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  • #31

    Bananas


    ====== : 0006 : +006 : era-1 tech discovered : 1 tech : farming
    ====== : 0013 : +007 : era-1 tech discovered : 2 tech : the wheel
    ====== : ---- : ---- : 1 warrior
    4000 BC : 0039 : +026 : capital founded (+ 1 pop, + 1 wonder)
    3760 BC : 0045 : +006 : era-1 tech discovered : 3 tech : mining (71 in 6 turns)
    3720 BC : ---- : ---- : warrior built : 2 warriors
    3600 BC : 0051 : +006 : population growth : 2 pop (22 in 10 turns)
    3480 BC : ---- : ---- : warrior built : 3 warriors
    3320 BC : 0058 : +007 : era-1 tech discovered : 4 tech : animal husbandry (143 in 11 turns)
    3200 BC : 0074 : +016 : land ownership : 9 land (+9)
    3120 BC : 0097 : +023 : land ownership : 21 land (+12 : 10 culture in 3 turns = 3.3 / turn)
    3080 BC : 0104 : +007 : era-1 tech discovered : 5 tech : mysticism (71 in 6 turns)
    2720 BC : 0110 : +006 : era-1 tech discovered : 6 tech : meditation (114 in 9 turns)
    2680 BC : ---- : ---- : warrior lost : 2 warriors
    2520 BC : 0117 : +007 : era-1 tech discovered : 7 tech : priesthood (85 in 5 turns)
    2280 BC : 0123 : +006 : city 2 founded : 2+1 pop
    2240 BC : 0153 : +030 : land ownership : 37 land (+16 : 90 culture in 22 turns = 4.1 / turn)
    2080 BC : 0160 : +007 : era-1 tech discovered : 8 tech : bronze working (171 in 11 turns)
    2000 BC : ---- : ---- : warrior built : 3 warriors
    1880 BC : 0166 : +006 : population growth : 2+2 pop (22 in 10 turns)
    1760 BC : 0166 : +000 : adopted slavery
    1720 BC : 0172 : +006 : era-1 tech discovered : 9 tech : pottery (114 in 9 turns)
    1520 BC : 0179 : +007 : era-1 tech discovered : 10 tech : fishing (57 in 5 turns)
    1480 BC : 0194 : +015 : land ownership : 45 land (+8 : second city area)
    1360 BC : 0200 : +006 : population growth : 3+2 pop (24 in 56 turns)
    ====== : ---- : ---- : barracks built
    1320 BC : 0206 : +006 : population growth : 3+3 pop (24 in 14 turns)
    ====== : 0225 : +019 : land ownership : 55 land (+10 : second city cult. exp. 1)
    1240 BC : ---- : ---- : warrior built : 4 warriors
    1200 BC : 0232 : +007 : era-1 tech discovered : 11 tech : writing (171 in 8 turns)
    1120 BC : 0238 : +006 : city 3 founded : 3+3+1 pop
    1040 BC : 0251 : +013 : era-2 tech discovered : 13 tech : iron working (received from AC)
    1000 BC : 0257 : +006 : population growth : 4+3+1 pop (26 in 9 turns)
    0950 BC : 0264 : +007 : era-1 tech discovered : 14 tech : polytheism (143 in 7 turns)
    0825 BC : 0270 : +006 : era-1 tech discovered : 15 tech : masonry (114 beakers in 5 turns)
    ====== : 0276 : +006 : population growth : 4+3+2 pop (22 in 10 turns)
    0800 BC : 0289 : +013 : era-2 tech discovered : 17 tech : mathematics (received from GS)
    ====== : 0296 : +007 : era-1 tech discovered : 18 tech : hunting (received from GS)
    0725 BC : 0284 : -012 : 2-pop whip : 2+3+2 pop
    Last edited by binTravkin; June 27, 2007, 01:14.
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    • #32

      Gathering Storm


      ====== : 0006 : +006 : era-1 tech discovered : 1 tech : mining
      ====== : 0013 : +007 : era-1 tech discovered : 2 tech : the wheel
      ====== : ---- : ---- : 1 warrior
      3960 BC : 0039 : +026 : capital founded (+ 1 pop, + 1 wonder)
      3720 BC : 0045 : +006 : era-1 tech discovered : 3 tech : mysticism (71 in 6 turns)
      3680 BC : 0051 : +006 : population growth : 2 pop (22 in 7 turns)
      3440 BC : 0057 : +006 : population growth : 3 pop (24 in 6 turns)
      3400 BC : ---- : ---- : warrior built : 2 warriors
      3240 BC : ---- : ---- : warrior built : 3 warriors
      3160 BC : 0064 : +007 : era-1 tech discovered : 4 tech : hunting (57 in 14 turns)
      ====== : 0080 : +016 : land ownership : 9 land (+9)
      3000 BC : 0103 : +023 : land ownership : 21 land (+12 : 10 culture in 5 turns = 2.0 / turn)
      2920 BC : 0110 : +007 : era-1 tech discovered : 5 tech : archery (85 in 6 turns)
      2720 BC : ---- : ---- : skirmisher built : 3 warriors + 1 skirmisher
      2520 BC : ---- : ---- : skirmisher built : 3 warriors + 2 skirmishers
      2480 BC : 0116 : +006 : population growth : 4 pop (26 in 24 turns)
      2440 BC : 0122 : +006 : era-1 tech discovered : 6 tech : bronze working (171 in 12 turns)
      2320 BC : ---- : ---- : skirmisher built : 3 warriors + 3 skirmishers
      2240 BC : 0128 : +006 : population growth : 5 pop (28 in 6 turns)
      2160 BC : 0135 : +007 : era-1 tech discovered : 7 tech : agriculture (85 in 7 turns)
      1880 BC : 0142 : +007 : era-1 tech discovered : 8 tech : pottery (114 in 7 turns)
      1680 BC : 0148 : +006 : city 2 founded : 5+1 pop
      ====== : ---- : ---- : skirmisher built : 3 warriors + 4 skirmishers
      1520 BC : 0154 : +006 : era-1 tech discovered : 9 tech : writing (171 in 9 turns)
      1440 BC : 0160 : +006 : population growth : 5+2 pop (22 in 6 turns)
      1400 BC : ---- : ---- : warrior killed : 2 warriors + 4 skirmishers (probably in our norhtern ice area)
      1320 BC : 0154 : -006 : whipping : 5+1 pop
      ====== : ---- : ---- : skirmisher built : 2 warriors + 5 skirmishers
      1280 BC : 0160 : +006 : city 3 founded : 5+1+1 pop
      1240 BC : 0166 : +006 : population growth : 5+2+1 pop (whipping grow back)
      ====== : ---- : ---- : (+2 power : walls or axeman or spearman)
      1200 BC : 0196 : +030 : land ownership : 37 land (+16 : 90 culture in 45 turns = 2.0 / turn)
      1160 BC : 0203 : +007 : era-1 tech discovered : 10 tech : polytheism (143 in ? turns - switched away from Maths on our request and finished off polytheism in one turn)
      1120 BC : ---- : ---- : (+2 power : walls or axeman or spearman)
      1040 BC : 0210 : +007 : era-1 tech discovered : 11 tech : masonry (114 in 3 turns)
      ====== : 0216 : +006 : population growth : 5+3+1 pop (24 in 5 turns)
      1000 BC : 0222 : +006 : population growth : 5+3+2 pop (22 in 7 turns)
      ====== : 0235 : +013 : era-2 tech discovered : 13 tech : iron working (received from AC)
      ====== : ---- : ---- : 3 skirmishers lost : 2 warriors + 2 skirmishers + ? (died while attacking Vox' capital)
      0925 BC : 0248 : +013 : land ownership : 44 land (+7 : 2nd city area)
      ====== : 0261 : +013 : era-2 tech discovered : 15 tech : mathematics (357 in 14 turns)
      0975 BC : ---- : ---- : (+2 power : walls or axeman or spearman)
      0900 BC : 0274 : +013 : era-2 tech discovered : 17 tech : alphabet (received from AC)
      ====== : 0280 : +006 : population growth : 5+4+2 pop (26 in 5 turns)
      0875 BC : 0286 : +006 : population growth : 5+4+3 pop (24 in 5 turns)
      ====== : ---- : ---- : (+2 power : walls or axeman or spearman)
      0850 BC : 0274 : -012 : 2-pop whip : 5+2+3 pop
      0800 BC : 0281 : +007 : era-1 tech discovered : 18 tech : meditation (received from Banana)
      ====== : 0288 : +007 : era-1 tech discovered : 19 tech : priesthood (received from Banana)
      ====== : 0294 : +006 : era-1 tech discovered : 20 tech : fishing (received from Banana)
      ====== : 0301 : +007 : era-1 tech discovered : 21 tech : animal husbandry (received from Banana)
      ====== : 0307 : +006 : population growth : 5+3+3 pop (whipping growback)
      0775 BC : 0313 : +006 : population growth : 5+4+3 pop (TODO)
      0725 BC : 0301 : -012 : 2-pop whip : 5+3+2 pop
      Last edited by PJayTycy; June 15, 2007, 05:05.
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      • #33

        Horde


        ====== : 0006 : +006 : tech discovered : 1 tech : hunting
        ====== : 0013 : +007 : tech discovered : 2 tech : the wheel
        ====== : ---- : ---- : 1 scout
        3920 BC : 0039 : +026 : capital founded (+ 1 pop, + 1 wonder)
        3680 BC : 0045 : +006 : tech discovered : 3 tech : ? (? in 6 turns)
        3640 BC : 0051 : +006 : population growth : 2 pop (22 in 7 turns)
        3320 BC : 0057 : +006 : population growth : 3 pop (24 in 8 tuns)
        3240 BC : 0064 : +007 : tech discovered : 4 tech : ? (? in 11 turns)
        3120 BC : 0079 : +015 : land ownership : 8 land (+8)
        3040 BC : 0101 : +022 : land ownership : 20 land (+12 : 10 culture in 3 turns = 3.3 / turn)
        2960 BC : 0108 : +007 : tech discovered : 5 tech : ? (? in 7 turns)
        2600 BC : 0114 : +006 : population growth : 4 pop (26 in 18 turns)
        2160 BC : 0144 : +030 : land ownership : 36 land (+16 : 90 culture in 22 turns = 4.1 / turn)
        1840 BC : 0157 : +013 : tech discovered : 7 tech : ? (? in 28 turns)
        1480 BC : 0163 : +006 : city 2 founded : 4+1 pop (inland, 9 tiles land)
        1360 BC : 0170 : +007 : tech discovered : 8 tech : ? (? in 12 turns)
        1120 BC : 0176 : +006 : population growth : 4+2 pop (22 in 9 turns)
        0950 BC : 0182 : +006 : tech discovered : 9 tech : ? (? in 11 turns)
        0850 BC : 0176 : -006 : whipping : 3+2 pop
        0825 BC : 0182 : +006 : population growth : 4+2 (whipping growback)
        0800 BC : 0199 : +017 : land ownership : 45 land (+9 : second city area)
        0725 BC : 0205 : +006 : population growth : 4+3 pop
        0700 BC : 0212 : +007 : era-1 tech discovered : 10 tech : ?
        Last edited by PJayTycy; June 15, 2007, 05:05.
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        • #34

          Alpha Centauri


          ====== : 0006 : +006 : tech discovered : 1 tech : mining
          ====== : 0013 : +007 : tech discovered : 2 tech : farming
          ====== : ---- : ---- : 1 warrior
          3960 BC : 0039 : +026 : capital founded (+ 1 pop, + 1 wonder)
          3840 BC : 0045 : +006 : tech discovered : 3 tech : hunting (57, popped)
          3680 BC : 0052 : +007 : tech discovered : 4 tech : the wheel (85 in 7 turns)
          3640 BC : ---- : ---- : warrior lost : 0 warriors[/i]
          3320 BC : 0059 : +007 : tech discovered : 5 tech : pottery (114 in 9 turns)
          3200 BC : 0065 : +006 : population growth : 2 pop (22 in 19 turns)
          3160 BC : 0076 : +011 : land ownership : 6 land (+6)
          3040 BC : 0082 : +006 : population growth : 3 pop (24 in 4 turns)
          3000 BC : 0095 : +013 : land ownership : 13 land (+7 : 10 culture in 5 turns = 2.0 / turn)
          2880 BC : 0101 : +006 : population growth : 4 pop (26 in 4 turns)
          ====== : 0107 : +006 : tech discovered : 6 tech : bronze working (171 in 11 turns)
          2680 BC : 0114 : +007 : tech discovered : 7 tech : mysticism (71 in 5 turns)
          2640 BC : 0127 : +013 : tech discovered : 9 tech : metal casting (643, popped)
          2440 BC : 0134 : +007 : tech discovered : 10 tech : animal husbandry (143 in 6 turns)
          2400 BC : 0134 : +000 : adopted slavery
          2320 BC : 0140 : +006 : city 2 founded : 4+1 pop
          2000 BC : 0146 : +006 : population growth : 5+1 pop (28 in 22 turns -due to whipping and settler)
          1920 BC : 0159 : +013 : tech discovered : 12 tech : iron working (286 in 13 turns)
          1760 BC : 0153 : -006 : whipping : 4+1 pop
          ====== : 0159: +006 : population growth : 4+2 pop
          1680 BC : 0165 : +006 : city 3 founded : 4+2+1 pop
          ====== : 0172 : +007 : tech discovered : 13 tech : writing (171 in 6 turns)
          1520 BC : 0178 : +006 : population growth : 5+2+1 pop
          ====== : 0195 : +017 : land ownership : 22 land (+9 : 2nd city area)
          1400 BC : 0189 : -006 : whipping : 4+2+1 pop
          1320 BC : 0195 : +006 : population growth : 4+2+2 pop (22 in 9 turns)
          1280 BC : 0201 : +007 : population growth : 5+2+2 pop (whipping grow back)
          ====== : 0207 : +006 : population growth : 5+3+2 pop (24 in 12 turns)
          1160 BC : 0222 : +015 : land ownership : 30 land (+8 : 90 culture in 46 turns = 2.0 / turn)
          1080 BC : 0235 : +013 : tech discovered : 15 tech : alphabet (429 in 15 turns)
          1040 BC : 0242 : +007 : tech discovered : 16 tech : meditation (received from Banana)
          ====== : 0248 : +006 : tech discovered : 17 tech : fishing (received from Banana)
          1000 BC : 0254 : +006 : population growth : 5+3+3 pop (26 in 8 turns)
          ====== : 0261 : +007 : tech discovered : 18 tech : priesthood (received from Banana)
          ====== : 0268 : +007 : tech discovered : 19 tech : masonry (received from GS)
          ====== : 0274 : +006 : tech discovered : 20 tech : polytheism (received from GS)
          0975 BC : 0280 : +006 : population growth : 6+3+3 pop
          0925 BC : 0293 : +013 : land ownership : 37 land (+7 : 3rd city area)
          0900 BC : 0275 : -018 : 3-pop whip in capital : 3+3+3 pop
          ====== : 0282 : +007 : tech discovered : 21 tech : archery (received from GS)
          ====== : 0295: +013 : tech discovered : 23 tech : mathematics (received from GS)
          ====== : 0317 : +022 : wonder built : 2 wonders (oracle, whipped)
          0875 BC : 0337 : +020 : tech discovered : 26 tech : machinery (free tech from oracle)
          ====== : 0344 : +007 : tech discovered : 27 tech : monotheism (171 in 7 turns)
          ====== : 0366 : +022 : wonder built : 3 wonders (pyramids, great engineer)
          ====== : ---- : ---- : barracks built
          0850 BC : 0372 : +006 : population growth : 4+3+3 pop (whipping grow back)
          ====== : 0393 : +021 : wonder built : 4 wonders (collossus)
          0800 BC : 0400 : +007 : era-1 tech discovered : 28 tech : sailing (143 in 3 turns)
          Last edited by PJayTycy; May 27, 2007, 15:29.
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          • #35

            Sarantium


            land-ownership scores happen 19 turns after the fact instead of 20.

            ====== : 0006 : +006 : tech discovered : 1 tech : mining
            ====== : 0013 : +007 : tech discovered : 2 tech : fishing
            ====== : ---- : ---- : 1 warrior
            3920 BC : 0039 : +026 : capital founded (+ 1 pop, + 1 wonder)
            3720 BC : 0045 : +006 : tech discovered : 3 tech : mysticism (71 in 5 turns)
            3640 BC : 0051 : +006 : population growth : 2 pop (22 in 7 turns)
            3440 BC : 0058 : +007 : tech discovered : 4 tech : meditation (114 in 7 turns) => founded Buddhism
            3240 BC : 0065 : +007 : tech discovered : 5 tech : ? ( ? in 5 turns)
            3160 BC : 0081 : +016 : land ownership : 9 land (+9)
            3000 BC : 0098 : +017 : land ownership : 18 land (+9 : 10 culture in 5 turns = 2.0 / turn)
            2960 BC : 0104 : +006 : tech discovered : 6 tech : ? (? in 7 turns)
            2880 BC : 0110 : +006 : population growth : 3 pop (24 in 19 turns)
            2560 BC : 0116 : +006 : population growth : 4 pop (26 in 8 turns)
            2520 BC : 0123 : +007 : tech discovered : 7 tech : ? (? in 11 turns)
            2440 BC : 0130 : +007 : tech discovered : 8 tech : ? (? in 2 turns, must be popped)
            2280 BC : 0145 : +015 : land ownership : 26 land (+8 : 90 culture in 18 turns = 4.8 / turn)
            2160 BC : 0151 : +006 : tech discovered : 9 tech : ? (? in 7 (9 if pop) turns)
            1960 BC : 0157 : +006 : city 2 founded : 4+1 pop
            1800 BC : 0164 : +007 : tech discovered : 10 tech : ? (? in 9 turns)
            1560 BC : 0170 : +006 : population growth : 4+2 pop (22 in 10 turns)
            1520 BC : 0176 : +006 : population growth : 5+2 pop (28 in 26 turns)
            1480 BC : 0183 : +007 : tech discovered : 11 tech : ? (? in 8 turns)
            1400 BC : 0189 : +006 : city 3 founded : 5+2+1 pop
            1200 BC : 0206 : +017 : land ownership : 35 land (+9 : 2nd city area)
            1040 BC : 0228 : +022 : wonder built : 2 wonders (stonehenge)
            1000 BC : 0234 : +006 : population growth : 6+2+1 pop (30 in 13 turns)
            0775 BC : 0249 : +015 : land ownership : 43 land (+8 : third city area)
            ====== : 0263 : +013 : era-2 tech discovered : 13 tech : ? (? in 21 turns)
            0750 BC : 0295 : +032 : +5 tech-era points : 18 tech : ? (traded with Mercs)
            Last edited by PJayTycy; June 1, 2007, 17:51.
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            • #36
              I posted the foreign intelligence data for 675 BC and 650 BC on Skype yesterday evening. I also promised the excel file and some explanation about how I update it.


              => "score analysis" sheet: remove the background colours, change the year, delete the scores in column G, put the new scores from after endturn in column G.

              => go to "territory score backlog" and fill in our land, rival max/avg/min land. Copy the team scores from previous turn and see at the right how much more land you should assign to teams (= avg * 6)

              => do the same for "population score backlog"

              => now, start trying to fill in the new data. Start with looking if the land scores increased for some team 20 turns ago.

              [to be continued]
              Attached Files
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              • #37
                This sheet is cool!

                I think I already understand most of it.
                -- What history has taught us is that people do not learn from history.
                -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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                • #38
                  This is fantastic information, is it probable that the other teams have it done as well? maybe 1-2, maybe all?
                  if you want to stop terrorism; stop participating in it

                  ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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                  • #39
                    It is probable, but we are currently being the most active team, so it is probable that not everything we do other teams do too.
                    -- What history has taught us is that people do not learn from history.
                    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                    Comment


                    • #40
                      mercs;

                      1760 BC : 0173 : +007 : city 3 founded : 4+3+1 pop
                      1680 BC : 0190 : +017 : land ownership : 37 land (2nd city area)
                      ====== : 0184 : -006 : city 3 lost : 4+3 pop
                      Whats the theory on this? Barbs?
                      if you want to stop terrorism; stop participating in it

                      ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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                      • #41
                        Horde
                        -- What history has taught us is that people do not learn from history.
                        -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                        Comment


                        • #42
                          Huh, i thought team merc was claiming they had exhorted things from people on the forum. But in reality they lost a city? (though they quickly re founded it)
                          Ill look over it more later
                          Last edited by Kataphraktoi; June 30, 2007, 14:22.
                          if you want to stop terrorism; stop participating in it

                          ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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                          • #43
                            That makes me think that they left a city open and a barb took it and they took it right back.

                            Their situation is not stable militarily. They are spread to thin or bunched.
                            You have two choices in life; Explore and learn or Vegetate.
                            There is a reason for everything.

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                            • #44
                              I think last time we talked about this we decided they couldn't have taken it back as it was only pop1 city without culture, so it must've been destroyed.
                              -- What history has taught us is that people do not learn from history.
                              -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                              Comment


                              • #45
                                There was an error in the data I posted from turn 675 BC onwards (especially in GS' population). Here is the correct information for the last 4 turns. I'll update the turn-threads and this topped thread tomorrow.

                                fid 675 BC
                                =============
                                AC : pop growth : 4+3+3 => 5+3+3 pop
                                GS : pop growth : 5+2+3 => 5+2+4 pop
                                GS : tech increase : 21 => 23 techpoints : construction researched
                                GS : land ownership : 44 => 52 tiles
                                Merc : 2-pop whip : 4+4+3+3 => 2+4+3+3 pop
                                Merc : tech increase : 18 => 19 techpoints
                                Banana : pop growth : 2+3+2 => 3+3+2 pop
                                Horde : land ownership : 45 => 57 tiles


                                fid 650 BC
                                =============
                                GS : pop growth : 5+2+4 => 5+3+4 pop
                                Vox : pop growth : 4+1 => 5+1 pop


                                fid 625 BC
                                =============
                                GS : pop growth : 5+3+4 => 5+3+5 pop
                                Merc : pop growth : 2+4+3+3 => 2+4+4+3 pop
                                Sara : pop growth : 6+2+1 => 6+3+1 pop


                                fid 600 BC
                                =============
                                GS : 2-pop whip : 5+3+5 => 5+3+3 pop
                                Merc : pop growth : 2+4+4+3 => 3+4+4+3 pop
                                Merc : land ownership : 48 => 55 tiles
                                Sara : land ownership : 43 => 55 tiles
                                Banana : pop growth : 3+3+2 => 3+3+3 pop
                                Vox : 2-pop whip : 5+1 => 3+1 pop
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