Ennet, previous testing indicated that the first and second city would have been significantly faster (4-5t) but the third city would lag (not that I consider the third city nearly as important in any case, so I don't see it as a big deal...Furs city is only important as Wines and FP2 begin to approach the cap...till then, it's more a luxury than a necessity. Anyway...that's so last week... (I am SERIOUSLY excited at this latest version of the plan!)
Ultimately, I agree that we need three workers, but I'm not convinced of the timing. The first, best thing we can do is spare no expense in getting Wines and FP two settled and with a farm each (to boost growth). IMO, everything else is gravy, so I would push hard for no third worker till after FP2 goes up. Just swapping the order of the FP2 Settler and the Worker should clear the problem up tho (city founding and turns to grow is, IMO, more important than the commerce boost, esp. since our overriding goal should be Vox--with the commerce as a means to that end.
-=Vel=-
Ultimately, I agree that we need three workers, but I'm not convinced of the timing. The first, best thing we can do is spare no expense in getting Wines and FP two settled and with a farm each (to boost growth). IMO, everything else is gravy, so I would push hard for no third worker till after FP2 goes up. Just swapping the order of the FP2 Settler and the Worker should clear the problem up tho (city founding and turns to grow is, IMO, more important than the commerce boost, esp. since our overriding goal should be Vox--with the commerce as a means to that end.
-=Vel=-
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