The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
ok guys.. since I downloaded the mod, I have been unable to play on the net... only one server is coming up.. I did not install it.. but something did unzip I think.. any suggestions??
If you have a large amount of Hardrive space, you can install Ctp twice on your Computer. Mininum install for those short of space. You can install one version then rename it to something like Civilization-Call To PowerA then install the second one and call it Civilization-Call To PowerB. When you want to use one particular version just simply call it Civilization-Call To Power. On one version you can have everything for for most PBEM games and Multiplay. In the other version you install WES MED MOD. You will not have any conflicts and its as easy as renaming a folder. Only one little folder that you have to rename each time you play the mod game.
There is a Modswapper too, not sure how it would effect multiplayer. I have only used it for CTP2.
Originally posted by TheBirdMan
No swapping files around.
However, there are some demands:
The scenariofolder must be placed and named the same way by all players (scenarios -> medpack4). Try a short SP-test game just to be sure, it works.
You have to save the incomming turn in the ctp\save\games\ structure. Make a new folder there, call it medpack4, save the turn there.
You can only load the saved game by starting it as a normal CTP savegame (SP -> load game -> locate the folder and turn). You need the CD!!!!
And difficulty level: No friends. At least King, prefer Deity. Rest gives too high a happiness factor.
ugh? THat means I must save it to my single player folder and open it like a saved game? So let me get this straight, it does not come in PBEM format, but it does in Save?
Dangit, that will be a HUGE inconivience.....Im almost 100% sure theres a better way. There has to be? if there is a scenario feautre, then we dont have to go through that crap
Dangit, some help here. Somebody tell me the 3 steps of what to do,
I have 3 folders, Picutres, Med4_pic, and Video.
In them are many subfolders, I will read Wes thing, but tell me exctly how to piece this together before I **** over my whole CTP directory . Like I did with apolyton pack..
Just unzip the files AND remember to keep the directory structure when asked. Then all files will nicely be placed in a subdirectory to the scenario folder called MedPack4 (if you get a structure called scenario\scenario\MedPack4, then move the MedPack4 one level up and delete the extra (now empty) scenario folder).
From there, you take the AIdata and AIP files from the standard version, copy them to the default directory. After that, you take the AIdata and AIP files from the MedPack4\Med readmes\original aidata.zip folder, unzip them and copy them to the default directory.
That "double copy" gives you all the changes you need from the MedPack4 without changing files needed for you other games.
First they ignore you. Then they laugh at you. Then they fight you. Then you win.
Originally posted by Saddam
THat means I must save it to my single player folder and open it like a saved game? So let me get this straight, it does not come in PBEM format, but it does in Save?
Dangit, that will be a HUGE inconivience.....Im almost 100% sure theres a better way. There has to be? if there is a scenario feautre, then we dont have to go through that crap
ill find out when I test it tonight
You can save the game by ending the turn in the normal fashion for PBEM, but you have to load it from inside the game. If you just double-click the saved game then it'll try to open under the default rules, which won't work.
When you say it doesn't come in PBEM format, but it does in Save - there's no difference. PBEM saved games are just the same as normal saved games, except that the game saves for you at the end of the turn on the desktop and gives it a name to tell you who to send it to.
If any of the above is false, I'm sure someone will correct me.
From there, you take the AIdata and AIP files from the standard version, copy them to the default directory. After that, you take the AIdata and AIP files from the MedPack4\Med readmes\original aidata.zip folder, unzip them and copy them to the default directory.
That "double copy" gives you all the changes you need from the MedPack4 without changing files needed for you other games.
im not worried about 'double copy'. I have to CTP's installed on my cpu.
So I have the AI data and AIP files. What exactly do you mean copy them to defaut directory? To the orignal CTP files outside the scenario folder?
Sorry this med mod is alot more difficult than most of the other mods I have download from apolyton
OK, I'll try to clear this up for Saddam and anyone else who's confused:
When you unzip the three MedMod zips into your main CTP directory (that's something like C:\Games\Civ-CTP, or whatever you chose on installation - henceforth referred to as ...\), a great many files are created all over the place.
Most files are in ...\scenarios\Medpack4\, or subdirectories thereof, as you would expect.
However, there are many files which are not read from the ...\scenarios\ directory structure, and so must be unzipped into the ...\ctp_data\ directory structure. Many scenarios ignore these files and leave them unmodified, so there's no problem, but the MedMod changes so much, that these files must be unzipped into ...\ctp_data\. Most notable of these are ...\ctp_data\default\gamedata\const.txt and the ai files which are all inside ...\ctp_data\default\aidata\. When you install the MedMod by unzipping the zips, the default or original versions of these files files are replaced by the MedMod standard versions. The confusion arises because the MedMod calls these files the standard versions because there are also the large civs versions, which alter the AI to be optimal for civilizations with many cities.
Now, any of these three versions of the files can be restored from zip files found in ...\scenarios\medpack4\Med readmes\.
Apparently, the version of const.txt which you have matters only for single player games, because the data contained within is stored with the saved game when playing PBEM.
OTOH, the AI files may be more important, because although we have no AI players as such, we do have barbarians. And, I'm fairly sure that the AI files are not stored with the saved game. Of course, this will only be important if you happen to be the last player of each turn and thus get to have the barbarian turn played on your computer. In addition, there might of course be cities revolting to form new civs, depending on the game settings and the destruction of any of us.
Quite what Bird was trying to say regarding the installation, I'm not sure.
Finally, if you decide (and I strongly recommend this) to have two separate copies of CTP - one for original, one for MedMod then all you have to do is - after unzipping the MedMod zips to the main CTP directory of the second copy - move the ...\scenarios\Medpack4\default and ...\scenarios\Medpack4\english directories to ...\ctp_data, so that the MedMod data files overwrite the original ones. Then, you can load original CTP PBEM turns by just double clicking them, as per usual, and you can load MedMod PBEM turns by copying them to the deep deep down save directory you have created for the purpose (I advise that you create a shortcut on your desktop to the directory, so you can just drag the saved games from the desktop into it without browsing down the whole directory structure), then start up the MedMod CTP through ...\ctp_program\ctp\civctp.exe (you'll probably want a shortcut for that too) and load the game through single player > load game.
But heh, let's just get started quickly and we can cross these bridges when we come to them - I'm sure everything will become clear.
Sorry if the long post gets on anyones nerves, but I hope it clears everything up (but it probably won't).
Are we still waiting for more players, or waiting for someone to post their preferences, or can we begin now? The first round of turns is sure to take forever while everyone gets sorted out...
........Just had to reinstall CTP and redownload 1.2.
Sorry guys count me out, I cant seem to get this bugger to work ...
I followed directions whilsts to the letter, but when I start game, the screen goes blue. This probably has more to do with my 1993 moniter than anything but still, which is only 186 colors.
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