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Keygen's PBEM Series: Proposals & Ideas!

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  • Keygen's PBEM Series: Proposals & Ideas!

    Hi all,

    I am thinking of starting a set of PBEM games of two main categories, Deathmatch & Standard, with some specific rules in mind just to keep the games to a high speed and alive until they finish.

    Categories

    Deathmatch: Games in small maps and mostly modified to accelerated start. Its purpose? But of cource to reduce the time a PBEM game lasts.
    Standard: For gamers who like more diplomacy and fun and are willing to spend maybe more than a year for a game to come to an end.

    Rules

    Moderator: Every game should have at list one moderator who will not be permited to play on the specific game (two are recommended). His job will be to track the turn speed of the game and when a player haven't played his turn on a specific period which will be defined from the supervisor then he will open his turn and hit the END button or play it depending on the player's demand which will be determined on the begining of each game.
    Supervisor: He will be the one who starts the game. His job will be to supervise the game and notify the appropriate player/s about anything that doesn't work right. Like when moderator "forget" to next turn a player or when a player "resigns" he will be responsible on finding a substitute, etc.

    The supervisor will determine the rest of the rules for the game he starts.

    Recommended rules:
    Deathmatch: 4-6 players, Accelerated Start, 24-hour turn rate.
    Standard: Regular or huge map, 4-6 players, Accelerated Start, 24-hour turn rate

    If the mods are custom and not "ready" like Medieval then it is recommented not to modify any of the default game's files but only the files whithin senario's folder.

    All of the players has to have patch 1.2 in order to play PBEM games.

    The English version of the CTP is preferable as the localized versions (German, French, Spanish & Italian) generate localized messages to other players who do not know the specific language and have to guess what the message says (it won't be hard to an experienced player at list most of the time ).

    These games should have some kind of ratings specifically for each one of them. Maybe Quinns and Solver could help us out. Also these games could be rated in the Ladders too.

    If you guys like the idea and want to add some recommendations and ideas then I'd be happy to hear about it .

    [This message has been edited by Keygen (edited December 28, 2000).]

  • #2
    A "clean go" from me.

    Games should use the existing ladder I think.
    First they ignore you. Then they laugh at you. Then they fight you. Then you win.

    Gandhi

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    • #3
      Completely no objections, this seems fun. Of course, I like the games to be rated here, and these will be rated too, if the idea of series comes through.

      ------------------
      Solver - http://www.aok.20m.com
      Solver, WePlayCiv Co-Administrator
      Contact: solver-at-weplayciv-dot-com
      I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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      • #4
        Cool! We've got two entrants for the upcoming Keygen's Series! Yes, they will be rated in the Ladders too if the most players want to.

        Comment


        • #5
          Count me in I'm for gettin' rated!


          Yeti the Last

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          • #6
            me too, i wanna get rated

            fraeta
            Karl Fraeta

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            • #7
              me too, i wanna get rated

              fraeta
              Karl Fraeta

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              • #8
                Count me in

                I have to get a real rating some how

                I mean I have to play a rated game to be a real entity.

                It is the way I am

                Happy New Year All!

                Blackice
                “The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
                Or do we?

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                • #9
                  Any suggestions?

                  Damn man, I was hopping of some more responses here .

                  Comment


                  • #10
                    All games should have an e-mail group (like DC and Eagles at War).

                    As it works in practice: All post to the e-mail group, and some also on the forum. Result: It is rather easy to find, who had the turn when the games goes stuck.
                    First they ignore you. Then they laugh at you. Then they fight you. Then you win.

                    Gandhi

                    Comment


                    • #11
                      Yes, this is a "must" feature.
                      I already had it in mind.
                      My suggestion on this is that every player should sent a supplementary email to the player where the turn was sent, to the next player, to the moderator and to the supervisor. The other players don't have to receive a notification email to avoid spamming .

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                      • #12
                        BirdMan, the email lists aren't that good, as it has been proved. On the other hand, they aren't bad either.

                        ------------------
                        Solver - http://www.aok.20m.com
                        Solver, WePlayCiv Co-Administrator
                        Contact: solver-at-weplayciv-dot-com
                        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                        • #13
                          I disagree Solver.
                          There are some times (well, not many) that these emails really helps.

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                          • #14
                            I was waiting for a notice that a game was forming. But if your just looking for who is interested for now, I am ready to sign up. I prefer a "deathmatch" type game to start, as I have my hands full with many "diplomacy" type games.
                            "The greatest happiness of life is the conviction that we are loved - loved for ourselves, or rather, loved in spite of ourselves."--Victor Hugo

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                            • #15
                              My point was that it's very rarely that these emails help. In the Eagles game, where we did the list, now people only seldomly give emails to it.

                              ------------------
                              Solver - http://www.aok.20m.com
                              Solver, WePlayCiv Co-Administrator
                              Contact: solver-at-weplayciv-dot-com
                              I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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