They are not that good within a city for defencive role rather than for fast raids and counterattacks against enemy approaching units, land, air or naval.

                Originally posted by Gavrushka
                YES BUT.......... All active air defence unloads on the first unit... SO if you sent a Fighter to the city you wanted to Nuke first, all active air defence would have fired, the Nuke would get through..... Bye BYe City.....

                WHENEVER you attack with air power never move a stack to a city (in case of active air defence) ALWAYS move a single expendable unit first to unspring the defence.... Never send Bombers without a fighter escort - a Single fighter will shoot down a nine stack of Bombers....
                It is true that active defence is spent all in the first strike. Whether you have one active defence unit or 9 stacked together they will only attack once. If you send another air units it won't suffer active defence. This is a good trick to use in conjunction with nukes. Send a decoy and then send the nuke and boom!

                Be careful of the active defence in case you want to move an air units or drop a paratrooper. If both passes beside a tile that have an active defence unit they will get attacked. The paratrooper will be lost for sure.

                Originally posted by Gavrushka
                Another thing I did in a recent game..... Spotted a nine stack of mounted units close to a city of mine... I disbanded the city and moved it to a mountain top... then goaded opponent into attacking..... they won then lost the entire nine stack as the city was destroyed.... turn every defeat into a victory.... If you are gonna lose a city, sell the best happiness improvement, or Production Improvement, set city to infrastructure... Or the enemy will carry on prod where you had left off.... No point in making it easier for them... It is a pretty good felling capturing a city, switching prod to Oil Ref to find it is ready next turn.... Thank you Mr Enemy!
                He attacked a city of population 1 built on top of a mountain with units that can't move in mountain?

                Originally posted by berXpert
                At second, same configuration I was kicking him, with a stack of 9 SOL I take his farest city defended by 4 canions and 2 muskets. It was hard to take, after 9 bombards he didn't lost a single unit, I had to unload 9 cavalries to take the city the next turn lossing 4 of them. A couple of turns late he take his city back with the same formation of 2 stacks of 9 muskes + cannions while my SOL didn't work to take other city.



                Can somebody explain me how could he make such a that great defence? I was thinking about the words of Gav about no one can win defending him self, but I loss 30 units while he only loss 6
                It depends on the type of units he've got and the defence bonuses (fortified, city wall, forrest, etc.).
                With 7-9 musketeers, fortified within a city built in a mountain or forrest of hill with a city wall can handle a great deal of bombarding units. I am not sure if they can handle 9 SotL without loosing a single one but it can be done with a little less SotL and few casualties if he updates his units with new one from a nearby city and sending there the heavily woonded units to that city to heal.

                Originally posted by Nimrod
                but if they are in a city or fort and still alive by the start of that players turn then they are fully healed.
                A units if standing within a city it takes two turns to get fully healed and not one.

                Comment


                • #68
                  A unit must spend a full turn while in a city or fort to fully regenerate. Just like a unit must spend a full turn not taking any actions like moving, bombarding, or attacking to regain some lost hit points while on the open field.

                  What I meant by defense going up was the terrain a unit is on city walls, fort, fortified factors, and more advance unit, muskets to machine gunners for example.
                  So one guy turns to another guy and says "T.A.I." His friends says "What?" He responds by saing "Think about it;)"

                  Comment


                  • #69
                    Originally posted by Gavrushka
                    BerXpert...... When we played online.. you did something strange, which I see you are still doing..... you had a nine stack of Cannons that bombarded, and a nine stack of Cavalry that attacked......
                    You are right, I'm doing the same mistake but when I attacked I was thinking he had nothing on the city after the bombarding 'cos I didn't saw a unit lost.

                    His city is on swamp or in a forest I think, with a city wall, maybe that's why he didn't lost a single unit, the city was size 5 or 4 so I can't disband it

                    Comment


                    • #70
                      Originally posted by Nimrod
                      A unit must spend a full turn while in a city or fort to fully regenerate.
                      If someone bombards a unit of yours within a city on let's say turn 10, on turn 11 your unit will be still wounded. On turn 12 it will be completely healed.

                      If your unit was not in a city whether he was fortified or not it will take him several turns to get healed.

                      I don't know what happens if your unit is on a tile that has a fortification tile improvement because I never build one

                      Comment


                      • #71
                        It would be good if someone had the time to catalogue all the superb Strategy tips that have been posted on this thread.... I would be delighted to then post it at www.civleague.com for people to refer to..
                        He's back after a fashion...

                        Comment


                        • #72
                          Originally posted by Keygen

                          I don't know what happens if your unit is on a tile that has a fortification tile improvement because I never build one
                          Fortifications do indeed work as cities for the purposes of unit healing.... If they are placed in a bottle neck they are a nightmare for the enemy to get past...
                          He's back after a fashion...

                          Comment


                          • #73
                            Originally posted by Gavrushka


                            Fortifications do indeed work as cities for the purposes of unit healing.... If they are placed in a bottle neck they are a nightmare for the enemy to get past...
                            I agree, but if he gets it becomes a nightmare for you

                            Comment


                            • #74
                              Originally posted by Keygen


                              I agree, but if he gets it becomes a nightmare for you
                              But if you are on the defence, an offensive nation ain't gonna suddenly turn Defensive and wait at your fortification, they will keep coming.... But agreed you will end up losing 4 or 5 times as many units capturing the Fort back, but likewise your enemy would in the first place..
                              He's back after a fashion...

                              Comment


                              • #75
                                Nuke those forts I say
                                First they ignore you. Then they laugh at you. Then they fight you. Then you win.

                                Gandhi

                                Comment

                                Working...
                                X