Hi all,
I am thinking of starting a set of PBEM games of two main categories, Deathmatch & Standard, with some specific rules in mind just to keep the games to a high speed and alive until they finish.
Categories
Deathmatch: Games in small maps and mostly modified to accelerated start. Its purpose? But of cource to reduce the time a PBEM game lasts.
Standard: For gamers who like more diplomacy and fun and are willing to spend maybe more than a year for a game to come to an end.
Rules
Moderator: Every game should have at list one moderator who will not be permited to play on the specific game (two are recommended). His job will be to track the turn speed of the game and when a player haven't played his turn on a specific period which will be defined from the supervisor then he will open his turn and hit the END button or play it depending on the player's demand which will be determined on the begining of each game.
Supervisor: He will be the one who starts the game. His job will be to supervise the game and notify the appropriate player/s about anything that doesn't work right. Like when moderator "forget" to next turn a player or when a player "resigns" he will be responsible on finding a substitute, etc.
The supervisor will determine the rest of the rules for the game he starts.
Recommended rules:
Deathmatch: 4-6 players, Accelerated Start, 24-hour turn rate.
Standard: Regular or huge map, 4-6 players, Accelerated Start, 24-hour turn rate
If the mods are custom and not "ready" like Medieval then it is recommented not to modify any of the default game's files but only the files whithin senario's folder.
All of the players has to have patch 1.2 in order to play PBEM games.
The English version of the CTP is preferable as the localized versions (German, French, Spanish & Italian) generate localized messages to other players who do not know the specific language and have to guess what the message says (it won't be hard to an experienced player at list most of the time ).
These games should have some kind of ratings specifically for each one of them. Maybe Quinns and Solver could help us out. Also these games could be rated in the Ladders too.
If you guys like the idea and want to add some recommendations and ideas then I'd be happy to hear about it .
[This message has been edited by Keygen (edited December 28, 2000).]
I am thinking of starting a set of PBEM games of two main categories, Deathmatch & Standard, with some specific rules in mind just to keep the games to a high speed and alive until they finish.
Categories
Deathmatch: Games in small maps and mostly modified to accelerated start. Its purpose? But of cource to reduce the time a PBEM game lasts.
Standard: For gamers who like more diplomacy and fun and are willing to spend maybe more than a year for a game to come to an end.
Rules
Moderator: Every game should have at list one moderator who will not be permited to play on the specific game (two are recommended). His job will be to track the turn speed of the game and when a player haven't played his turn on a specific period which will be defined from the supervisor then he will open his turn and hit the END button or play it depending on the player's demand which will be determined on the begining of each game.
Supervisor: He will be the one who starts the game. His job will be to supervise the game and notify the appropriate player/s about anything that doesn't work right. Like when moderator "forget" to next turn a player or when a player "resigns" he will be responsible on finding a substitute, etc.
The supervisor will determine the rest of the rules for the game he starts.
Recommended rules:
Deathmatch: 4-6 players, Accelerated Start, 24-hour turn rate.
Standard: Regular or huge map, 4-6 players, Accelerated Start, 24-hour turn rate
If the mods are custom and not "ready" like Medieval then it is recommented not to modify any of the default game's files but only the files whithin senario's folder.
All of the players has to have patch 1.2 in order to play PBEM games.
The English version of the CTP is preferable as the localized versions (German, French, Spanish & Italian) generate localized messages to other players who do not know the specific language and have to guess what the message says (it won't be hard to an experienced player at list most of the time ).
These games should have some kind of ratings specifically for each one of them. Maybe Quinns and Solver could help us out. Also these games could be rated in the Ladders too.
If you guys like the idea and want to add some recommendations and ideas then I'd be happy to hear about it .
[This message has been edited by Keygen (edited December 28, 2000).]
Comment