Maybe a small overview of how the teams are situated against each other currently (note that we'll research a 2-point tech next turn)
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I added bronze working and acrhery to the list of GS techs. They must have hunting as well (archery pre-req).
Hunting is a 2-power tech, which would make it their 3160 BC tech (according to powergraphs), but 14 turns for 57 beakers is very long. Maybe they switched research somewhere in the middle of a long tech.
Their latest 2 techs must be 0-power techs, I don't know which ones.
Hopefully we'll know more tonight after the 3-way meeting.no sig
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PJ, can you add screen shoots of the score graphs to the first post this coming turn and periodically update them. It would be handy.Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche
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Last edited by binTravkin; May 26, 2007, 14:19.-- What history has taught us is that people do not learn from history.
-- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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Wow very impressive and this is only the beginning.
Score - Bananas are back in second place and were seeing a good surge from tech and the third forge. Not sure what GS got probably more pop.
Manufacturing Good - those early forges are really showing their worth aren't they. If I was GS I would be getting jealous, I'm surprised to see Bananas have surged lately as well and are now second. GS is clearly not focusing on hammer output.
Crops - Were doing well to have parity with GS considering they have mad flood plains to work, I expect we will begin to fall behind though.
Power - as expected GS took a big loss from throwing 3 Skirmishers against Vox and loosing all of them. Vox doesn't appear to have suffered much if any losses and has shoot up presumably due to discovering a Tech. Any idea what it might be. Bananas power has risen likely due to iron working.
GNP - Storm seems to have directed their harvesting off of a cottage/village and towards some food, everyone else is rather unchanged. Storms leading us right now but that can be reversed once we start fishing lucrative coastal tiles.
Culture - Nothing particularly interesting here but It seems that Storm has yet to build any culture producing buildings which means they lack a Library. I'd suspect their building one now or will be very soon. Bananas also look to be without Libraries but are also likely to build one in the future, they should be encouraged to do this so that they remain weak.Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche
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I'd like to maintain a list of techs we received by trading and so are not allowed to trade to somebody else.
meditation (Banana, 1040 BC)
fishing (Banana, 1040 BC)
priesthood (Banana, 1000 BC)
masonry (Gathering Storm, 1000 BC)
polytheism (Gathering Storm, 1000 BC)
archery (Gathering Storm, 900 BC)
mathematics (Gathering Storm, 900 BC)no sig
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Mercenaries
====== : 0006 : +006 : tech discovered : 1 tech : hunting
====== : 0013 : +007 : tech discovered : 2 tech : mining
====== : ---- : ---- : 1 scout
4000 BC : 0039 : +026 : capital founded (+ 1 pop, + 1 wonder)
3520 BC : 0045 : +006 : tech discovered : 3 tech : ? (? in 12 turns)
3240 BC : 0052 : +007 : tech discovered : 4 tech : ? (? in 7 turns)
3200 BC : 0067 : +015 : land ownership : 8 land (+8)
3120 BC : 0083 : +016 : land ownership : 17 land (+9 : 10 culture in 4 turns = 2.5 / turn)
====== : 0089 : +006 : population growth : 2 pop (22 in 22 turns)
2840 BC : 0096 : +007 : tech discovered : 5 tech : ? (? in 9 turns)
2520 BC : 0102 : +006 : tech discovered : 6 tech : ? (? in 8 turns)
2480 BC : 0108 : +006 : city 2 founded : 2+1 pop
2440 BC : 0114 : +006 : population growth : 3+1 pop (24 in 17 turns)
2320 BC : 0121 : +007 : tech discovered : 7 tech : ? (? in 5 turns)
2280 BC : 0127 : +006 : population growth : 4+1 pop (26 in 4 turns)
2240 BC : 0148 : +021 : land ownership : 28 land (+11 : 90 culture in 22 turns = 4.1 / turn)
2200 BC : 0154 : +006 : population growth : 4+2 pop (22 in 7 turns)
2080 BC : 0161 : +007 : tech discovered : 8 tech : ? (? in 6 turns)
1840 BC : 0167 : +006 : population growth : 4+3 pop (24 in 9 turns)
1760 BC : 0173 : +007 : city 3 founded : 4+3+1 pop
1680 BC : 0190 : +017 : land ownership : 37 land (2nd city area)
====== : 0184 : -006 : city 3 lost : 4+3 pop
1560 BC : 0190 : +006 : population growth : 4+4 pop (26 in 7 turns)
1520 BC : 0211 : +021 : land ownership : 48 land (2nd city +11 : 10 culture in 5 turns = 2 / turn)
1480 BC : 0224 : +013 : era-2 tech discovered : 10 tech : ? (? in 15 turns)
1160 BC : 0230 : +006 : city 3 re-founded : 4+4+1 pop
1000 BC : 0224 : -006 : whipping : 3+4+1 pop
0975 BC : 0230 : +006 : population growth : 3+5+1 pop (28 in 15 turns)
0925 BC : 0236 : +006 : population growth : 4+5+1 pop (whipping grow back)
====== : 0242 : +006 : city 4 founded : 4+5+1+1 pop
0825 BC : 0248 : +006 : population growth : 4+5+2+1 pop (22 in 11 turns)
0800 BC : 0261 : +013 : era-2 tech discovered : 12 tech : ? (? in 20 turns)
====== : 0267 : +006 : population growth : 4+5+2+2 pop (22 in 5 turns)
0750 BC : 0287 : +020 : +3 tech-era points : 15 tech : ? (traded with Sarantium)
0725 BC : 0293 : +006 : population growth : 4+5+3+2 pop (TODO)
0700 BC : 0287 : -006 : 1-pop whip : 4+4+3+2 pop
====== : 0293 : +006 : population growth : 4+4+3+3 pop (24 in 4 turns)
====== : 0313 : +020 : +3 tech-era points : 18 tech : ? (?)Last edited by PJayTycy; June 15, 2007, 05:03.no sig
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Vox
====== : 0006 : +006 : tech discovered : 1 tech : hunting
====== : 0013 : +007 : tech discovered : 2 tech : mining
====== : ---- : ---- : 1 scout
4000 BC : 0039 : +026 : capital founded (+ 1 pop, + 1 wonder)
3760 BC : 0045 : +006 : tech discovered : 3 tech : mysticism (71 in 6 turns)
3720 BC : 0051 : +006 : population growth : 2 pop (22 in 7 turns)
3640 BC : ---- : ---- : warrior built : 1 warrior
3360 BC : 0058 : +007 : tech discovered : 4 tech : polytheism (143 in 10 turns) => founded hinduism
====== : 0064 : +006 : population growth : 3 pop (24 in 9 turns)
3200 BC : 0080 : +016 : land ownership : 9 land (+9)
3120 BC : 0103 : +023 : land ownership : 21 land (+12 : 10 culture in 3 turns = 3.3 / turn)
3040 BC : ---- : ---- : warrior built : 2 warriors
2960 BC : 0109 : +006 : population growth : 4 pop (26 in 10 turns)
2840 BC : ---- : ---- : warrior built : 3 warriors
2800 BC : 0116 : +007 : tech discovered : 5 tech : archery (85 in 14 turns)
2760 BC : 0122 : +006 : tech discovered : 6 tech : the wheel (85 in 1 turn, slingshot or popped)
2600 BC : ---- : ---- : archer built : 3 warriors + 1 archer
2480 BC : ---- : ---- : archer built : 3 warriors + 2 archers
2400 BC : 0153 : +030 : land ownership : 37 land (+16 : 90 culture in 18 turns = 4.8 / turn)
2360 BC : 0159 : +006 : tech discovered : 7 tech : animal husbandry (143 in 10 turns)
2280 BC : ---- : ---- : +1 power : (warrior built) or (warrior lost & archer/wall built)
1640 BC : ---- : ---- : +2 power : walls/archer built
1440 BC : 0172 : +013 : tech discovered : 9 tech : horseback riding (357 in 23 turns)
====== : ---- : ---- : +1 power : (warrior built) or (warrior lost & archer/wall built)
1000 BC : 0179 : +007 : tech discovered : 10 tech : bronze working (171 in 11 turns)
0925 BC : 0185 : +006 : city 2 founded : 4+1 pop
0850 BC : 0192 : +007 : tech discovered : 11 tech : priesthood (85 in 6 turns)
0750 BC : 0237 : +045 : land ownership : 61 land (+24 : 400 culture in 45 turns = 8.8 / turn)
====== : 0243 : +006 : population growth : 4+2 pop (22 in 7 turns)
0725 BC : 0237 : -006 : 1-pop whip : 4+1 popLast edited by PJayTycy; June 15, 2007, 05:04.no sig
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