Metal Casting does seem more useful to me. I don't like living with an IOU as the Mercenary team, but there doesn't seem a good way to avoid it. Best scenario I can come up with is that we go for HBR and they don't trade us Myst or Med as part of the deal. However, this does involve going for HBR, a military-only tech when we're already happily producing copper units and there are not yet Catapults to counter.
Also, I believe we will be forced to spread the trades out (not that spreading out the jump in score will hide it from watching teams). IIRC you cannot trade a tech to a civ along with its prerequisite? So once they get Alpha, we will need to receive Writing, Myst, and Archery on the first turn, then Alphabet and Meditation the next.
Also, I believe we will be forced to spread the trades out (not that spreading out the jump in score will hide it from watching teams). IIRC you cannot trade a tech to a civ along with its prerequisite? So once they get Alpha, we will need to receive Writing, Myst, and Archery on the first turn, then Alphabet and Meditation the next.
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