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  • #16
    Did you take a look at the map?
    What do you think i looked at?

    I just am not seeing the attractiveness of that articular spot right now. Sure it needs a city. As regards needing infrastructure, the north of xian wheat doesnt need immediate improvement.


    Where do we have those tons of better sites?
    Beats me
    if you want to stop terrorism; stop participating in it

    ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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    • #17
      It's Guangzhou (extensive region), not Ghuangzhou.

      For the record, 'xin' is new.
      Contraria sunt Complementa. -- Niels Bohr
      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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      • #18
        I just am not seeing the attractiveness of that articular spot right now. Sure it needs a city. As regards needing infrastructure, the north of xian wheat doesnt need immediate improvement.
        Well, I don't really see your argument here.
        Safan marked the spot from which a city would:
        1. include the improved wheat, thus fulfilling my point about having minimum improvements needed to be productive
        2. have good amount of coast, not overlapping with any other city

        I don't actually see any other city spot which would include the wheat north of Xian and look reasonable.


        Thanks, Maniac.
        We should rename it to Xin Guangzhou then.


        Continuing on the city site topic, here are sites that are close to capital and could be settled next:
        1. Clam / Clam-wine site East of Beijing
        2. Wheat site north of Xian
        3. Crab/Horse/Deer site north of Tassagrad
        4. the proposed-earlier marble site (deemed useless for now since we're hooking up marble in other way and it's not a coastal city, so less ability to upkeep it's cost)
        5. a site in Banana bay - somewhere between Xin Guanghou and Mhasa.

        Of the named 3 first seem the best (both being close and having good food resources to grow) and should be settled with our next 3 settlers.

        What I was proposing that site number 2 in the list be settled first since it doesn't need any extra improvements from what it has and all our workers are currently busy - earliest time we can assign a worker for a new city is 5 turns and that's for those two workers of which one is chopping north of Xian and the other just finished a chop near Tassagrad.

        Finally, on settlers - we should be building 2 more settlers in Xian and Hong Kong (which has reached it's happiness cap) to complete settlement of those 3 city sites (one settler is currently on the move), which could be finished in 4 and 6 turns, respectively.
        -- What history has taught us is that people do not learn from history.
        -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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        • #19
          Well, I don't really see your argument here.
          Im uncertain as to which wheat your dicussing-i thought you were advocating the wheat nearest tassagrad near marble, while i was thinking of the wheat north of xian?
          if you want to stop terrorism; stop participating in it

          ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

          Comment


          • #20
            That's why I questioned whether you have had a look at the map.
            There's quite a distinct red X on it.
            -- What history has taught us is that people do not learn from history.
            -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

            Comment


            • #21
              Thought you were referring to ingame map

              And those red x's are trickier to see than you might think
              if you want to stop terrorism; stop participating in it

              ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

              Comment


              • #22
                what colour do you want next time?

                mayb it would work if i put a nude pic instead?
                http://www.danasoft.com/sig/scare2140.jpg

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                • #23
                  Only if it's a nude human female!


                  I'm reluctant to fund cities which have less than 8 workable tiles

                  There's tons of land in the banana side which could use some cities, but we need more workers.
                  Indifference is Bliss

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                  • #24
                    Less than 8 workable tiles?
                    -- What history has taught us is that people do not learn from history.
                    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                    Comment


                    • #25
                      Coast might be all the rage nowadays, but will eventually produce less than a grassland town. And forested / hilled tundra is still one resource less than their grass/plain counterparts...
                      Indifference is Bliss

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                      • #26
                        Xi'an should get granary and increase population. We waste health and happiness there.
                        Mart
                        Map creation contest
                        WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

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                        • #27
                          nestor look at our graphs .. mfg isn't a problem, but commerce we are only slightly in front of GS, and they do have much unused flood plains left.
                          http://www.danasoft.com/sig/scare2140.jpg

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                          • #28
                            I'm saying long-term. There's also other coastal sites that can eventually switch to land tiles...
                            Indifference is Bliss

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                            • #29
                              long term we need as many coastal cities as we can get to secure the seas with an armada of ships. By the time our coastal money machine runs out of steam we'll need all of them building ships.

                              Comment


                              • #30
                                Well, most of the cities we're now building are quite exclusively for commerce, since they have little hammer base.

                                I think that most of our shipbuilding should be done by a few hammer-rich cities, one of which should have Ironworks.
                                -- What history has taught us is that people do not learn from history.
                                -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                                Comment

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