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ONE game with WES W's mod 4.13?

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  • #16
    Originally posted by Hunter
    hmm.. all sounds too complicated for this old man.. I think I'll sit this one out
    Humbug! It's only complicated of you haven't spent the last six weeks designing a CTP Modpack. Oh, maybe you haven't...

    John

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    • #17
      It is not really complicated - just unzip the three files, use the folderstructure included, see to it, that the MedPack4 folder is placed as subdirectory to the Scenario folder. Then copy the AIdata files and the AIP files to their original gamefolders just as JB writes (remember to copy the original files back after).

      The test was succesfull(!) - only problem was, when a AI annihilated one of my cities - but I have seen the same in a original PBEM-game too.

      Players so far:

      TheBirdMan
      Hunter
      Paul
      Saddam
      Fraze
      Don
      NukeBoy
      JBytheway

      Now your wotes for the settings please - and your preferred civ, leadername and e-mail address (just in case something has changed to what I know). I am still looking for a moderator.

      Have you all tried to playtest a SP game - just the first 40-60 turns (can't take long)? And have you printed the advance chart? You'll need it as the Library (Help funktion) is missing some explanations.

      While I am waiting for your answers, I'll test some more settings about the startadvances - unless you all want to start with the same advances?!
      First they ignore you. Then they laugh at you. Then they fight you. Then you win.

      Gandhi

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      • #18
        Preferences

        Game Settings
        (as in the single player mode)

        1. Skill level - King or easier
        2. Barbarian Threat - Don't care
        3. Map Size -
        4. Civilization - English
        5. Leader Name - John
        6. Gender - Male
        7. World Shape - Earth
        8. Bloodlust - No
        9. Pollution - Yes

        Additional Settings

        1. Your time region in GMT - GMT +1:00
        2. e-mail - john.bytheway@btinternet.com

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        • #19
          Birdman,

          The settings dont matter to me. I would like to be George W. Bush of the Americans.

          Nuke
          Let me explain something to you..... I'm the Dude. So that's what you call me. You know, that or, uh, His Dudeness, or uh, Duder, or El Duderino if you're not into the whole brevity thing. - The Big Lebowski(1998)

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          • #20
            My preferences:

            Map size: gigantic
            Map shape: donut or earth
            Other settings: default or don't care
            Civilization: Dutch
            Leadername: Paul
            Playing time: 6.30 - 7.30 and 17.00 - 22.00 CET on workdays

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            • #21
              Count me out please

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              • #22
                You're missing a hit Hunter!

                WesW's Mod makes an unbelievable difference and CtP an entirely better game.

                It is worth the effort to download and install.
                “Quid latine dictum sit, altum videtur”
                - Anon

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                • #23
                  Bird if im not mistaken there are new civs in 4.13...I will look download now but, I know it is a large DL so Ill be up doing it for awhile...

                  Anyway max,
                  Heres me settings


                  Hagar (male) of the Vikings

                  Chieftan (dont care actually)
                  Max Barb threat
                  Huge of course
                  Earth
                  BL-no
                  YES Pollution

                  time= 12:00 Central daylight time (midwest USA timezone, whatever thats called

                  **Important: Bird, try your best to continent/water game ok? So where we each have a continent, you dont have too get it that perfect, but you get the idea...Continents in general.

                  thanks

                  I will DL 4.13 asap

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                  • #24
                    Actually JBTW your wrong on one point. If you want to play a normal PBEM turn. You dont have to swap the files configuration files to play turns from unmodded to modded games.....

                    Correct me if Im wrong

                    Birdman? Swissy? Somebody who has played the modded PBEM's(APQS, DC ect..)

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                    • #25
                      No swapping files around.

                      However, there are some demands:

                      The scenariofolder must be placed and named the same way by all players (scenarios -> medpack4). Try a short SP-test game just to be sure, it works.

                      You have to save the incomming turn in the ctp\save\games\ structure. Make a new folder there, call it medpack4, save the turn there.

                      You can only load the saved game by starting it as a normal CTP savegame (SP -> load game -> locate the folder and turn). You need the CD!!!!

                      And difficulty level: No friends. At least King, prefer Deity. Rest gives too high a happiness factor.
                      First they ignore you. Then they laugh at you. Then they fight you. Then you win.

                      Gandhi

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                      • #26
                        Originally posted by Saddam
                        Actually JBTW your wrong on one point. If you want to play a normal PBEM turn. You dont have to swap the files configuration files to play turns from unmodded to modded games.....
                        The thing about the MedMod that isn't in any of the other mods is that it changes const.txt - now const.txt is a very annoying file because it must be read from the ...\ctp_data\default\gamedata\ directory - nowhere else will do. So, to play a normal game you need to replace it with normal const.txt, and to play a MedMod game you must replace it with the MedMod's const.txt. It's pretty important to get the right one because it affects all sorts of things like the game start year & end year, the fractions of gold/production lost to conversion/franchises and so on.

                        The aidata is similarly replaced, and that might cause problems with the barbarians.

                        If only Activision had realised that scenarios might actually want to change const.txt... I don't get these exceptions to the normal rules that occur all the time, there was a file like this in Civ2 too.

                        I have a cunning plan to get around this problem, but it probably won't work - don't hold your breath.

                        John

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                        • #27
                          OBS!!!!

                          Be carefull when making buildqueue. Be sure to name them as a MedMod queue. If you have any special units/buildings from the MedMod in them, other games without the MedMod will crash if you by accident choose one of those for your city.

                          Edit:
                          The thing about the MedMod that isn't in any of the other mods is that it changes const.txt - now const.txt is a very annoying file because it must be read from the ...\ctp_data\default\gamedata\ directory - nowhere else will do.
                          I think it only counts for the one, that starts the game - just as I had to alter both the const.txt and the map.txt in the default directory when I launced Giant Bird (and Eagles as far as I remember) with an oversized map. And just for the very first turn - then the parameters are saved within the turn.
                          Last edited by TheBirdMan; August 19, 2001, 06:02.
                          First they ignore you. Then they laugh at you. Then they fight you. Then you win.

                          Gandhi

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                          • #28
                            I think it only counts for the one, that starts the game - just as I had to alter both the const.txt and the map.txt in the default directory when I launced Giant Bird (and Eagles as far as I remember) with an oversized map. And just for the very first turn - then the parameters are saved within the turn.
                            I hope you're right. That would seem sensible, but I wouild have expected more problems. Usually you get a crash if you try and load a game saved under different rules, but I can see how map.txt and const.txt (and a few others) could be an exception to that. Thanks for enlightening me .

                            In case you're interested, an alternate method for switching, instead of copying files around have both (or all) versions of const.txt in the gamedata directory under different names, e.g. you call the MedMod one constmm.txt. Then, edit gamefile.txt to refer to the right one. That should be useful for single playing and starting new PBEM games.

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                            • #29
                              1. Skill level - Deity
                              2. Barbarian Threat - DNM
                              3. Map Size - Huge
                              4. Civilization - Celts
                              5. Leader Name - Frazer
                              6. Gender - Male
                              7. World Shape - Doenut
                              8. Bloodlust - No
                              9. Pollution - Yes

                              I just tried an SP game with the MOD, It works OK but the messages are appearing with variable references such as [city.size] instead of the value. Is there something I need to do to fix this?

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                              • #30
                                In userprofile.txt, set DebugSlic to yes.

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