Metal Casting does seem more useful to me. I don't like living with an IOU as the Mercenary team, but there doesn't seem a good way to avoid it. Best scenario I can come up with is that we go for HBR and they don't trade us Myst or Med as part of the deal. However, this does involve going for HBR, a military-only tech when we're already happily producing copper units and there are not yet Catapults to counter.
Also, I believe we will be forced to spread the trades out (not that spreading out the jump in score will hide it from watching teams). IIRC you cannot trade a tech to a civ along with its prerequisite? So once they get Alpha, we will need to receive Writing, Myst, and Archery on the first turn, then Alphabet and Meditation the next.
Also, I believe we will be forced to spread the trades out (not that spreading out the jump in score will hide it from watching teams). IIRC you cannot trade a tech to a civ along with its prerequisite? So once they get Alpha, we will need to receive Writing, Myst, and Archery on the first turn, then Alphabet and Meditation the next.
I guess we could have our cities hooked up about 12 turns after the second worker finishes (so about 16 turns in total). I'd say we should offer it as a backup, albeit in exchange for something if we can get that. An extra happy face would be great if they have a duplicate luxury, though I don't know how likely that is at this stage of the game. That said, convincing them to trade with us for IW benefits us in the end (albeit them as well, as long as it does not bring about the military consequences they fear). So I think we should be willing to give them a (temporarily) cheap supply.

But would this fall under confidence of negotiations in general?
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