Originally posted by DeepO
Catching up...
GPs will be one of the most important parts of this game, and I intend to spend quite some time analyzing them. Early on, these will be big jumps, especially so if you're able to trade for a few of the lowest techs. Blocking such trade, or at least trying to deminish the returns from such a trade will be an important diplo minigame.
Catching up...
GPs will be one of the most important parts of this game, and I intend to spend quite some time analyzing them. Early on, these will be big jumps, especially so if you're able to trade for a few of the lowest techs. Blocking such trade, or at least trying to deminish the returns from such a trade will be an important diplo minigame.
I don't quite follow, are you saying that we are sure to get distracted into other paths, and thus won't be the best warmongers?
I don't think we will need to be such a warmonging civ to be successful, however it is a possibility. If so, being SPI should make us more focused, not less... or at least that's my view. Do you foresee certain risks/problems we should look out for?
I don't think we will need to be such a warmonging civ to be successful, however it is a possibility. If so, being SPI should make us more focused, not less... or at least that's my view. Do you foresee certain risks/problems we should look out for?
By contrast, they will have available two builder traits, as well as the key builder civics. We will have one builder trait and access to the key builder civics. Thus, Qin and Liz are more focused on achieving the specific goals of the builder than we are, but this does not come without cost for them. They have to be more predictable than we do in order to maximize their civics.
Yeah, but the problem is we need 2 techs to get to our skirmishers. It's not exactly cheap either, and we could very well end up without archery until much later in the game. The Horde knows that too...
I'm not the biggest fan of CRE either... but that's because I'm used to play at levels where going to war without running the slider happens very rarely. In fact, running the slider from very early on might be your best option. All cities expand borders without obelisks or CRE with the slider.
I'd welcome a religious focus in the game, but the problem lays in the second path... either we go for early religion, or we go for early skirmishers. Doing both at the same time? Risky... we might end up losing both paths. We don't need skirmishers before others get archers, though, in case we don't intend to go choke someone. (and choking would mean no early religion, as you can't outbuild and outresearch another civ, you need to choose between the two)
If we're planning on running builder, religion followed by Skirmishers seems to be the way to go. Our key builder advantage against this field would be either Buddhism or Hinduism.
I disagree about the lack of upgrade possibilities for axemen: it depends on which path you choose. If going straigth for Steel, you will be amazed how fast one can reach grenadiers, and get city attackers from axemen upgrades. I do it all the time, and I like it better than the HA to Cav upgrade.
Pyramids would change everything. Mind you, 50 turns for a GE is a long time to wait, if you can do a GS in 17. Pyramids come relatively late: waiting 50 turns for a GP from Stonehenge is a lot less costly: you'll have to hurry to get a lib or temple up before the GP completes on its own. While waiting for a GE from the pyramids, we'll most likely have a lib already.
For academies: we'll have to weigh our options, and an early academy can be very important (especially when going for GLib). A well picked tech advance might net us more, though.
DeepO
For academies: we'll have to weigh our options, and an early academy can be very important (especially when going for GLib). A well picked tech advance might net us more, though.
DeepO
I figure that a Great Engineer would be a second or third GP build.
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