Originally posted by Gavrushka
Fortifications do indeed work as cities for the purposes of unit healing.... If they are placed in a bottle neck they are a nightmare for the enemy to get past...
Fortifications do indeed work as cities for the purposes of unit healing.... If they are placed in a bottle neck they are a nightmare for the enemy to get past...
. And in the end, I drove you out and mocked you from Fortified mountains positions
Forts Effectiveness. Never to be underestimated. Thats a 150% bonus... And if your on a mountain. 250%
And you can Bombard them till the cows come home. They heal instantly the next turn. The Best place to put these are on mountains in Passes.....or in land bottlenecks, where theres only one or two square through.
I played a gamewith Ivat once. I blasted to hell like 12 of his Battleships with 7 Artillery pieces placed in a fort. And in the end, he never took the fort
Btw. We made the ACS news!
of the city's gold, but it still cost that player 1000 gold to get rid of it
...R
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T!!! Ok maybe I over did it. Lets go with sell indulgances, gives them happiness and you gold. Im not sure how much, but if im not mistaken its only 3 gold for 3 happiness. Which might be usful in the beginning if you have, say. 5 clerics selling to 5 cities, thats 15 more gold a turn plus you opponent's people are happy
Never use televanglist, comes to late in game.
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Mobile
nuff said
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